Can you explain to me how if the changes in the barb buff proposal were adopted, how that would solve the area damage problem, since hardcast of both whirlwind and rend can proc AD. For your convenience, I quote below what was written in the barb buff proposal wanted to fix WW and rend.
Copied from Proposal List 1
Wrath of the Wastes and Whirlwind:
Skull Grasp bonus increased from +400% to +600%
To achieve cross-class parity, Skull Grasp bonus increased from 300-400% to 1000-1300%.
Wrath of the Wastes (4) mitigation increased from 50% to 60%
- These two changes provide enough damage (+40%) to move the build forward +2 GRs, and survive a little more easily outside density.
Copied From Proposal List 2
Wrath of the Wastes, Whirlwind, and Rend:
Wrath of the Wastes (6) : Whirlwind gains the effect of the Dust Devils rune. All Whirlwind and Rend damage is increased by 10,000%.
Ambo’s Pride new legendary affix: “Rend deals 40-50% increased damage for every Rended enemy within 25 yards. Maximum 20 enemies.”
To achieve cross-class parity and enable group play option as TB, Ambo’s Pride bonus increased from 40-50% per enemy (1000% max) to 80-100% per enemy (2000% max).
Skull Grasp: To achieve cross-class parity, Skull Grasp bonus increased from 300-400% to 750-1000%.
Mortick’s Brace bracers reintroduced to the game. Affix: “Wrath of the Berserker gains the effect of every rune.”
Lamentation new legendary affix: “Gain 8-10% damage reduction for every enemy affected by Rend within 25 yards."
War of the Dead new legendary affix: “Rend no longer costs Fury.”