As I move up the ranking I inevitably encounter more Warlocks. It gets to the point where 9 out of 10 are Warlocks. I am lucky to win 30% of battles. They all play aggro and we are lucky to get to round 6.
Voidwalker, Doomguard are my greatest nemeses.
Warlocks attain board control in the early stages with ease.
I want to play an actual game of strategy. What is the point of having 10 rounds or more when you can never get there?
Well, you could attune your deck to these enemies. In fact, Hunter is quite good at that. Look for Explosive Traps, which you should definitely have for this matchup, and elements of the combo (Starving Buzzard + UTH) or ways to get them (Tracking, for instance) in your opening hand, mulligan the rest.
In fact, Hunter (my own build, which Iâll probably not post â itâs neither the âfaceâ nor âBeastâ deck you might encounter) is probably my preferred way of farming these âplayersâ (or bots⌠Bots would probably be smarter than the actual players, anyway) if I meet plenty of those (other matchups may be less favourable, e.g. all kinds of Rogues) when climbing the ranks, especially on the way towards Legend. Of course, sometimes you get unlucky and not find what you want even after drawing a substantial part of your deck (unlike these topdecking clowns with true skill, of course), but thatâs how this game is.
Another âexpertâ, probably âsolving the metaâ by copying net-decks from some list, too.
I have kind of wondered how fixed classic is lately, but I concluded that it has the potential to have a few meta changes within a cycle. So I think it should have a few main metas that it gets stuck at because there are key strong decks that everybody already know exist, I have seen players in the legend 1000-3000 bracket piloting aggro mage and aggro warrior as well though, for pretty obvious reasons actually and they are not very different from the zoolock, but they have a few cards that make the matchup quite favourable for them.
Zoolock is very cheap and everybody knows about it, itâs not really meta dependant because it is fairly suited to most metas with itâs hero power giving it sustain that a lot of other classes donât have in classic, but also with itâs zoo package giving it access to some decent charge minions, a 1 mana ping draw⌠etc, well it is obvious why it is good, but I think people are playing it in response to all of the hyperaggro hunter that people have been playing that also scares away a good amount of the druids/rogues if I am correct on that matter. Actually classic hasnât had a VS report in a long time and back then zoolock was only like the 4th or 5th best deck so there has to be that reason why itâs become better into the meta.
Then also I wonder now why you are playing control hunter, I just climbed with control paladin to diamond 4 and it is legend worthy, warrior is legend worthy, priest and mage also hold reasons to play control, the hero power for hunter doesnât help you control board at all, itâs purely best in aggro/midrange for closing out, sure the trap is nice if the opponent is terrible and floods the board, but most good players wouldnât flood a board into a hunter in classic anyway. In essence you can play whatever you like classic is good like that, there are about 30 viable decks, but if you try to push something janky and wonder if warlock will ever get nerfed because they want to cycle around what janky deck becomes the next best, well that is not classic.
Solved as in we know how all of the puzzle pieces fit together.
What homebrew heroes donât ever want to believe is that there are right and wrong choices in competitive decks.
Over time, data accumulates about how decks perform with and without certain pieces, leading to decisions about what are the best cards in a given deck with a given meta.
Classic mode hasnât changed in years, so there are clear choices of what to play if you like winning - this is what happens when a meta is solved.
Zoolock is an extrememely cheap and extrememly effective list that plays quick games. Itâs ideal for someone wanting to climb in a different mode. Itâs also fun, imo.
If you donât understand what I mean, then no one here can help you. Thereâs no reason to be rude, though.
But truthfully when most people say that classic is a fixed meta, they have looked at one meta report, donât have the foresight to predict what the change will be or what will become strong after those changes. To be fair you have not really cracked the classic meta if you have not been playing since like beta, only that I believe some people play the game too much to let the meta change around naturally and get bored. If you have some kind of control over how much you play, like limit it to 30 minutes a day or something then each deck could be enjoyable for at least a month and even if you only play the best 3-4 decks of every meta then there would still be 10 decks that see some time being on top.
The expansions that get released in standard give most people about a week of excitement from the general comments you see on these forums as in people already claim to have solved the meta often and even during the nerfs the meta has not been solved it is cycling around indefinitely, however the devs have their reasons for speeding up change. If you play as little as I do walls of patch notes and new additions are not really a welcomed feature if you take a break from the game, so I think classic is very refreshing in that way.
It means the forum âexpertâ has deigned to read some âmeta guideâ. You can safely ignore that.
Do you mean the typical rock-paper-scissor âmeta cyclesâ? Itâs not new, really.
They are. People probably want to counter the annoying goblin rogue with direct face damage, and trash warlock is mostly about minions.
I think itâs popular because, first, one doesnât need much brain to use this deck, second, because bots are programmed to do that, in a way reminiscent of the era of shaman bots, if anyone remembers that.
Are they, though?
Except theyâre not very good, sadly.
How many good players, rather than bots, clowns and netdeckers, have you seen (well, there are some, of course, but I was thinking of what the topic-starter is probably facing when climbing the ranks)⌠Besides, that aggro warlock is all about flooding the board, and if you donât, the hunter might eventually hunt you down â even considering the hero power, yes, speaking of whichâŚ
True enough, by the way. Some people still attempt to play the dreaded combo of the Wild Pyromancer and UTH â the ultimate tools of control hunter, however.
Exactly. Using oneâs own brain even a bit, for instance, doesnât exist in their âmetaâ at all â virtually every one of them considers oneself an âexpertâ who has âsolved the metaâ, though.
Yeah, the infamous cycle of hype and disappointment [1]âŚ
[1] https://www.youtube.com/watch?v=HUpsudGHiRU
PS No offense but thereâs such a thing as punctuation you know of course you can write like this without it however reading it let alone deciphering your train of thoughts can be quite a daunting challenge not everyone might be willing to undertake it using puntuation however would gratly facilitate the process I hope this example is self-evident.
That it may be but it ainât fun to play against. I donât mind a few games against a particular class but not every one! I say to myself as each opponent appears, âOh look, another Warlock. What a surprise.â
I used the term âcontrolâ incorrectly. What I actually want is to just pay the long game, i.e. get to round 10 once in a while. With 90+% of my opponents being aggro Warlocks I am afraid what I wish for cannot happen.
Perhaps they could rename âClassicâ mode to âA variety of different classes until you reach Diamond 3 where it is all Warlocksâ? It really is that prevalent. I cannot imagine this is what game devs wanted. For us to all play as Warlocks. That would only make some lose interest in what is otherwise a great game.
Well I got to diamond 4 with control paladin with like 70% winrate, so itâs just a matter thatâs based on my sample, I think it is not a very bad deck, it has 6 board wipes, I believe itâs main strength is that it outvalues control warrior and it should go about 50/50 into a really good zoolock player, but most zoolock players donât play it perfectly. Itâs kinda really bad into druid, but I didnât see many, again itâs terrible into rogue, but I didnât see any of those either. Only that sometimes a knife juggler into 2 one drops can drop you too low that even a consecration killing 5 minions wonât save you, but zoolock has to get their dream draw for that to happen.
Control priest is heavily favoured into zoolock, so I am surprised you donât think it is good. It kind of counters control decks because of the 10 mana minion steal, just a one off copy of this stealing a ragnaros or something big, basically gifts you the game.
If OP is lucky to win 30% of his battles, yet I am coasting along with 70% winrate, then how can you say that your control deck is good and that my control deck is bad? Maybe you have had a completely different experience than the OP with control hunter then share your experience.
Thatâs hardly a representative feat, and might have been a lucky streak (these happen, as well as unlucky ones). A âlegend-worthyâ deck, in my opinion, is something you can climb with to Legend every season, more or less, given that Classic is immutable.
Sorry to spoil it for you, but thatâs hardly a feat: many things beat control warrior, and itâs hardly a good (tier 1 or 2) deck, too; itâs decent against face hunter, perhaps, very good against freeze mage â which, as said, is a âtier 3â (I donât get all those âtiersâ, but if people are comfortable using these terms, so be it) niche deck, but thatâs about it, more or less; itâs beaten by druids, has a tough match-up against rogues (which is quite important) and midrange hunters (these are less common at higher ranks, though), strives to equalise against trash (âzooâ) warlocks and even struggles against such outsiders as slow paladin or even midrange shaman â so itâs hardly as good a deck as many people imagine it to be. It became really big only in Naxx, with all those unstable ghouls, axes (Deathâs Bites) and sludge belchers and the aggro meta defined by the Undertaker.
Iâm not sure about the exact odds for such an exotic match-up, but thatâs hardly impressive, considering that itâs probably the best one against âtier 1â (or 2⌠depends how you count⌠once again, Iâd take all those âtiersâ with a pinch of salt) decks.
I donât know how you count, but itâs more or less two combos with equality, and thatâs about it. Oh, and if you donât draw the one with pyromancer against aggro (or rather the aggro warlock in particular), youâre probably toast (by turn six plus-minus).
Oh, but it is. Slow, clumsy, reactive and very vulnerable to all those burst-damage, high-tempo combos that are prevalent in the Classic meta.
Exactly. Oh, and these are âtier 1â decks, if you will, by the way (of course, I play completely different versions for these classes from what youâll probably meet with all those netdeckers: I play a âTaunt druidâ with a single combo and extra healing, mostly when I face a lot of aggro or something like it, and an aggro rogue â the classic version with Coldlight Oracles â if I meet a lot of clowns with the goblin rogue and such, however, itâs rather bad against zoo; my other go-to deck is a custom hunter; I generally donât play decks I donât like and consider trash â not from the âtierâ perspective, but subjectively, if you will).
You might have encountered a bot streak, as mentioned earlier â thatâs been a thing recently. On the other hand, there are probably better decks for farming botlocks (maybe even freeze mage?), if thatâs the current climbing strategy, too.
PS I think you tend to meet some actual players now when you get higher into the Legend rank.
Another virtually nonexistent thing, more or less for the same reasons mentioned above as the slow paladin.
If it were Classic arena, then yes, perhaps, but in constructed play youâre unlikely to even get an opportunity to play a 10-mana card, and value doesnât matter. Iâve written in detail about Ysera, which would be the best legendary in the game, but sadly isnât, for example, this is even more true for cards like Mind Control. Just forget them.
Whatâs his deck got to do with mine? I think youâre really confusing two things here.
I believe Iâve hinted above at what I think about âcontrol hunterâ, isnât that obvious enough?
PS Mine is more of a âhybridâ, by the way, but Iâm probably not gonna post the details, because there are few who can actually create something and, on the other hands, many copycats, netdeckers and clowns.
Thatâs why I report all of them as bots, which they probably are.
Well, with a good defensive deck you can actually prolong that matchup that far, provided that the game goes your way.
No, better to âBotstoneâ â Iâve already written about the recent influx of bots, have I really got to repeat it again?
Do you mind sharing your decklist? I thought that control Hunter with explosive trap, pyromancer, hunters mark, deadly shot, etc. would have little issue with zoo, especially since they are bot-piloted. Mulligan for removal tools like bow and traps, and swing the board on turn 5 with buzzard, unleash, hunters mark(s). You can keep tracking as well. I would say donât keep deadly shot or kill command though, those are inefficient against zoo, although deadly shot is great if you can land it on a lone doomguard after youâve swung the board.
Now I havenât played classic since it was the whole game in 2014, but Hunter probably isnât the right class for this as itâs card set and hero power are designed around aggressive gameplay and burning the opponent down quickly. King Krush and that really bad weapon aside, Iâm pretty sure Hunterâs class cards topped out at 6 mana in classic with Savannah Highmane.
Eaglehorn isnât that great against it, in my opinion, because it isnât a Fiery War Axe.
Yeah, as said above, the dreaded Pyromancer + UTH combo.
Another âexpertââŚ
Thatâs right, and I donât think you would play King Krush (unless youâre one of those clowns who play face hunter with Ragnaros the Snipelord or the like ).