Wrath was Popular for a reason

Not any more unfortunately.
`https://www.thegamer.com/hello-kitty-online-the-rise-and-fall-of-the-supercute-mmo/

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He’s right. In fact, people quit in cata because of things they did in tbc. It was a long slow roll-up to a shxx show. How can you fail to grasp this?

The only reason LK was popular was because Blizzard spent a bucket load on advertising to get new people into the game. A lot of players started leaving the game in LK but were replaced with new players.

People quit in Cata because of things that were changed in Cata.

And some of those things were changes made to cater to people who claimed vanilla TBC was so great, like hard 5 mans, oops…

And what made Cata particularly bad and set a trend we’ve seen to today in retail and which is unfortunately infesting classic is that when the devs got feedback that what they had done was not liked they ignored it.

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You realize I’m not in disagreement with your statement? So I’m not sure why you responded to me, unless its because you disagree with me. Which would be odd, because it would mean you believe that everyone who quit in cata was perfectly fine with all of the previous changes and there was no resentment or disgust building up whatsoever.

No. The time investment is because of how the game is developed. It isnt a requirement. The goal of a game is to entertain. Not consume time. The game should be entertaining during the entire time you play. They didnt put time consuming activities in the game just because time is a requirement. They put time consuming activities in the game because they didnt think of a better or faster way. If it can be improved then it should.

You use time requirement as a rule. A dungeon should take 4 hours. The travel to the dungeon should take 60 minutes if you walk, 30 if you fly, 5 if you take a portal, and instant if you are summoned. All different times. For the same activity. If time was a requirement then the last option would not be acceptable. But it is. Because its not about time. Time is not a requirement.

Well good morning sir? What a nice friendly tone to start the day. Fail to grasp what? Half my guild quit before 4.1. It was a full 180 from what everyone liked in LK. Gear progression was locked behind 5-mans that required too much CC and goofy mechanics in a time when vent servers ruled the world.

People quit in Cata because cata was trash. Bliz even admitted that the hard dungeons for the sake of being hard was a mistake.

Yes, I remember the bitter Vanilla vets complaining about everything. Doesn’t change the fact that lots of new people started playing in WotLK.

would be to try and hinder some GDKP. Back in wrath GDKP was rampant more than it is now. It was easy for my to do my main raid 25 heroic then go do gdkp and make gold the rest of the week. Also of people complained that it was too much of the same raids being “forced” when in reality its not forced. You would choose to do it for every last bit of gear. I thought it allowed all types of play allowing more casuals to not become so far behind and allowed alt catchup or friends catchup.

Did I miss where they are going to use post nerfed content? Usually they tried to use pre nerf content where available. except for eyeball in vanilla. I may be wrong though.

Wont be needed as the raids are so dirt easy that heroics will be used at the start then once everyone cleared naxx for the 100th time they will do for daily.

There isnt a way to “nerf” this as it would require a reworking of experience gains in dungeons which is a massive change… Bots for gold buying and selling will always be a problem as every game has issues with it. There isnt a mmo game (that has a playerbase to make money on) that doesnt sell gold/boosting services.

We see in retail why this can be an issue as alot of people hop on board with thats meta for raid/pvp. which is a constant battle with balancing. Older versions of wow for classic run into the issue that they cant simple make an update to tweak XYZ. Most of the issues I see on the forums is humans EMFH which to me isnt a big deal as I dont really care enough. But I can see peoples criticisms. But isnt the point of classic versions of wow to play its broken content as it was back in the day?

IMO I would have loved to go patch by patch and have the random talent/class changes go along the way from vanilla/tbc/wrath. It would have been broken AF and fun.

inb4 wrath DK 3.0.2 “I rolled a hero class and I want to feel like a hero”

Pre-Nerf & Post-Nerf Boss Encounters in Wrath of the Lich King Classic

One of the most exciting aspects of the upcoming TBC Phase 5 is the pre-nerf boss encounters in Sunwell Plateau. Is this a trend that will carry on to Wrath of the Lich King Classic and can players expect pre-nerf encounters for each raid?

Brian Birmingham : In Burning Crusade a lot of the encounters, especially in the early part of the game, were launched in an incredibly difficult state and then later nerfed deliberately to allow players to catch up. We introduced the pre-nerf difficulties because it would have felt like a big miss for that expansion to skip the harder versions of the bosses.
That wasn’t the case as much with Wrath of the Lich King. There just weren’t as many “catch-up” nerfs outside of a few outliers such as health nerfs in Naxxramas and direct skips to Sapphiron and Kel’Thuzad. We plan to review those outliers and see if it makes sense to ship those in their original state, but it’s not something we plan to build a pre/post system around this time, since there aren’t as many noteworthy changes as there were in Burning Crusade.

On the other hand, we’re looking forward to the original progressive nerf-aura that got stronger each week in Icecrown Citadel. You were originally able to talk to an NPC to remove the progressive nerf aura entirely, and one thing we’re considering is making the number of stacks selectable, so if your group wants to try it with a little less of a nerf each week, you can tune it down a bit at a time until it reaches its most powerful form.

We think there are plenty of challenges for serious raiders to sink their teeth into between that and the Ulduar hard modes although we recognize that players are considerably more skilled and experienced today than they were in 2009. We’re talking about what we can do to keep things challenging, but we do also want to make sure the raids aren’t so difficult that they turn away speed runners, or players who just want to hang out with their friends and spend an evening smashing internet dragons.

Just because more players were introduced to WoW during Burning crusade, and a majority of players actually felt like good players during WOTLK, does not make it one of the best expansions. It had good numbers, but WOTLK set systems in place for Cata, which everyone saw coming from WOTLK. WOTLK had hype, and was the first time a majority of players werent noobs, doesnt not mean the game was in the best state.

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I dont read that they are using nerfed versions of ulduar? they say they try to use the pre nerfed content. ICC will still have the growing buff as it did back in the day. they said some outliers where around. Didnt they use the fixed version of cthun from vanilla or am i wrong in that.

“It was the most popular but it wasn’t good.”

What? That’s super subjective. Obviously, the most people liked it vs any other expansion. Once again the vocal minority is trying to manipulate the game to be in the state they want. IF they released it 3.3.5a with no changes and progressive tiers, it would be completely fine. The problem is the dev team is trying to appeal the absolute minority of players who want this game to be the least user friendly possible to align with their ideas, and the rest of us are sick of it.

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i couldnt have worded this better, i just want a normal easy way to group for a needed dungeon, no gdkp, no boosts, no HR, no inspections for non-raid runs plagueing the lfg channel, this is the steaming pile of crap social hug me environment that blizzard thinks they are preserving for our own good? give me LFD in the original form, just like KFC original recipe, dont screw it up!!!

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“LFM Naxx 10m be ICC geared”

God I hate this community.

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If players liked WOTLK, they should have loved Cata. WOTLK laid foundation for what we have in retail today. Multiple raid difficulties, Dungeon finder which became raid finder later. Dungeon finder was so popular, and then raid finder gets hate. WOTLK laid the foundation for it. WOTLK introduced siege vehicles, which was the worst idea they have ever had.
WOTLK also forced players to farm the same raid multiple times on one character. If a player did not get loot in the 25 man, they can try their luck in 10 man. This is nice to get more loot, but now if you want to play an alt, you are now doing it times two.
Achievement feature can be looked at positively, but ultimately its a negative.
An achievement by definition: a thing done successfully, typically by effort, courage, or skill.
“to reach this stage is a great achievement”
WOTLK made achievements for stuff that was not impressive at all or things that should not be considered an achievement by definition. WOTLK was the first step to casual players. Achievements now let players “feel” like they were completing the game or accomplishing something. Which you could say they are, but now focus is drawn away from end game content or even tough content. Achievements became the “meta” for applying to raids and dungeons. Link “X” achievement. This has continued into retail today.
This was also the first time a real “Time gate” was introduced into the game. To obtain the Violet proto drake you are now forced to log in during certain periods of time to obtain the achievement. There have always been events in the past that yielded rewards and what not, however now its in the game and players will feel bad or forced to get this achievement.

we get it, you want to chase the human racial meta. Start leveling KEK

Lolwut?

Forced, eh? Take a nap.

Mmmhmm.

You just gotta shake your head at some people.

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Yup. For whatever reason the Classic devs actually want to protect the boosting and gdkp crap plaguing TBC Classic. Do they really not know what’s going on and how off-putting it is to the average player?

It’s almost like they want Wrath Classic to fail. Whom are they trying to appeal to with these changes? It’s not the purists who want an authentic recreation. It’s not the casual masses who simply want to experience the old content without having to jump through unnecessary hoops because Blizz chooses to remove a vital tool that was added back in Wrath. So who is their target demographic? It legitimately seems like it’s boosters and the gdkp crowd and the elitist gatekeepers who inspect you and kick you if one piece of gear isn’t perfectly itemized. Aka: the Retail-minded crowd. The elitist tryhard 1% who treat WoW like it’s a job and not just a simple video game. That is who Wrath Classic is being crafted for.

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