Yeah they dont know how the meta works i guess they are just doing stuff to people complain most but never think what happens next looks like devs trying to kill the game now q hunter will destroy wild and while playing standart i still feel like i aint doin sh*t
not using a single braincell just throwing some cards and trying to see who wins at turn 7
theyll unban it when it rotates
Lol you think u can corrupt it and play it after you corrupted it you will just die
ââŚnot her best disguiseâ reference in the bug fix section got a gut laugh out of me, thanks for the work, itâs a big patchâŚand thanks for the bonus dry humor, that made my day
All things considered, itâll be a nice reprieve not to see The Demon Seed in three out of every fifth Wild games played.
This patch it has to be a joke. No?
A problem created to the devs (Shadow priest) = Nerf Illucia.
Delete de f*ing class and I uninstall the game.
Good duels changes.
Oops all my Spells really needed that. It was just stupidly OP. Party replacements was really strong, though not on the same level as the former. I think Rally was the tamest offender, but donât think itâs a bad change.
Voidtouched attendant change was on the same level as Oops, imo. So thatâs great too.
Happy to see the Illucia nerf. But thatâs because I didnât use her and now I get a free legendary.
BOO-YAH! Took you long enough Blizz, but better late than never. Seedlock in wild was the most cancerous deck in the history of HS and nothing can prove me otherwise. Glad you finally admitted. I am little scared about those pirate buffs now, but like I said - nothing can be worse than seedlock in wild.
- Fixed a bug that prevented Grand Magus Antonidas from hitting Stealth targets and resulted in Antonidas potentially hitting the casterâs own face if the enemy hero was in Stealth.
so stealth on your hero wasnt meant to be a counterplay to antonidas âŚ
About Mindrender Illucia. This change destroys Illucia as a combo disrupter, which I thought was the original intent of the card. I would have preferred a change that only allowed to to be played late game.
Example: 6 mana, costs 3 mana if you have 7 or more mana crystals.
This would have kept the combo disrupter potential while mostly fixing the âskip a turnâ issue.
With itâs current text and 3 mana cost it is mostly useless. The only use I see now is to fill you hand when it is empty but at 3 mana you donât have enough mana left to make it worth playing. With the new text a cost of 1 mana (or 2 at the most) seems a better fit.
Iâm just curious how ignorant the devs are not to fix the late game timers on BGs.? There have been numerous times where I have between 0-10 seconds on an end-game turn.
If you enjoy being robbedâŚ
This is perfect game for you!
Soon! NEW MODE! Money milk!
The end is coming !
Wild is exactly that: you can play ANY card. Iskar: I canât do any balancing, letâs just ban cards.
In my book a ban is a nerf. Ergo banning The Demon Seed rather than fixing it (what will they do when it is an wild only card in about two years?) is a nerf.
Banning cards in wild violates the whole premise of wild.
It also ignores the issue of what happens when that card eventually rotates out of standard. You wonât be able to use the card at all. People donât seem to realize that.
No999ooo the brute is not that broken, deck is just OK, this was unnecessary
Another lazy assed nerf and pointless buffâŚ
O look a bunch of 1 crystal nerfs.
Illucia, lost every disrupt- counter possibility. This card should not even cost 1 MANA.
3 MANA for crap?
look at those useless buffs?
They didnât even touch quest priest.
Why are those people doing things as if they were stupid?
why they did mage so strong now? was it weak?! - it was very strong, why change mage to do even stronger? now everyone will play with mage decks in wild and standart. Why do that? I dont see balance here now.
Wildfire can be used with Baku in Wild now. Dont you think that it will be veryyy strong? xd