So... About the whole 2h Rend idea

You have said it in the last posts the nerf was ok, and even with Lamentation’s buff removed barb “would be fine”. The fact you change your opinions so often doesn’t change nothing. You said it in the beginning 100% was fine? Don’t matter, that doesn’t change one bit of what I said, man. Maybe you are right after all, and the overwhelming majority here and in Free’s post are wrong. Or maybe, you know, there’s a reason why you have gained so much animosity here. Since you are Mr. Cold Logic here, figure that out. I don’t have the time or the energy for this kind of debate

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I never advocated for the complete removal of the rend modifier from lamentation. I consistently advocated for a flat 100% rend damage. I think your posts illustrate in part why some of the animosity may be misplaced.

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I believe we have come to the point where we just need to stop feeding the trolls. Ignore and override push through, push past!

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Did a 115 with Furnace (para 15xx). Meh gear, garbage weapon, 48 level taeguk and poor augments. I think with proper gear and augs I can reach 118-120 with my paragon with heavy fishing and godlike floor with elites + conduit.

I don’t have the same energy to play this game as before, guys. I’ll admit it: I’m considering leaving it behind for good.

It’s not a bad build though (2h wastes). I’m almost certain it beats IK HotA in power, since I struggle in 115 with my IK HotA with 2k+ main stat

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Sorry man, just couldn’t help myself :wink:

The lamentation buff is still too low. It should be arround 300-400% or even 400-500%. This way players with 800-1200 could probably clear even 105-115 GRs much easier and faster or even highier, but we have to settle with scraps like always, cause God forbid to give some love for players in 800-1500 paragon range as devs only listen to 10000+ paragon players and everyone else is just ignored…

Same here. I finished season journey in S19 and I don’t really have any strength or will to play D3 RoS even with the OP season theme. Not even in the mood to post on forums lately although I’ve made a lot of “new” items I’d like to see in game and almost every legendary gems (including the anniversary one from the January event), but what’s the point to post it if it will get ignored and laughed out anyway…

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I love this so much :heart_eyes:

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@Gasnick,

My first post in this thread was #33 (I think). It was to address 2 things.

  1. The first is to highlight the fact that algebra could be used to modify the base damage of 2 handed weapons to improve parity with dual wielding.
  2. The second was to state that I think whirlwind auto-applying rend is good. You suggested this in the past and I am glad that it was adopted into the live game in patch 2.6.7. I wanted to contrast my opinion with a prior alternative opinion posted in this thread shown below.

In relation to increasing the rend modifier on lamentation even higher, I suspect that this is highly unlikely to happen.As Free correctly noted, their current balance target is GR 141 for a non-season player with 10K paragon and godly gear.

The GR target of 141 has been confirmed in other posts by the game producer. While we await the blog post on game balance, the game producer has given us a sneak peek. It is quoted in the first post in the thread linked below.

Here is the current non-season/era leaderboard for barbarians.

|Rank|BattleTag|GR|GR Clear Time|Date/Time of GR Clear|
|1|风中劲草|145|13m55.550s|2019-12-08 21:50|
|2|darkpatator|144|14m36.50m|2019-12-10 01:49|
|3|九命|143|14m18.483s|2019-12-16 07:30|
|4|Ulmaguest|143|14m24.650s|2019-11-30 20:12|
|5|fw6263|143|14m47.383s|2019-12-03 20:45|

If the rend modifier was buffed to 400% and 500% respectively, this would lead to an additional +4.5 GR and +7 GR increase in terms of DPS relative to the current GR levels.

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The reason why this build is clearing 140s is because of Flavor of Time being such an OP amulet (prove me otherwise).

Double conduit time in Festering Woods with high density and lots of elites can nearly juice you 1/3 of the way, which is insane. The fact WW has good mobility and pull just helps with that. What I’m saying is: the builds is not OP by any means, it’s just Flavor of Time doing its job. If anyone has any high clear wearing a hellfire amulet I’ll gladly state otherwise.

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Who farms Hellfires in 2019? :rofl:

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In his 143 (with 2:46 remaining) Darkpatator had a very mediocre conduit and no festering at all. There is no video of his 144 yet. While FoT is a very strong amulet, it certainly isn’t the only factor that drives these clears.

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Dunno, man. In the last couple of years I’ve spent more time in these forums than playing the game itself, who am I to judge anyone

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When I pile up a bunch of Machines I go for my “dream” Hellfire every once and a while, then get pissed off because they are all junk, then I pile up some more Machines I go for my “dream” Hellfire and get pissed off and so on and so on!

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As I have said, WW has good mobility and pull, which are major advantages. FoT it’s just too good, if you will ask me. Get one well placed conduit and you see the progress bar explode. Not advocating for its nerf, but certainly wouldn’t complain about it if they do.

Sureeeee, let’s double or triple WW damage just for fun ! xD.

If you do that WW will be clearing 150 easy.

WW atm it’s over the balance, and no, is not because of flavour of time + conduit like other guys are saying, the conduit play in the darkpatator video was pretty lackluster.

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Isn’t it amazing how Darkpatator was held as the shining light to the ‘Nerf Lamentation’ mob, when it suited their narrative.

When it’s brought up about the OP’ness of FoT, now all of a sudden, he was pretty lackluster. :roll_eyes:

Come on guys, you’re tearing apart your own arguments.

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I do not know what you are referring to. Are you referring to darkpatator’s GR 140 clear in the PTR? If so, he did not use FoT in that clear.

If you are referring to his 143 on live, there is a video that you can watch.

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Please refer to my post history, which is open for everyone to see. Multiple posts where I push for lamentation 200% and several where I clash with microRNA. Blanket statements such as yours are not helpful.

In addition, it would be great if you would watch the actual video of Darkpatators 143. He took a conduit in between two levels (with the second being arreat core, a very long walk). He guns down like 2 elites with a 1-minute conduit, that’s quite mediocre for his level of play.

One think I dislike more than nerfs (which I’ve never advocated for any class, ever) is mob mentality and blind, unfounded accusations.

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Wasn’t necessarily aimed at you, but if you feel the shoe fits.

Yes, the nerf lamentation side have made plenty of those haven’t they.

Although I still find it amusing the amount of debate from both sides that this issue has caused. Especially from those that were silent when Wizards were destroying everything in sight, for two or three seasons in a row.

Our differences in opinion were pretty mild. I appreciated the fact that you acknowledged that you did not know whether GR 144-146 was possible in non-season and was unsure of darkpatators, my, and other’s assessment. I respect someone who can admit that you do not know something with certainty. That is far different than claiming something as fact that is later proved wrong.

The truth is the era leaderboard.

Some us advocated for nerfs to wizards during that time as well as AoV crusaders currently. Hopefully with the blog post, we can see how Blizzard wants to balance the game so we do not have to get into these disagreements in the future. We already know a little of the game producer’s thoughts on balance. See:

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This, I agree with

As said, I do not support nerfs for any class but with a single exception - bazooka wizard. Again, my post history is open.