For anyone who missed it, the devs recently announced:
“Hi All! Recently we’ve seen a lot of passionate conversation regarding the Hearthstone Wild format. Thank you for that. Today, we kicked off a “Wild Summit,” a big internal discussion about the state of the format and how we can bring you the best possible experience.
Wild has a lot of moving parts. It’s unlikely adjustments will happen this week, but we’re committed to building a great plan for Wild and sharing more info once we do. Thanks!”
Certainly, some player do not trust the devs to do a good job when it comes to better balancing Wild:
“77rvg77 from HearthPwn:
Yeah, the retards that introduced turn 2 Thaddius in standard are gonna balance wild…”
Although there are some Wild players making suggestions about what and when Wild should be balanced:
“Tarious from HearthPwn:
Neptulon has been in the game for exactly 9 months without a single thing being done about Big Priest summoning it endlessly turn 2-3. Blizz needs to be quicker on the trigger when it comes to stuff being broken. I quit wild during Castle Nath cause it was clear nothing was going to change anytime soon.”
“CaHgo from HearthPwn:
Quest mage parrot nerf. If they survive till turn 5, which is extremely easy, then you stop playing and it’s endless turns for your opponent. This is uninteractive beyond broken.”
Personally, I think the devs should begin by focusing on nerfing the most egregious cards and combos for which there is no adequate counter-play.
They should also use this opportunity to nerf a few cards that are way too impactful in BOTH Wild and Standard—this way, even Standard can benefit from a few Wild nerfs.
I also think the nerfs should come in several waves so that the changes can shake up the Wild meta in a way that breathes new life into it.
So what cards do Wild players think should be nerfed? Let’s get a list going. And if a player suggests a card to be nerfed, then maybe they should also suggest how it should be nerfed or fixed.