With previous scaling, your item level always matched the scaling of the dungeon (unless you equipped something absurdly weak), so you didn’t get weaker as you leveled. You could even get slightly stronger from gaining talents.
Now you get weaker as you level, unless you can somehow upgrade all your slots constantly.
Enabling heirlooms to level 80 and adding heirlooms for the missing 4 slots would help immensely, but the ideal solution would be to go back to scaling toons down to the dungeons. Then Mythic raiding gear wouldn’t be any stronger than other gear (except for any set bonuses and special effects).
More health and damage doesn’t make Timewalking dungeons more challenging. It only makes them longer and more tedious.
Timewalking dungeons were never challenging and they shouldn’t be at all, it’s just chill casual content for relaxed leveling and some badge farming. If I wanted to have a challenge I would play Mythic dungeons or current Heroic dungeons.
Really starting to wonder where the change in mentality comes from in the last 2-3 years regarding different areas of game design. Seems like a lot of people in the dev team have been replaced.
This is their last chance to prove that they can make this game the hardest game in the genre and in esports, to prove that the changes they had to roll back in Cata should never have been reverted, that the fun-loving casuals who liked wrath dungeons would have adapted and got gud. Even though they had already left forever before the reversion.
They will continue to double down until every casual has committed themselves to playing the game like the only job that matters in the world.
Been running a couple of them after the changes, maybe it’s me but I could hardly tell the difference. Even had a tank that was doing large pulls in Strath on my MW but that wasn’t the only tank I had doing that and it still went smooth.
Yeah, I really didn’t notice much of a difference either. Things maybe took a few seconds longer to die, but that’s not a huge deal. I think they actually made it sound more intense than it actually ended up being. There wasn’t really any balance.
I just think that their “fix” was almost a decade too late and they should have just left things alone. They already had a solid win with the upcoming token changes. So, they should have just taken the win. It’s like Blizzard thrives on drama or something. They are on thin ice at the moment and it’s completely understandable.
The idiot in charge of Timewalking should get the boot if this is the stuff they’re going to keep doing. Kinda sad as I was thinking of doing timewalking tomorrow…yeah nope…not anymore I suppose. Was nice while it lasted I guess…might try for the anniversary armors or do some Delves but this is the kinda crap that drives players away from doing certain content. Bad enough the mobs scale to our level now but now that moron made their HP pools bigger… so much for the idea that games were meant to be fun I suppose. Maybe I’ll just skip WoW for another week and do GW2 as at least GW2 has fun stuff
Thanks @Kaivax. This post has solidified my decision to cancel my subs. Between this, the horrible class balance, bugs everywhere, inflated gold costs, $90 store mount, and a slew of other crap stains this expansion, the 2nd nerf to timewalking leveling is the nail in coffin. Hope everyone else enjoys the rest of their time in wow! Sometimes you just have to hang it up.
I personally appreciate the change. Yeah, it may make those take somewhat like extra 10 minutes to complete, but I think it’s much better than just following a tank around without barely being able to put your rotation out, both in trash and bosses. I was literally falling asleep on those dungeons as a dpser.
On the flipside, they could double the amount of timewarped badges from bosses to compensate the extra time we spend in there.
this would be great! they need to award 643 gears if you have a monk tank and if you have a monk tank and monk healer (together in same dungeon) they need to scale the rewards to 650 if you can beat the dungeon!