Bro you are out of your mind if you think the majority of pug groups at the 20 level have two DPS doing 30k in a boss fight. Even with Power infusion, that’s rare to see.
And you’re playing a DK who can grip adds in - not a luxury every pug group has. This boss is overtuned, and that’s OK to admit. The highest key done on lower this week is 25. The last tyrannical it was pushed 2 key levels higher with less gear - and they nerfed those bosses anyway.
I timed a 22 this weekend with a worse comp than you, and I still think Wikket is overtuned when compared to the other opera events (which is what really matters, not it in isolation).
Prot warrior right there on the leaderboards timed +24.
Whats your excuse for nothing higher than an untimed 15 LK? Go ahead ill wait. Try not to call out others about skill and get an actual timed key for LK? Maybe?
/lol
They really didn’t need to get rid of the attumen debuff. They needed to make it more easily visible. Keep the purple horse above peoples head the entire time. But i’m okay with getting rid of it.
wikket took literally twice as long as every other boss fight, meaning pushing this key up to the limits would entail the unnerfed version of this taking literally 6-8 minutes at high key levels
but then you havent gotten past the early 20s yet so i cant blame you for not understanding how the exponential scaling works
The hilarious thing is that it was so obviously predictable too lol. Making obvious changes way too late is now a Blizzard trope.
The last one makes perfect sense in some scenarios.
Intangible Presence wasn’t just having reported “unclear visual” issues. It had reports of outright bugged behaviour with the visual not showing at all, and was separately being completely overwritten by various cosmetic effects or abilities that altered a character’s look. If they couldn’t figure out a reliable way to actually fix it, removing it might have been left as the best possible alternative.
That’s fair, but still a shame. I mean, they could have just replaced the ghostly dude with an effect that made your character glow or something like that. I hope they iron that out and bring it back, but I guess it’s also fair to say that this fight has enough mechanics that the removal of one doesn’t make it less interesting.
I think that’s a safe assumption. Same with Glazer’s eye beam in Vault of the Wardens. The effort put into finding a solution would be better used on something more important. Unfortunately it’s indication that they’re stretched for resources.
Blizzard knows how many wipes it caused. It’s likely a massive outlier, to the point that as a mechanic it performs poorly in most objectively measured regards. It doesn’t matter how subjectively it feels like an overcompensation if it ultimately detracts from an encounter, rather than adding reasonable challenge.