The faction imbalance is one of the most significant, and under acknowledged issues with the game currently; Blizzard’s response to the question of cross faction content at Blizzcon being focused solely on the mechanics, and not acknowledging the underlying issue regarding the factions was disheartening to say the least.
This YouTube video was released prior to BFA and has only become more relevant as time has passed.
The suggestions posed as solutions for this issue are often as incorrect and misguided as the explanations for why the factions are as imbalanced as they are in the first place.
Years ago things like racials, faction-centric story-lines, and other faction specific differences may been relevant variables in the disparity of players on Horde vs Alliance. Racials in the game today are largely balanced; some might argue they are in fact tilted in Alliance’s favor with shadowmeld being unmatched in m+.
The advantage Horde holds over Alliance is not something you can easily see in game. It isn’t a racial, or a city, or a quest line; the true power that the Horde holds over the Alliance is the population. Individual players choices adding up over a decade has resulted in a massive imbalance in the number of players on each faction.
Nothing holds a candle to the fact that Horde players constitute the VAST majority of even moderately competitive players. This has a knock on effect down to the somewhat competitive players, and eventually now that enough players have transferred to Horde, the moderately casual players.
Look at the front page of wowprogress, look at how many pages of Horde guilds you have to click through to add up 20 Alliance guilds. You would think M+, a smaller group form of content would be somewhat better but it isn’t. Look at the front page of the All Run/Timed run raiderio; at the time of this posting, in the top 200 timed runs, there are 24 Alliance keys, compared to 176 Horde keys.
It isn’t just the people who play the game seriously though, it’s the player base in general.
https://i.imgur.com/VsFQ3Wq.jpg
This comparison shows the population difference between the top 16 highest populations of Alliance players vs the Horde, as well as the number of servers each faction has with more than 11,000 players.
- EDIT
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Realmpop data has been touted by many posters in this thread, indicating a fundamental misunderstanding of what that website shows, and what the true nature of the issue we face is. Realmpop shows you total characters, it does not give you any indication of those characters pertaining to a number of players. WoWprogress on the other hand, which is where the image I created and linked in this thread is from, tracks max level players using the following:
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Population - amount of unique players that meet any of the two conditions:
has a level 110 (or higher) character that killed something in Tier 20 Heroic Mode (or any tier after)
has a level 110 (or higher) character in a guild that killed something in Tier 20 Heroic Mode (or any tier after) -
As you can see, these are very different data sets that imply very different things, Realmpop tracks situations where 1 player has 50 characters on Alliance that they never log into, and 1 character on Horde where they spend 100% of their time. Wowprogress tracks players and only players who’ve engaged in raid content in the past 2 expansions.
This is a problem that is only going to get worse.
Looking at the Q&A Thread for questions to be asked at Blizzcon it felt like every 6th or 7th question was about faction imbalance and cross faction content. I know personally in my guild, many of us were banking on cross faction content being announced for Shadowlands so we could avoid transferring over to Horde, and with the in-game cinematic in 8.2.5 it really felt like it was coming.
It almost feels like the game design team was about to do it but were prevented at the last second so Blizz can cash in on faction transfers to Horde one last time, before the issue becomes so bad that the game is effectively unplayable for Alliance players, and then allow cross faction content.
No racial, no allied race, no achievement or story-line can fix this problem, the time for that was long ago. The only option is to allow us to play cross faction, now, while the story-line makes sense for it, and the problem hasn’t gotten so bad it can’t be fixed.
EDIT
No single image can show exactly how significant this issue is like this one can. The staggering difference in just AoTC participation let alone any mythic progression is a stark reminder of how bad things have gotten, I couldn’t ask for a better indication of our plight.
https://imgur.com/EzD1GMw
Thanks to Koroun for this great image.
#XFaction