(2) Set:
Chance when attacking to summon a Mirror Image (there is no longer a push effect, when summoning a Mirror Image!) behind your target that casts some of your equipped skills and taunts nearby enemies. Mirror Images can not be killed and each lasts for 22 seconds. When you or your Mirror Images deal damage, there is a chance that the remaining time of the Mirror Images will be reset by 2 seconds (so that they last longer). Spells cast by your Mirror Images will deal 33% of the damage of your own spells.
You can have up to 6 Mirror Images at the same time.
(4) Set:
Decreases the Cooldown of Teleport by 66%.
For 11 seconds after you Teleport, you will take 55% less damage and your movement speed is increased by 66%.
(6) Set:
For 11 seconds after you Teleport, your damage is increased by 9999%.
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With these legendary items you can use Magic Missile or Piercing Orb as Main-Skill, very similar to the Crusaders Captain-America-Build:
Hounted Missiles
1-Handed-Wand
Magic Missile now deals 666% weapon damage, becomes a Seeker, searching for targets, and has a high chance to bounce between targets.
Hounted Orb
1-Handed-Wand
Piercing Orb now deals 666% weapon damage, moves forward in a straight line, searches for enemies and bounce between targets.
Supercharged Orb
Piercing Orbs deals 333% increased damage to the first target, hit.
There’s a chance, that Piercing Orb electrocutes enemies for 333% weapon damage as Lightning along its path, in a wide area.
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Explosive Staff
2-Handed-Staff
Increases your damage by 666%.
Damaging enemies with Arcane, Cold, Fire or Lightning has a very high chance to trigger an Explosion of the same damage type on hit, at the target location. Explosion immediately deals 1111% weapon damage as Arcane, Cold, Fire or Lightning to all enemies within 15 yards.
This also works for proc skills like Familiar, Hydra and Mirror Images, and Ice Armor, Storm Armor and Magic Weapon.