Wait...they removed infinite torghast and locked it to 18 floors?

Based on how the design seems to have been “refined” with the changes, it seems unlikely that the 18-floor limit of the Twisting Corridors is simply a halfway point between the old design and a new one.

Very disappointed to see this change that basically kneecaps one of the cornerstone elements that has been hyped for the expansion.

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What a joke. I was looking forward to this / see how high I could climb. THEY BETTER CHANGE THIS BACK TO WHAT WAS INTRODUCED. and they better not mess with pvp vendors EVER again - Its impossible to do 3s- for people returning to the game. This do pve bull for 6 to 9 months catchup is BULL. even if i could completely cap conquest gear. It stops at 460. So completely dumb. Blizz- stop wrecking your damn game. Bring back the talent system from 5.4, never touch the pvp vendors again. Make it so players who want to pvp isnt forced into mythic raiding / kicked from groups due to a new mechanism raider IO. I mean im all for a new thing to maintain… But being forced into it was a dick move.

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Start asking for return on your money.

Systemlands is a time gated, anti fun, narrow experience that is full of tedium. :+1: :+1: :+1:

P.S. Very hostile toward those that have alts or play other specs.

The way they describe it, it sounds like it builds 18 after the initial 18. You complete it, get thrown out, and restart, this time you can choose to start at where you got kicked out, and it goes up another 18 levels, with some starting options for anima powers, before kicking you out again.

???

Preach’s complaints are so bizarre and contradictory. He complains about 100% win-rate, but he also complains about not being able to “pop off” hard enough.

Preach is basically a whiny version of Bellular at this point.

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Guys, there’s 150 Greater Rift Levels in Diablo 3 and we only get 18 Torghast levels in WoW with weekly caps. Let that multi-billion dollar company development content mentality marinate. :sunglasses: :joy:

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If I understand correctly, it’s 18 floors max per run but you can start at checkpoints you’ve unlocked. So the Tower is still infinite, but individual runs can only advance your progress so far. This allows climbing races to still be a thing without it coming down to just a single godmode stack of powers rendering them invincable.

Yes, but the problem is you’re still starting what amounts to a nearly-fresh run after you complete 18. The point of roguelikes is to keep building your powers continuously to keep pushing bigger challenges. This is what a lot of people were looking forward to.

Honestly it feels like since Blizzard knows they can’t out-develop player creativity in finding overpowered builds in Torghast during alpha, they just decided to throw in the towel with this artificial limit on the gained powers for a single run.

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Everything in the beta is 100% real and is exactly how the game will launch.

You are foolish to expect anything else.

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Yes, and I agree it’s certainly not great. ‘Roguelike’ and ‘limit’ are two words that really do not belong together.
The only way I could see this being remotely tolerable is if it grants a lot of powers at the start of a new run on another level. In that scenario, though, they would have to provide the same amount you already had, so they’d either have to keep track of that, or there would be a set amount of powers per floor, and that could be tallied at the start of a new run.
Regardless, it’s system overload and would be so much easier to just not boot people out until they fail.

Uhh…

No? The point of Rogue-likes is that each run is completely disposal. You play for 30 minutes, you toss it into the bin. I don’t know where people got this absurd idea that roguelikes are about spending three hours getting ten billion HP. That’s literally NOT what they’re about. That’s the opposite of what they’re about.

18 floors sounds “correct” to me. 3 distinct tiers of progression, 3 boss fights.

My armchair dev instincts are that a sliding window Is the right design choice here. It is a trade off, but it will be better in the long for replay-ability/progression than starting from level 1 every time even as our characters get stronger.

Honestly this is too structured compared to what they previewed at BlizzCon. I believe I read that anima powers are only gained on static broker floors now instead of also having a chance to spawn as powerups throughout regular floors. The RNG element was part of why it looked exciting; every run could be variable depending on how many anima powers one found and what powers were offered.

There’s already recent feedback in the Torghast thread that it seems incredibly boring as a result. That’s a sea-change from feedback earlier in alpha.

Not really against the checkpoints as they always made sense. But is there info we’re missing that there are 1-x anima powers people get to select when starting Twisted Corridors at higher levels? Otherwise, as I mentioned before, being limited to the same number in the same places every single run feels like it will kill the excitement after only a few runs.

Where did you read that?

You mean from Preach? He had this delusion in his mind that the content was going to reach Mage Tower levels of challenge, but that doesn’t make sense for procedural content. It was never that way except the earliest iterations where you could load into some of the very late floors straight away with low ilvl and encounter single non-elite mobs that could kill you. He just got this notion in his mind that somehow that level of “difficulty” was going to exist.

Honestly I can’t remember, might have been somewhere on the beta forums or reddit. The feedback thread for Torghast is what I was referring to about “boring” comments though: https://us.forums.blizzard.com/en/wow/t/feedback-torghast-tower-of-the-damned/498548

I’m willing to wait until I can experience it which is why I’m dying for beta access but my level of skepticism remains for now.

Blizzard is good at selling hype like a politician selling world peace prior to election.

The gameplay trailer just says “the shadowlands are infinite”

Blizzard doesn’t say anything specific here: "
Highly replayable and inspired by roguelike games, heroes are invited to explore its ever-changing halls and chambers and do battle with the minions of the Jailer, "

WoWpedia states it’s infinite. Again basing it on the notion of rogue-like procedural dungeons with the potential to be infinite, but also become “redundant” or “oatmeal”

Infinite dungeon

The term “infinite dungeon” is used to describe Torghast, Tower of the Damned,[1] which is a dungeon that has no ending and is a new feature in Shadowlands gameplay trailer.

Paul Kubit says: “Rather than an infinite grind, Torghast offers Legendary materials on completion — seemingly capped every week, so hardcore players don’t burn themselves out” but the article at the bottom says something entirely contradictory: “an endless mode that shouldn’t devolve into a weekly chore for months on end.”

That’s a lot of data to track.

I had a feeling they were going to do something like this at any rate. it’s like a checkpoint system. It doesn’t bother me, but then again, I don’t like the idea of torghast being tied into anything important, because I’m not going to like torghast.

Would you prefer a bonus boost (modest collection of power drops) at the entrance of checkpoints to make high runs a little more spicy and varied right from the start?

The risk would seem to be that without any entry feeor timeout, It would encourage people to repeatedly quit/restart until they got a lucky combo.

Not entirely contradictory - they are trying to delink the quest for a quota of legendary materials from the endless rerunning for fun/collectables. It’s still a “chore” but a finite one.

(Unlike say endlessly grinding islands for azerite or Legion dungeons for AP)

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who pissed in your cheerios? go outside and get some air lol :champagne: :popcorn: