While all the changes are only slight minor changes, i think its a good careful approach. Honestly i see careful tweaking rather then butchering a deck.
As long as new nerfs come if the deck still seems to go rampant.
While all the changes are only slight minor changes, i think its a good careful approach. Honestly i see careful tweaking rather then butchering a deck.
As long as new nerfs come if the deck still seems to go rampant.
Well, my sarcastic statement of “They’ll probably just make Shaman’s Galakrond cost 1 more” was pretty close l’d say. Didn’t anticipate Blizzard to nerf much anyways so back to the same f2p carries.
They seem to don’t care about Necryum Apothecary,hmmm.
Very interesting Blizzard.
Why not change transforms to work on the CMC of the card instead of the base? You play mogu for 3 it is now a 3 transform. Same goes for that dumb shirvalla deck. Holy wrath should only do damage based on the current CMC which would be 0 if you played enough spells.
this nerfs will change nothing evoke gala, rush and shudder mechanic too broken
Mogu Fleshshaper sounds like a buff and you even touch dragoons pack next time try too make a expansion
how can you create cards that make’s a broken hero into a Legend? preparing for a warcraft 2 movie ? LUL is this shamanstone 3.0 or more help me out mates
cry sham cry <3 rogue cry later )
Shaman are crying alright, from sheer relief.
One would think that after consistently being proven wrong in virtually every balance patch, people would realize that so-called “soft” nerfs can have a huge impact: both on the targeted decks and on other decks in the metagame, which in turn usually also adversely affect the performance of the targeted decks.
Never mind that three nerfs targeted at Shaman, including one significant one to the generally powerful Mogu Fleshshaper, in addition to a nerf to a Neutral card that affects Shaman among the most of all the classes, is far from “nothing.”
Blizzard has been doing a better job with nerfs recently, and as such, they won’t utterly destroy Shaman just because you currently have an irrational hatred of the class.
Ok so it’s still 4 8/8 rush infinite shudderwock fiesta ?
Cool to see you “listen to community feedback”…
If only Galakrond and Shudderwock could support Hong Kong protesters, then they would be instanerfed…
I initially thought it was an april’s fool post, but then i checked the calender and realised it’s more likely a rushed patch released in a hurry before the devs get off work for christmas.
I did not play one single ranked game since the new Xpac, waiting for a good patch that will bring real balance… but will it ever come ? They release cards that offers so powerful synergy with each other that even the very people who designed them don’t know how to fix thier mess. Well, i guess i’ll have to find another game to keep myself entertained for a bit.
I’m starting to miss “vanilla” hearthstone, when cards didn’t have an overpowered wall of text on them… remember, when coin+yeti on turn 3 was considered a very good play ? Damn i miss those times…
They won’t nerf anything epic or above unless they ABSOLUTELY have to. They don’t want to give away that sweet sweet dust.
I don’t disagree, although I will point out that when Blizzard does bite the bullet and nerfs at least one Epic or Legendary card, they tend to hit others of those rarities as well.
However, that doesn’t change the fact that people are outright incorrect in saying that these nerfs are irrelevant, unless an unforeseen meta shift occurs – in which case, they would technically be right, but for the wrong reasons.
It is likely most are applying emotions – which are running rather high right now – rather than logic in analyzing the upcoming patch.
The biggest joke is that this took a week and this is all they could muster.
Elementalist and faceless is perfect…
But to be honest mogu going up to 9 is insane… it’s almost the same cost as a sea giant who is an 8/8?! Mogu was only really a problem during the evolve era If he’s gonna be a 9 mana card he should at least be a 3/5 or a 4/4 or a 3/4 with charge
Mogu was never that good for me either way, he always mutated into bad stuff…
And slurper didn’t deserve a nerf the poor guy
So shaman still has a the best invoke effect, the only double invoke minions, the best galakrond battlecry, and two 5/6 wolves earrly game absolutely rolling half the decks in the meta. none of those problems get solved.
please tell me you’re reworking priest galakrond completely or make the dragon that lets cards cost one less not require invoking so you dont have to run so many bad cards
Just so we are clear, you are doing nothing about divine shield poison minions?
Nothing at all, just going to leave that in the Battlegrounds like it is ok? Even though it is 90% of the game…who can get divine shield poison on all their murlocs…whoever gets it wins, if two get it RNG who hits what where and how decides.
All other builds almost enitrely pointless, occasional wins through random miracles.
That is what you want for Battlegrounds?
Do you guys sincerely think those changes will stop Galakrond Shaman from dominating everything else?.. It will NOT. Because you didn’t even touch the actual problems with this deck. Here’s a little secret: Galakrond Shaman is broken because THE SHAMAN GALAKROND IS BROKEN!
You gave the fastest, most tempo-ortiented Galakrond to the class that already profits the most from strong battlecries, and can even easily double and even triple up on them… While making every last Galakrond-related card a battlecry. That’s the real problem.
Of course, giving the class the best Invoke card AND the best “If you’ve Invoked Twice” card didn’t help… But even bad Invoke cards are strong in Shaman, because the Invoke effect itself gives him immediate tempo and initiative. See the 4-mana 2-2 Rush that’s pretty weak in other classes, for instance. In Shaman, it’s 4-mana for TWO 2-attack Rush minions.
Galakrond Shaman:
1/ Can fully upgrade Galakrond with ONE card (with quest) or two, in most cases vs usually FOUR cards for other classes.
2/ GAINS TEMPO by Invoking vs LOSING TEMPO like the other classes (especially Rogue and Priest).
3/ Can double all the Invoke effects and rewards vs the other classes who cannot (except Rogues if they use a 4-mana 0-3 and it survives for a turn…).
4/ Can repeat most of the Invoke effects and rewards with a single, older broken card.
5/ Could even get more duplicate Invoke spells through either of the Hagatha cards, although no one apparently bothered doing that since all of the above is broken enough as it is… vs the other classes can’t do that, or not quite as easily.
Which of these problems has been fixed by the nerfs listed above, exactly? I count NONE…
Corrupt Elementalist is still the strongest Invoke card, even at 6 mana. The issue is that it INVOKES TWICE (or, you know, FOUR TIMES with Quest).
Dragon’s Pack is left untouched. A single card with a much stronger effect than playing two Feral Spirits (2 cards, 6 mana, Overload 4) for 5-mana, with no Overload… It’s by far the best Invoke reward card. And, as with all the other cards, it gives immediate and huge tempo advantage (instead of future value).
And yes, changing a 0-mana “deal 3 damage then summon a random 8-drop” into a 0-mana “deal 3 damage then summon a random 10-drop” is actually a BUFF, not a nerf, I definitely agree.
Also, Sludge Slurper isn’t strong because it’s a Murloc Raider instead of a Murloc Scout… It’s strong because it’s a 1-mana card that completes a third of the Quest by itself, while giving some board presence. This won’t change with this inadequate “nerf”.
So yeah, thanks for reacting fast, but… These nerfs don’t quite cut it, sorry.
PS: This is far less irritating, but still, Battlegrounds didn’t need to see Amalgam removed, it needed a better tribe consistency in general, and especially a rework of Menagerie Magician and Zoo Bot. These are two cards that you can fully benefit from ONLY with an Amalgam (because there’s no other Dragon in the mode, so these cards are weird inclusions to begin with).
Not enough Faceless Corruptor nerf. Classes that go well with it determines the power balance.It is worse than bonemare or Giggling Inventor.
And please buff about Priest’s Galakrond. It is too weak at present.
Hello Blizzard! I appreciate your wish to nerf Shaman, but do you even realise that if you want to nerf Mogu Fleshapper, you have to reduce his cost, not to increase! 0 mana 12/12 almost every game incoming ! Nice job Blizzard! I want to see Mutate 2 mana immediately! Also, useless Sludge Slurper’s nerf! If you want nerf him, make it 1 mana 1/2 or 2 mana 2/1! Not good nerfs, so RETURN to the tavern and fix your Big, Big, Big garbage! Thank you, ce ya there!
please blizzard hall of fame leeroy jenkins, you are specifically making rush cards WHY DOES HE STILL EXSIST