So depending on how the forums are counting posts for you, this should be the 100th post on this thread.
Its a small milestone but a good one.
I figured I’d talk a little bit about another tribe of furbolg, the Stillpine tribe.
https://media.discordapp.net/attachments/906675648829984808/935965431330656266/Frostfur.jpg
The Stillpine tribe have lived on the Azuremyst Isles for centuries in peace and harmony with the local wildlife. Not long before the Draenei would crash upon the Azuremyst Isles the Stillpine would fall under attack by their once allies now rivals the Bristlelimb tribe of furbolg. Debris from the Exodar would deposit ravagers near to the Stillpine hold and their tenuous alliances with the murlocs and wildkin of the isles would falter entirely.
During this time a prophecy would appear:
A hero will rise - not of furbolg blood - and save the Stillpine tribe.
This hero would turn out to be the Alliance adventurer who goes through the zone. I’d like to think that this is canonically a draenei since the Stillpine ally themselves with the draenei by the end.
The adventurer goes through and deals with the ravagers, pacifies the wildkin, chases off the murlocs and recovers stolen supplies, fights back the Bristlelimb, saves the Stillpine princess and finally takes down a a beast called The Kurkin saving the tribe and dealing with their problems.
After that the furbolg send one of their shaman to help train young shaman on the Exodar, and an ambassador can be found on Bloodmyst Isle among the draenei there.
Its this group of furbolg that makes the most sense for a playable faction of fubolg in the game with what we currently see in the files.
And I think thats neat. Especially when you take into consideration what that could mean for their classes. Any setup using the Stillpine who have now worked with the draenei closely for years could feasibly see Priest of the Light, Mages studying under the draenei magi or even Paladins.
I also personally like the idea of the Stillpine sending ambassadors to other tribes who have been cured of corruption or never were corrupted and getting them to join them in supporting the Alliance and a new united furbolg race. Imagine Stillpine Hold rebuilt and expanded, or a section of the Exodar (preferably in a redesign of their zone) dedicated to the furbolg.
The opportunities abound with this tribe and unlike the Barkskin or Felwood tribes that I discussed earlier, they’re actually in game right now.
For reference to that earlier post I’ll quote to it here:
As before this wont be the last tribe I talk about or the last topic type. I hope furbolg will be considered by Blizzard in the future as a playable race.
Ursol guide you, Ursoc give you strength.