[Video] Tip's Out on Layering

so there is a quest for it once you loot it at least one time. yikes. yep, still exploitable.

someone else suggested to just make people have to go to an inn or city before they can layer hop. that would at least mean they’d have to run thru stv hehehe

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exploitable, but the odds of you looting it in the first place rely on you actually survive a 1vMany on each an every layer… ehhh

Deep :face_with_monocle:

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Yeah, that’s what I mean when I say the concerns of exploitation are exaggerated. It is… highly unlikely that people will be able to reliably and repeatably pull off some of these exploits with any kind of frequency. And, for a system that will be gone entirely in a few weeks… well, you get to an area where the cons, while still present and valid concerns, are outweighed by the benefits for the majority of the playerbase.

Yea yea, DKs are OP.

what? its the song. haha
not to mention how crazy it gets when the chest is spawned

Do you have a blue post or video of Blizzard saying they were only intending to use layering/phasing for initial zones or for only the first week of live?

I don’t recall seeing that. Thanks!

It was said at Blizzcon. But the backlash to mention of sharding lead them to do blanket layering instead.

It’s not sharding, it’s surprise layering.

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You win today!!! :smiley:

so i’d like to add (see italicized portion)

  • looting debuff. if you’ve hopped to a new layer, you can only loot quest objectives till you’ve been on the new layer for 15 minutes. and you must be in an inn or city before hopping.
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I’m in no way against a layer debuff limiter? We were talking about developing “new tech” for manual layer selection and questionaires for selecting a server.

Thanks for the good explanation of the problem.

WoW’s teething troubles at the vanilla launch had more to do with Blizzard’s lack of faith in the project.

Servers cost millions of dollars. So they didn’t authorize the purchase of very many.

Blizzard has deeper pockets now, a known commodity, and had every chance to do market research to try and figure out how many servers they’ll need.

This is a problem of their own making.

  • They didn’t do market research to try and calculate demand.
  • They made it a shared sub to ensure so many tourists show up that populations will drop precipitously in a matter of weeks or months.

Layering is a lazy “fix” that puts it on us to deal with the fallout of their bad decisions.

Unfortunately, they’ve run out of time for coming up with any “good” solutions to their problem. So this is what we’re stuck with. The bastard love child of cross realm play and sharding, which exists for the sole purpose of hiding server mergers in plain sight.

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My thoughts on Layering, since it’s absurd to type it out twice.

well i do know how easy it is to create a drop down menu. there are free copy and paste drop down menus that are public domain with no copyright, all over the internet… that means all you have to do is input the name for each menu item, such as blue, red, green, yellow, and the address on the system for the layer. the menu system would be super easy. so would the 2 part questionnaire.

copy and paste a form with the type of selection inputs you want, and insert the address link to the database to store the user’s selection, then connect that to the system scan for fast character creation or the server select screen for manual selection. time involved: maybe 10 minutes per server?

its mostly the system scan and layer locking, that’d be time consuming.

Which is part of manual layer selection.

Other things they’d have to make sure of:

  • Excluding access to choosing a layer when it becomes too full
  • Guesstimates of player’s play time to see when a layer would be too full to support new players.
  • Allowing people to reconsider, after the layer fills and their friends can’t join it.
  • Whether to lock a player to a layer, or just a character.

etc.

If Layering really is for Retail, none of these systems is required, so you’d be doing a whole lot of work that would be thrown away after 3 weeks.

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i see what you mean!

yeah back to the debuffs and inn/city solution. lol