Hearthstone is complete crap now

Unfortunately, This ^ kind brokenness in Standard impacts even Arena. I lost three Arena games in a row for similar reasons, despite having drafted a fairly strong Mage deck with three Frozen Touch.

The way a lot of matches play out these days, both player may as well have a huge slot machine handle that they can pull each turn for a random chance of winning.

I spent most of the last five days playing Texas Hold’em online turning 1.5 million in chips into 3.1 million in chips at the cheap tables, and I felt like I had more control over winning than I do in Hearthstone these days.

I think it’s sad when poker can provide better entertainment than most Hearthstone formats can right now.

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Yeah, I’m done with this game, I have better sh!t to do.

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No rogue and lock can too probably all classes

Hearthstone has been complete crap for years, you are just catching on now.

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Can confirm lock can abuse it. I put Sire in my implock deck because I didn’t wanna craft Rafaam in case of nerfs and if you make it to turn 10, he’s usually doing 20+ from all the 1/1 imp infusions

To be fair, as much as i dont like the design philosophy either and besides how often the dev team has contradicted itself, they said from the very beginning that Hearthstone will be a casual experience where a lot of crazy stuff happens.

If you want serious competition with high strategic value, i suggest Magic, because Hearthsone will never be what you expect from it. Never. It will just become more bonkers.

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With my rogue I had a 45-50dmg sire for 20 turns…lmaoo

I have been providing feedback designed to warn the design team of the inevitable pitfalls of its design philosophy, while using analogies like, on the game’s current path, it’s just a matter of time before Hearthstone “jumps the shark.”

Or “companies who treat their games as gimmicks or fads that must be quickly milked for all the money that can be made before players move on to the next big fad, actually end up transforming the game (which has the potential for some amazing longevity) into a fad and thereby end up driving their own player-base away.”

Hearthstone has missed some gigantic opportunities to make the game better, but it has also misses some gigantic opportunities to make 10 to 100 times the profit that it has achieved.

I remember being between rounds at a Magic tournament and being asked by some TSR reps to play-test a new CCG of theirs called Spellfire and to give my opinions. After playing some, I told the reps that the game had some potential but in its current form it was too crudely designed to play: the games mechanics needed a major overhaul, and some glaring balance issues needed to be addressed.

In response, the reps scoffed at me, and told me that the game was done and that it would be on the shelves of Barnes and Noble within the next month as it is. To which, I responded with: “That’s sad, this game will die a quick death, and have no chance for a future.”

Unbeknownst to me at the time, TSR’s deal with Barnes and Noble included a buy back clause for any booster boxes that failed to sell in a set period time. Spellfire failed and it pretty much bankrupted TSR, and TSR was scooped up by another gaming company.

When I played a lot of Magic in Michigan, there were nearly 30 different businesses within 30 minutes to 90 minutes of driving time that hosted Magic tournaments. This number slowly dried up to less than five business, which triggered me to write WotC a doom-full sounding letter with listed six things that I felt needed to be done ASAP to save the tournament scene in most U. S. states.

Mark Rosewater personally wrote me back to say that “Magic was alive and well” and that there was no need to implement any of my suggestions. But it was not lost on me that several of my suggestions were implemented within a few months and that all of them were in place by the end of the year.

Again, this an example of designers truly not completely understanding what they have in their game or it’s true potential.

WoW went through similar developmental issues: It focused on a single demographic (end-game raiders) while ignoring nearly every other demographic group who played their game (to point of crushing what was fun for those other demographics) until they had such a huge hemorrhagic loss of subscriptions that they panicked and shifted most of their new designs to cater to casuals, which made Wow a 100 times worse than it had already become, and laying the foundation for a demand for WoW Classic servers—a move that I have no idea about how well it worked, since I stopped playing WoW before Classic happened.

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Nah, seems fine to me…

https://imgur.com/a/o1Kmn0m

Aleco is from Runeterra and he ruined Runeterra in exactly the same way as edwin patch

Yeah, I tried getting back into standard after a long hiatus from the mode, and man, was I shocked at how little agency players have. As soon as I match against a Druid, I just concede now, as I know it’s just going to be the OTK Infinite Armor + Brann + Sire Denathrius combo that I can’t do anything about. This combined with the P2W Battlegrounds season pass had made me seriously reconsider getting back into the game. I just don’t get how one studio can screw up this badly, but then again, what else can I really expect from modern Blizzard?

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The thing is, you gotta build your deck around drawing your wincondition with higher chance. Many area clears. More balance, tempo, low minions, high value, tech. Multiple winconditions. I just made a reno control DH with very limited cards and a Moonfang in deck and got to dia5 with ease, because it was balanced. I regularly beat secret mages, totem shamans, big priests, pirate rogues, pirate warriors, mill druids ect. with it with ease.

It also means if you don’t do the above you are liable to lose. Which is sad, but just the way it is rn.

only those who copy nose to mouth are disgusting.

I’m sorry to hear that you’re disgusted by yourself. You’re probably not as terrible a person as you think. Just look in the mirror, and say to yourself, “I’m good enough, I’m smart enough, and doggone it, people like me.”

RIP BILL IZARDDD this whole company makes me sick

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It is not fail design. This is MONEY DESIGN… short-term maximum profit, but the flood is upon us

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Everything you’ve said is accurate. Hearthstone as a concept could be a well balanced game. You could get rid of all of the broken OTK nonsense cards, raise the initial life total to a number like 50, and you would have a very high level strategic game. You could even implement an ELO system to reduce the grinding and reward higher win rate, which frankly is the best measure of skill anyway.

But in doing this, 99.99 percent of the players, who simply netdeck and look to play 5 minute games OVER and OVER and OVER again, would leave, and Blizzard would lose all the money they so desire.

In the end, while hearthstone as a concept is pretty beautiful, the design team has chosen to build a game for profit, and not a game for the sake of good and fair and challenging gameplay.

This is their choice. And I am quite certain that there are and have always been game developer meetings, where they discuss this. I would say that it is sad, but it’s just capitalism. Money isn’t sad, it’s just money. People play games where they can cycle broken cards quickly to get to a win condition, get their dopamine response, and repeat. It’s basically no different than a casino.

So again, you’re right, and hearthstone has always had the ability to become something better than what it is, but Blizzard is not a company that values integrity, it values money.

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Sounds like you’re being a dick.

Hs:ngresult db error:303:0 reporting in.

I would love to be in a position where I feel pressured to spend $$$ and pay to win!

These dayum worldwide sprites causing a Hs:ngresult db error:303:0 just don’t want my, or my worldwide fellow spenders’ money!