Timewalking Dungeons Updated - October 28

Yeah, it’s on the calendar burning Crusade the week after that it goes wrath of Lich King followed by cataclysm, followed by mop, followed by wod Then Legion, I’m wondering if we’re gonna get bfa and shadow lands time walking

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I was giving you praises for war within and the anniversary event but you just had to botch things… didnt you?

People in my groups were having fun!!

Dungeons were at a good pace and timewalking was relaxing and enjoyable. The content shouldnt be hard…

Why did you have to go and buff the health!?

I dont even wanna do timewalkings anymore.

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Stupidity should have a limit and the one in charge of the Timewalking seems to have no shortage of it.

Exactly, the idiot in charge goal, not the one the players are looking for when doing Timewalking.
It’s a big difference.

You already have a first warning after the first change that nuke the old legendaries and the Timewalking community:

But no, the imbecile in charge is turning what was a FUN activity into a chore and the last time Blizzard did this, people gave them the middle finder and stopped participating.

Revert it back to how it was before 11.0.5, if you can put your ego aside and admit your mistake that is.

9 Likes

Did this change do anything to help healers or was it just for dps? I just tried a timewalking dungeon on a level 77 resto shaman and I still find that my heals move health bars less and less as I approach the level cap. This was never a problem with the pre-11.0.5 scaling. Just bring the old system back, it worked fine for a decade

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Will more hp on the mobs make it less of a toothless smashfest just because the 1 mechanic trash, of which there’s plenty in these old ahh dungeons, take much longer to kill? It doesn’t adjust the damage, so whatever they might do is still non threatening.
It just takes more time for the purpose of taking more time.

By the by, with the bronze token changes I now have 0 incentive to do the activities that don’t interest me, so Timewalking is out. It would be out without this change as well for the record.

It did nothing to help under level 80 healers, I have 5 of them I was leveling through Timewalking and none of them can handle the silly amount of damage incoming or manage to budge the tanks HP much at all.

Spamming my biggest heals does little, even Lay of Hands only heals the tank 80% of their Hp bar . .not 100% like it normally would.

Something got screwed up with the scaling.

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People do Timewalking dungeons to level alts and farm badges for cosmetics. They want to be in and out as quickly as possible. If you weren’t completely out of touch with your playerbase you would understand this and never make this change in the first place.

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Nope wrong here some mobs are quite capable on one shotting anyone under 80, and others just do stupid amounts of damage even to level 80 tanks.

Any tank trying to chain pull now gets killed fast.

Their changes screwed something up.

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See so I have to do the Dornogal weekly, Ansurek, the World Boss, a Zone Activity and maybe a special assignment or two and get 57 tokens. I already have 47, so I will get 2 tier sets next week if their price reduction promises hold.

I don’t have to do Timewalking through ugly and uninteresting dungeons fulla hp sponges now at all and I’ll just level my alts slower until they f off with those changes. Or until the event ends. Who cares they’re all 70.

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TL;DR

REVERT THE CHANGES PRE PATCH so we can use our custom sets that we worked endlessly for.

“Engaging challenge” content that we’ve done for decades.

You broke a system that didn’t need fixing. Don’t fix something that isn’t broke.

If the TW dungeons were ridiculously easy, I’d be okay with increasing the NPCs dmg so we actually have to focus……… but increasing HP…… snooze fest.

You broke a system and now have to adjust it. How many more adjustments are you going to make???

I have really no reason to run TW dungeons. If I can’t use my set, I don’t see why I should participate in them.

The patch change literally crapped on a ton of people’s dedicated sets, of which took years to accomplish.

If you want harder TW dungeons, then the loot needs to be appropriate. If you want them harder, make an option for TW mythic or mythic + modes as long as the gear is appropriate.

Boycotting TW until our legendaries are restored.

RIP dual wield Apolyon, the soul renderer & shadowmourne 6 gems, enchanted, weapon oils, etc…

What a disgrace

Look up WoW Timewalking Ulduar Ignis March 2020 Swervenprot

Having fun with my set as fury warrior

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Guess 1 Shadowlands wasn’t enough, time to make Shadowlands 2.0.

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It doesn’t. I think the Classic ones are for the entire event. Especially since there’s an achievement for doing all dungeons on Classic

This is exactly the kind of change I wanted…to spend more time in trivial pointless content that literally can not offer me anything I need (or challenge me in any mechanical way) for the droplets of currency to actually get the things I want and taking more time to get back to playing in the actual somewhat fun and infinitely more engaging and decently rewarding content streams.

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I feel that these changes are nearly a decade too late.

Most people associate timewalking with a quick trip down memory lane just wrecking faces. I do hope that exp gains are increased to compensate for the time we are likely going to be spending in these dungeons and raids. And to add to that, I also hope that there are plans to allow us to make use of our legendaries again.

Personally, I wish you guys would stop with this defensive content design. Stop reacting to things that ultimately don’t matter and focus on making the game more engaging and rewarding. Stop fighting the players and start working with them, please.

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Imagine making timewalker more of a timeslog.

REVERT THIS CHANGE. IT IS BAD.

Its obvious this change was made for a time logged on chart, not for a challenge to players. TW IS NOT M+. Let casual content be casual content!

6 Likes

Good god revert this change. Why do you have to ruin everything whenever you get the opportunity, Blizzard.

We don’t want to spend more time doing dungeons from 20 years ago. This stuffis supposed to be fun to celebrate an anniversary. This doesn’t make it more challenging or difficult or engaging. It literally just makes it more of a slog.

Listen to your damn playerbase.

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Devs are going back to their echo chamber again :roll_eyes: where they THINK they know what we want…and ignore all feedback and complains…will take massive sub dips again to burst their echo chamber bubble once more.

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Timewalking was a lot less looney before 11.05 because everyone’s item level was capped to the low level of the dungeon.

Now the sky is the limit in terms of upper power levels for 80s, while leveling toons are getting creamed because they aren’t getting many gear upgrades and their item level is getting lower relative to the scaling of the dungeon.

We could all see this coming from a mile away. Now everyone has to suffer because the devs are obsessed with making everything challenging at level 80.

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This is such a bad change. It was already bad enough that you killed the gear scaling and with it, an entire Timewalking community.

Nobody wants to spend more time in dungeons we’ve been clearing for up to 20 years now. Timewalking should be fast. I cant stand doing these dungeons for the millionth time.

How are you so out of touch with the playerbase???

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Yes and no, there’s the celebration tokens tied to the first weekly quest done on the account so there will be a minimal activity, the collapse will probably happen with the rerolls.

I wanted to level my alts with the TW dungeons, i guess that i’ll go back to questing for that.

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