That’s the point of the activities I suggest to add to the game
Especially:
-
king of the hells: game wide Den of evil remaining mechanic that makes remaining monsters stronger
-
restless dead: full clearing an area makes it reset with stronger monsters
Activities that involve clearing areas
Which makes every monsters useful
Also, I’m not dumb, In those mechanics I made it increment like the playercount does rather than Mlvl
Which doesn’t affect Attack builds negatively and adds no loot bonus
So bosses are still a good farming solution for 1 and done games
But if you stay longer you bring value to your game with those mechanics