Beacon off gcd
Harsh word
Eternal flame
Short flash of light
Long arm of the law
Denounce
Actually good mastery
Holy power usable with less than 3
Holy prism usable/no mandatory saved by the light to take its choice
Spec functioned and was fun to play without borrowed power dependency
I’ve tried to make a list in terms of “brain go brrr” fun.
Demon Hunter
Monk
Mage
Shaman
Warlock
Druid
Priest (mostly Shadow, I can’t handle healing it’s too much pressure)
Hunter
Paladin
Warrior
Death Knight
Rogue
I enjoy some rotation and challenges in a class’ playstyle. Heck I main a warrior but warrior is like low-end-tier of fun to play for me. I’ve also only been playing since Legion tho. pls no bully
Shaman. I’ve played this class since the beginning of WoW and I’ve enjoyed every bit of it. Yes, it’s gone through a lot of changes just like the other classes, but I still stick with it.
I’m not a person that plays alternative characters. So there isn’t another favorite. I’ll be playing shaman all the way to the very end.
End of Legion Outlaw Rogue,
Back then Mastery used to up the chance of getting an extra swing so if you stacked it high enough you were basically a blender and never stopped swinging.
Combo points and energy were never an issue, you couldn’t burn them fast enough.
My God it was fun.
Of course, like everything else, Blizz proved the meme right, and detected fun and changed the mastery.
Affliction has consistently been one of the most fun specs to play.
Best class specific quests and rewards (dreadsteed, green fire, class hall mount).
Almost always one really good meta spec.
Has tons of iconic utility.
Overall it just has better class fantasy than any other caster. Blizzard never figured out what to do with shadow or arcane. Fire and frost are ok, but they’re just thematically simple and not that interesting compared to summoning demons, draining souls, cursing people etc.
Tell me I’m wrong.
You can argue that specs come and go but in terms of always being at or near the top it’s Warlock.
Wrath Ranged Survival it was the best spec and it’s a shame that with the Talent Revamp they didn’t give Hunters back ranged survival or god forbid a fourth spec like Druids to give the Range Physical class a third ranged spec again and name it something different like Ammunition or something.
Like some others here have already mentioned, Survival hunter as it was prior to Legion. The version of it that existed from Wrath up until the end of Warlords of Draenor was hands down the most fun I’ve ever had in this game. Played a hunter since vanilla, but the near decade that spec(playstyle) existed tops it all. The fantasy it portrayed, of being a munitions expert, and how it allowed you to pick options to improve your traps as well was just right.
I would love it if they, the devs, took it upon themselves to bring it back to us as a 4th spec option for the hunter class. For anyone else that enjoyed it as well, feel free to check this link for a modern concept of the spec, suited for the design changes we’re seeing in Dragonflight. I included some links in the post for anyone who would want to check it out through a talent calculator as well.
How so? I’m genuinely curious because I’ve played retribution since BC.
I hated when Cata introduced Inquisition which was basically the paladin version of slice 'n dice but it never went away, so I kinda had to just deal with it.
Without going in to too much detail, lets just say roll the bones RNG all damage comes from one ability during cooldowns isn’t exactly what comes to mind when I think of the theme of a holy avenger.
Removal of raid utility, seals, pursuit of justice + LAotL for Steed, removal of Exorcism and HoW, removal of Turn Evil etc.
Procs should never be on short cd rotational abilities in my opinion. Post-Legion AoW is so much worse than pre-Legion and makes the RNG feel worse, having resets on abilities outside of our rotation is a lot better.
It removes poor decision situations like having to use an ability despite not getting full HP generation just so you don’t potentially lose an AoW proc, as well as the terrible feeling of wasting a proc when you get one with 1s left on the cd of the ability etc.
People pretty much universally prefer Paladin movement prior to Divine Steed because lord knows it’s the worst mobility spell in the game.
You are almost forced to take Cavalier in every situation, heck without Cavalier or external mobility tools I don’t think it’s possible for a Paladin to do the Jailer despite that fight being a joke, as you simply can’t walk out of chains without it and the cooldown is probably too long to get it back for the next. (Don’t get me wrong you could game it with shield etc, but you can’t simply do the mechanics normally)
5 HP WoA was terrible, it being 3 HP now is probably the one improvement they made in that regard come SL. But any skill that encourages you to use in suboptimally is poor design in my opinion.
I really could go on and on. But at the end of the day, repeating the exact same opener on the same ST boss with no external interference should not have a 15k+ dps variance just because of what RNG the game blesses me with, and not only that, but I should feel that what I do outside of cooldown windows actually matters.