So Iāve gotten through the second area on the Dragon Isles with the Centaurs, who are much different than the Centaurs we deal with back in Vanilla areas. It got me thinking about the various races in the game and how a lot of things about them arenāt really set in stone for how theyāre presented.
It seems like for any race, things can change about them, often when things get fleshed out. The Centaur we meet with in Dragonflight are much different and more friendly than the Centaurs we had to deal with, who were mostly jerks that caused a lot of problems since Warcraft 3. Their culture and personality got expanded into several much more friendly clans, all of which having some differences between them.
Itās another example of how a NPC race can get fleshed out into something more than they are, and that a lot of races we take at face value are more diverse than we think. Often times, this comes because Blizzard needs something to fit in an expansion area, but itās often interesting to see the results.
One of the biggest examples I usually use in this case is the Kelfin. Gilgoblins were once just angry mooks obsessed with shinies, but now became something much more with the Kelfin and Unshackled (and still a great allied race candidate). Dark Iron Dwarves use to be angry Dwarves who liked to blow themselves up to less angry Dwarves who like to blow other stuff up. Several other races, both playable and not, have had groups that are much different than weāve previously dealt with.
There is a chance that any NPC race that currently exists can get a decent makeover like other NPC races in future expansions, and I donāt think there would be any exceptions. Sure, they may not all become playable, but itās still something important to note that Blizzard may not take NPC races in the future at 100% face value. Things can change, different clans/tribes can pop up much different than what we dealt with, and some can be more friendly to use in certain circumstances, depending on future expansions.
Of course, there are some things about NPC races that should stay with them when it comes to personality or culture. Change for the sake of change isnāt always great. There are some defining characteristics that should stay with NPCās because it defines them.
Saurok are no exception, of course. Sure, most we meet want to eat our faces, but that doesnāt mean all would (especially since there are exceptions weāve come across that arenāt as feral or bloodthirsty). Itās like saying all Mogu are evil, but then we have that one faction in BfA that are much different than the Mogu we fought against. And if the Mogu of all races can get such a face turn from being complete heels before, I donāt see how other races (including Saurok) would be an exception.
Now, in terms of fleshing our Saurok (and not with the flesh shaping thing that created them of course), there are some aspects of them that should stay. I donāt expect friendly Saurok to go from Godzilla to Barney the Dinosaur, of course, but Iād still expect some types of general Lizardman themes. Having a ferocious aspect about them, mostly in battle, is a good example.
The Mogu used all kinds of reptiles to make Saurok, so it is reasonable to me that some couldāve had different personalities and intelligence, especially if they got their hands on any Mogu artifacts. Itās very possible we could run into friendly Saurok in a future expansion, where they have differences from the Saurok tribes weāve seen before.
And this point is something not just important to Saurok, but to race request megathreads in general. Things can change and NPC races can become something more at any point. Itās important to keep this in mind, especially as we continue with expansions.
Sorry if it seems like I rambled some. Itās just something Iāve floated in my head some while playing Dragonflight. Hopefully I made a decent point out of it.
Playable Saurok for the Horde please!