EDIT: Found an accurate source of DPS rankings for M+. Raiding is also included:
From this, Fire and Frost are looking pathetic right now.
So with the upcoming class tuning of the mage:
This really proves to me that, when the devs decided to nerf fire mage, they didn’t think things through. In fact, I don’t think they play tested this out.
The result? This “buff”.
And now I’m here shaking my head for a couple of reasons that I’m going to list here. A TL;DR will be at the end of this thread. As you may have guessed, there are only two cloth-wearing pure DPS classes in this game: the Warlock and the Mage. I don’t consider Priests to be “pure DPS” because they can heal. Obviously.
But for real. While I love to play my mage for days on end, having to screw up its DPS capabilities make this class a CC bot. And NOBODY wants that. No raiding groups, no mythic groups, not even questing groups. They will be considered a waste of space by the elitist. And we all know how much we love elitists.
I’m getting ahead of myself. Here are the reasons – be warned that these complains are aimed towards the fire mage spec, but could very well apply to frost in some cases:
Reason 1: Pyroblast
In the beginning of the expansion, there are two noticeable nerfs that made heavy impact on our beloved Pyromancer. The first being that Pyroblast lost its DoT mechanic and increased base cast time. This resulted in slower delivery of our “instant” casts along with creating a shorter window of time during our combustion procs.
Reason 2: Dragon's Breath
Dragon Breath’s CD was increased from 15-20s… to 45. Believe it or not, DB was used last season in Shadowlands’s Mythic mage rotation that made the Fire mage spank so hard. Well… I don’t think this nerf is the way to go. All you needed to do is nerf its damage and keep the CD the same.
Reason 3: Ignite damage
Blizzard decided to nerf ignite damage at the beginning of the expansion. I forgot how much was nerfed, I believe it was 17% (citation needed), but then they turned around and reverted that as we go along in the expansion. Which proves to me, again, that they hardly play tested the mage.
Reason 4: AoE "Buff"
They decided to buff Living Bomb and Flamestrike, along with reverting some ignite damage. Unfortunately, most of our talents are aligned with Pyroblast, making the buff a mere band aid on an open wound. Some talents include Pyroclasm, Controlled Destruction, and Sun King’s Blessing.
Reason 5: Talent: Mastery of Flame
Mastery of Flame increases our ignite damage by 15% while Combustion is not active. Fire Blast spreads to four additional targets when Combustion is active. If you think about it, this is arguably a way to nerf ourselves. Phoenix Flames was responsible for spread, not Fire Blast. Also, pulling more than five mobs in any dungeon (UNLESS YOU ARE SUPER GEARED AND OP) doesn’t seem to reasonable. I move for this talent to be changed, but I’m already asking for too much here.
There are more reasons to note and hopefully more turning as we go along in this expansion, but overall I don’t find any means of playing fire or frost in mythic dungeons or raids. They’re puke right now. Arcane is preferred.
I can’t speak so much for frost but I’ve given it a few shots. I still think its garbage ever since we lost our Deep Freeze and Frostfire bolt abilities. Not only that, but our Mastery was reworked. It used to be Deep Shatter (?). Now its Icicles.
If you know what those are, nice. You’re probably a BC or WotLK baby like I am.
Glacial Spike is pretty neat, but only because of its animation. Damage is puke – Arcane missiles or Arcane Blast (while four charges) outputs more. And I mean WAY more, since Arcane Blast is buffed via damage AND haste.
I’m having my doubts on this. But I think the Fire Mage spec needs to have a new mechanical rotation. The current common rotation is involving the fire mage to score two critical hits in a row, causing Pyroblast to be instant cast. This have been this way ever since the Cataclysm expansion or earlier. Its very old at most. Your casual user is to think that, if they want to proc Pyroblast, they would focus in on their Critical Strike secondary stat, right?
Wrong. Right now, the stat priority for fire mage is actually Haste. Then Mastery, Versatility, then Critical Strike.
TL;DR – Two specs of the mage are just now recovering from being CC bots. What we’re getting is band aids on open wounds, and this could further cause mage mains to go “missing”, let alone hurt sub numbers. Warlocks and Mages are the only cloth-wearing pure DPS class that need further tuning, and the buff shown above should be proof enough that they were not play tested.
Bottom line, I know that this is only my two cents, and I may be missing a few things here and there, but please consider that mages are the very epitome and vanilla class to DnD enthusiasts without having to play it. I absolutely LOVE my mage. And having to see it in this condition reduces my playtime on WoW.