The most crude and easy fix to mythic+

it would create a new class of issues that you dont think of right now.

namely, inflation. keys below 8ish would no lnoger exist, creating quite a desert from M0 to M8.

a visual representation of the skillgap. It will be beautiful. We saw this with lower Torghast late in shadowlands.

I think about someone besides myself all the time. For example, this one guy I ran with a bunch back in DF. He was 2.7k io on the 2nd week of M+ opening. I’m ashamed I’m not on that level of skill, wistful that my full time job keeps me from grinding to at least try to improve myself, and also deeply angry that my onetrick is weak to the point that “2.7k io 4 weeks in” puts you at world first for the spec. See how that works?

No, you said and I quote:

Which is why I said to you:

If you just want more granular levels…like, why? Now, the boredom of pisslow keys is straight up just replaced by delves, which is something faster, more whimsical, and doable solo or with friends. It’s literally just straight up better.

Never have I said that lol. My perfect game would be where I can solo the highest level endgame content for the highest level of loot while people I know watches. And again, you move on from friends when maintaining that relationship costs you lol, you’re not spitting in their faces as you leave or anything, it’s just changes in life that is natural for any normal adult.

Middle school teacher. It’s the same credentials, so I initially backed down from high school because I didn’t want to write college letters of rec, and now I have to get up at 6:15 every morning to run what is basically a daycare instead. Wonderful, isn’t it?

And yet, most of the kids are still better company than all the worthless mouthbreathers I run into pugging keys. Now, isn’t that something.

Thanks for ignoring my first comment.

The one you quoted was in response to you telling people that they should dump their friends when they outlive their usefulness.

If you bothered to read even the comment that you quoted, you would see it still reinforces what I originally said, that it should feel satisfying and not just be frustratingly difficult.

For players who struggle with going from 2 to 3 in the new system, they cannot feel any sense of accomplishment and will feel frustrated by the difficulty and feel stunted.

If it was the old system, they could advance from 2 to 3, or 5 to 6, or 7 to 8, etc., and feel a sense of accomplishment and advancement. Meanwhile you would be jumping into 20 which would be fine for you, and all the no goods beneath you could be struggling through the 9s and 10s and it wouldn’t affect you one bit.

But it would mean a lot to THEM.

Its too bad your reading comprehension is so bad.

With no intended disrespect, judging by your demeanor and attitude towards others in the thread, the abyss has been staring back at you so to speak. The way you interact with 12 year olds, and they interact with each other, shouldn’t leave the school

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Dudes a school teacher lmao that makes all of his behavior 10x worse.

If you sincerely feel this way about friendships and about the importance of satisfaction in achievement for people with less skill (and God forbid learning disabilities) then you may have chosen the wrong profession

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Yeah lol, I ignored your first comment because I wasn’t speaking with you in the first place. I’m not going to go back to read your initial comment to someone else because you typed at me lol, I’m going to respond to OUR conversation, and that one had nothing to do with granular difficulty.

And, again, what is the point of the old system? The players who will never go above heroic level content now just progress through delves instead of M+. And let’s not kid ourselves, delves is the more comfortable mode out of the 2. If delves and M+ dropped the exact same loot, nobody would be playing M+, me included. This is literally Blizzard making a new mode where people who aren’t “leet gamers” can play alone or with friends and without a timer. Astounds me that you’d look that gift horse in the mouth.

The way I interact with 12 year olds is I banter with them for the first 5 mins of class, and then teach them the skills they need. Just got done with a group project where the group that finished with proper non-BS’ed responses get free snacks. And when they inevitably get into fights over social beef and the such, I’ll tell them that no friend is worth getting in trouble/ruining their own lives for. You’ll just have to forgive me that I have standards, especially for adults who are willingly engaging in a hobby, as opposed to being forced by law to go to school lol.

Funny thing is, I was terminally ADHD and on meds for most of my young adult life lol. Only stopped the pills after Covid made it a pain to go in to an actual doctor person thingy.

You can encourage players to help beginners climb up using a reward system.
What does that have to do with kicking down those who have failed?

This is more sad than anything else. I feel sad.

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This a very sad, but a very expected “teacher” response. I for my few friends, and my friends for me, would give the world for each other.

My brother/sister in light, this is a video game.

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Anything else is juvenile and laughable from grown men and women. Obviously, actual dangerous/strenuous situations excluded.

Sorta the point lol. Feel free to slog through the thing that you are forced to do for survival, but this is something you chose for yourself, so you BETTER actually put in some effort.

Viewing loyalty to ones friends as being something juvenile indicates to me you are in the wrong profession. If you’re going to work for the government at all, your mindset is better suited to being a prison guard.

Keys in general are rife with issues, I have tried so many 10’s today and it boils down to 99% of the time the others just cannot handle the run at all. I just attempted a grim batol 10 and I kid you not but the lavender frontal killed all three DPS because they stood in it, along with stood in other frontals as well. I had enough when we got to the third boss and again all three of them ate a tornado and died. I rarely alt out of or leave keys honestly, but this season is just rough and is proving to be a horrible time. The bulk of PuGs just cannot handle the difficulty at the end of the day, and with how unforgiving the timer is now. Keys in general just have a high failure rate because of that, you pretty much have to join or start a team now to do keys.

If I wasn’t still mythic raiding I would have peaced out this week. This expansion is just not much fun if you aren’t an upper end player. It honestly feels like wildstar in some regards with how amped up the difficulty is right now.

I dunno, I always thought that understanding “everything in moderation” is a base requirement for maturity.

You are loyal in that you don’t actively harm your friends to benefit yourself. You do not stick by people who actively make bad choices, and you don’t force yourself upon people who are far above your level of merit, simple as that. Parting ways can be a simple and impersonal matter of no longer being compatible. It’s not always a personal slight.

Most of us work full time jobs, have full time families, and want to feel that we had some fun in a game.

Most of us play mmos because they have a sense of persistence not found in other online games, and with that persistence a level of progress to be made each day that offers a sense of value in the time spent away from other responsibilities.

Now for some KSM might be a lowly week 1 achievement, and that’s fine, but maybe consider that it might be more of a challenge for someone with less time to devote to a game, considering that people lead real lives.

And consider some people may even find even clearing mythic zero a feat. these were week one challenges for me that were easily cleared, but there are still people struggling with them now.

Was shifting the difficulty for them fair? Or did it just make them inaccessible?

For more dedicated players, mythic plus would be along shortly for them to challenge themselves with.

There are people who have a great deal of difficulty even soloing delves, and I have to remind myself that while it’s been super easy for me to do, that others might find it challenging for a variety of reasons, and it’s important not to disparage them for being celebratory for their own personal accomplishments, even if these are accolades that I’ve personally surpassed long ago.

To go to such great lengths to put someone down simply for not being as good at a video game is disgusting but honestly unsurprising given the overall nature of posters remaining in this forum.

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You don’t actively harm your friends as to not hurt others, not to benefit yourself, what kind of sociopathic nonsense is this?

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you know how we have population pyramids? kicking down the failures creates key pyramids. Where there is as much opportunity to climb as there is to fall.

I’m in favor of removing the timer but I see its purpose too. If keys go nowhere but up, we create weird bimodal distributions. And scenarios like “100 dps queue for +8 but nobody queues for +7 so players cant get their io and ilvl to run +8”.

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So in short…

When you encounter the players who understand the game, the game gets easier to play with other people. Because they understand the game. This is the same every single season. The only difference is that TWW Season 1 is the first season of a new expansion where we start with a M+ being compacted down to the smaller scale introduced in DF.


Nothing of what you said here is anything but to be expected as it has been the same in every season of M+.

It tracks given what I’ve read sadly

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Ah, that’s entirely mb lol.

What I mean is, loyalty means not actively hurt your friends to give yourself a leg up. Loyalty does not extend to sticking by someone consistently incompetent and squandering your own potential. That would be absurd and impractical. And when someone who is far more competent than me stops associating with me, I know they aren’t being disloyal either.

I think some meaningful rewards should remain if you fail a timer. After all, the difficulty is still there, and while you maybe should not get bonus loot, getting rewarded for finishing a +5 should not reward m0 at the end.

This is pretty much why people just leave all the time. No incentive to stick it out.

As a result people never figure out what they’re doing wrong organically, the keys just end.