I’m playing on Skyfury now and even Blizzard estimates that folks will drop off. Heck, I’ll depart for a bit to go check out Dragonflight! But the remedy of that is to merge servers instead of maintain server identity and allow RDF.
Expect more of that at the end of Wrath. More will quit because of the lack of RDF, and those that remain are basically forced to transfer to megaservers.
What’s worse is I’m on Skyfury which is a “locked” realm so the population is full. I’d hate to be on a lower populated realm or even like Horde on Benediction…
Players show up to dungeons wanting to get their gear, knowing what the goal of the group is, knowing what role they’re going to fill, and knowing exactly how they’re going to do it. Players furthermore don’t need to coordinate on buffs or CC since the former are decided for them and the latter are largely ignored as players get better at the game and as the game progresses. Nor do most dungeons have bosses that are difficult enough or mechanics complex enough that players would need to strategize before engaging.
That latter point only compounds over time as people learn the fights, thus needing to talk and strategize even less.
Therefore, what reason do players have to talk or socialize in dungeon groups in the first place? RDF just made you get to the dungeon faster and gave you a larger pool of players to group with. It didn’t change the way people were already playing the game.
Since I lost all interest in Wrath once they removed RDF, I’ve been spending my time on middle and lower pop servers. The LFG chat is a joke. The tool isn’t used.
Blizz is so out of touch it’s embarrassing. These servers are going to die. Those who don’t quit will transfer to the megaservers…which have no community whatsoever. 50,000 strangers.
RDF was in for more than half or wrath’s existence. It was a staple of wrath. You’re also acting contrarian for no reason. Show me where retail still has wrath’s gameplay.
As long as they force “soul bound” on needed items in the dungeon, they should add it. End the dreams of ninja looters.
It was a useful tool, more so in Wrath up through some other expansions. Less so now in retail, since crafted gear is higher than the heroic dungeon gear. Which I’m fine with.
The current tool for mythic + and raiding reaching across realms is good. If they just implemented that for classic, that would be good enough to resolve low-pop server issues in regards to queues.
No matter what though, they need to add soulbinding to “need” rolls.
Players show up to dungeons wanting to get their gear, knowing what the goal of the group is, knowing what role they’re going to fill, and knowing exactly how they’re going to do it. Players furthermore don’t need to coordinate on buffs or CC since the former are decided for them and the latter are largely ignored as players get better at the game and as the game progresses. Nor do most dungeons have bosses that are difficult enough or mechanics complex enough that players would need to strategize before engaging.
That latter point only compounds over time as people learn the fights, thus needing to talk and strategize even less.
Therefore, what reason do players have to talk or socialize in dungeon groups in the first place? RDF just made you get to the dungeon faster and gave you a larger pool of players to group with. It didn’t change the way people were already playing the game.
It creates a playerbase that expects and wants instant groups, removes the need to interact and join a community to gain faster groups.
This eventually created anti social people who needed LFR.
Do not cater to a type of person who doesn’t have the time to play the game and overall lower the quality of the game to do it.
They arent going to “lose anyone”’ who isnt already playing, they may fail to get a number of people to play who werent playing, but thats also every game ever.
Bcause this presents no change from the game we’ve been playing for 4 years.