Why?
Does blizz not understand why people like roguelikes?
Snowballing and clever use of mechanics in long runs makes Issac fun, secret bosses and looping a run.
Why is everything in this game limited?
Why?
Does blizz not understand why people like roguelikes?
Snowballing and clever use of mechanics in long runs makes Issac fun, secret bosses and looping a run.
Why is everything in this game limited?
I’m guessing it’s cause someone got tired of coding and head-banged their keyboard.
At this rate it’s going to be a weekly you do for a legendary and never touch again. islands 2.0
Terrible move
Sad they cant make commitments on their expansions center piece
So the one thing that wasn’t an annoying chore in this expansion got scaled back huh? There goes any hype I had left for System Lands…
Are you sure this not just for beta testing purposes?
I will need to see the official statement first.
For now, all I can do is wait.
The legendary materials only drop from the weekly, cosmetic materials now drop in torghast.
where are you seeing this?
That is what I am thinking as well. Plus not to mention it can still be changed later. Blizz has been shuffling things around quite a bit so far so…idk seems quick to jump to conclusions. Although this is GD so anything is up to get complained about I guess.
I thought that’s just so people test out a bit of it and don’t just sit in there for hours after hours endlessly on the beta?
This. ^
And this. ^
and here come the blizz white knights. I’m out.
Why would they change it in the first place to this new system on beta instead of iterating on the fun version?
oh my bad they just changed it for the lols.
Peeps - including myself – want to know your source for this.
So we’re “white knights for blizz” cuz we ask you to verify your troll post?
whatever.
Nothing to see here, folks, move along, he’s made it all up.
It’s definitely the biggest draw for me. I thought that islands seemed cool during the previous reveal, I’m concerned I’m repeating a bad purchase choice.
Iirc it was in one of Preach’s recent videos.
https://www.youtube.com/watch?v=cUaYJbYrOQs
That being said, it’s possible that the changes aren’t final and just experimental. Or at least I hope so.
If I had to guess. They’re just putting a small limit for testing purposes
I saw this:
Developers’ Notes: To emulate Easy, Normal, or Heroic runs, enter the Twisting Corridors. Other doors will take you to the 6-floor quest runs, which are currently limited to floors 1-6.
All Twisting Corridors runs now end after 18 floors, regardless of difficulty. Delving deeper into the Twisting Corridors unlocks higher floor checkpoints from which to start a run. After entering the Twisting Corridors portal, speak to the Wayfinder to select your starting floor number.
Because it’s beta. Subject to change. Lots of change.