The problem is:
- Maintain the mana cheating essence of the card.
Sorry but it not matters personal taste of people here. We are speaking of a mana cheating spell for warlock so even if we change would still being a mana cheating card.
2.We really want to destroy enabler cards in a mode that is eternal?
It will do nothing in the long term except disable archtypes that could be here creating more variety.
That said i not against change but i wanna hear from people a solution that actually makes stuff work in a less absurd way and not just people wanting concepts to get deleted because they are angry.
Darkest hour has design problems and should be understood as said and not as a monster deck that never loses.
Only design can fix design.
That said i personally did come with 2 ideas for darkest hour that makes the deck continue to be functional but reduce the overall combo power.
6 mana
Destroy all ally minions and draw a card for each minion that dies. Summon from your hand all minions you draw this way.
6 mana
Destroy all ally minions and summon a random minion dor every minion you destroyed.
Those aim to fix darkest hour putting more randoness at it.
Version 1 still have the deckbuild aspect but punish players for chase for that combo agressively because you need space in your hand.
Version 2 just remove the deckbuild aspect so we not face OTK’s and nerubian unraveler shenanigans every time.