Have you ever tried Wailing Caverns?
For the record, thereâs two Quests, for Scarlet Monestary (as Alliance). You pick one up in SW, in Cathedral Square, at level 34 (minimum) to start that Quest Chain. And, thereâs one in IF, at the Hall of Explorers, at level 28 (minimum) and not a Chain Quest. The one from IF is the only one that tells you, directly, to go to SM. The Library, specifically. The Chain Quest one requires all of them except Graveyard. But, you wonât know that, unless you plow through the chain. Itâs like a 3 - 4 Quest Chain, line up to which SM is the last part, of that chain. The only Dungeon that doesnât have Quests to it, for Alliance, is Shadowfang Keep.
Ironically, as Alliance, weâll barely go there. Despite there being Quests for us, too. Itâs not Horde specific. The only Horde specific one I think are the Serpentblooms.
So, youâre one of those people that donât wait for a rez? Cool story, bro.
I can understand not waiting for a Rez, if the only Rezzer is a Druid.
Yeah, that would be unfortunate. Thatâs why nobody wanted resto druids in Vanilla. Itâs also why paladin/shaman DPS were sought after for 5-mans.
I hear you, and it would explain why he wasnât rezzed, and why he had to walk back, at all. And, why he may have gotten lost and kept entering the wrong Wing, everytime he died.
I must have missed that part, lol.
gr8 b8 m8, I str8 r8 it 8/8
He didnât say that, specifically. But itâs the only logical explanation, that I could think of. in why he felt he was reaching âdead endsâ, âfast mob respawnsâ, and why it may be confusing if heâs in a group or solo. Iâve seen this happen, A LOT, in running Dire Maul. Weâll be in one Wing, somebody dies, runs back and enters the wrong Wing.
When I played in Vanilla, I donât remember trash respawning that fast, so that must be it.
Yeah, if he doesnât have the SM key, either, thereâs parts inside both SM Cath and SM Arm that still require it. But, if you die, you can just walk through doors (to enter). So, if he entered those Wings, he wouldnât be able to unlock those doors. Hence why he felt SM may be nothing but âdead endsâ.
EDIT: Which would, also, explain, if he couldnât âget outâ, despite the Levers being there (but, A LOT of people miss those, especially the one for Scholo).
EDIT 2: I can, also, understand, if heâs entering the wrong Wing and sees all these mobs, heâll probably âscoutâ the hallway, and from this angle https://i.imgur.com/SVj2YQz.jpg
may look like a âdead endâ.
If youâre trying to eat soup with a fork, the problem isnât with the soup.
Truly, a lost art. I was an earnest practitioner on the original WoW forums.
Welcome to World of Warcraft.
Bad faith complaint. Donât hide information and pretend you donât know why things are relevant because theyâre inconvenient to you. Engaging in dishonesty like this is cringe, brah.
It sounds like youâre trying to solo an instance that isnât meant to be soloâd. My response is simple: Classic is not a game for anti-social zoomers as much as retail is. The game design is working as intended.
âwahh wahh game hard I canât be arsed to learn so Iâm going to call it badly designed wahh wahhâ
go back to minecraft
Clearly, not that smart, if youâre getting THAT lost, in SM. So, when you die, you have no idea which portal you entered (Left or Right). So, you just pick whatever, at random and hope you made the right choice. The Game isnât switching out the Instance save on you, youâre the one entering the wrong Portal.
There is content for everyone. That doesnât mean all of it is enjoyable to everyone. You got people that love to Quest, youâve got people that love to PvP, youâve got people that only want to run Dungeons, etc.
The mechanics behind SM is whatâs called a Puzzle Game. You keep mentioning this:
When, in fact, there IS a Key. The Game doesnât just HAND it to you, you have to find the Key. Part of the whole Puzzle Game, concept. Of course, the entire game, itself, is NOT 100% about Puzzles, but SM is a good example of one of their Puzzle mechanics. The Key is not that hard find, even if you accidentally clear SM Library, click on the chest, and you accidentally get yourself the SM Key to unlock the rest of SM via Armory and Cathedral.
And, it does matter whatâs behind those doors because, if youâre constantly dying, you can bypass those doors, as a ghost and still enter SM Arm and SM Cath, as such. You wonât get far because you still need the Key, to get through it. And, just so you know, you donât need the Key to get out of SM Arm and SM Cath, if you accidentally put yourself there. Click the Levers, and you can leave. Apparently, thatâs âtoo hardâ.
Youâre right, somebody in the group doesnât HAVE to know their way around, however there is such a thing as a âLeaderâ Role. While, yes, Team Play is important, but the âLeaderâ role is to help guide you.
You donât HAVE to, but a âsmart personâ would utilize whatever resources necessary to get through things. Youâre not that smart nor clever, if you refuse to use the tools around you.
I think itâs also the âEvocation does not restore manaâ guy (all low-level warlocks):
Ooooo I membaâ that. He argued semantics and kept being vague enough so he kept everyone going in circles lol
Edit: Really need to make a post highlighting some of the most memorable threads over the past year.
Sigh.
Do a google search for the map.
Stop whining, this isnât BfA (or anything after Cata) where the dungeons are pretty much a long corridor. It is a proper building/dungeon.
If you think SM maps are windy, youâll love Sunken Temple, BRD & BRS.