I suppose it depends on exactly what my menu looks like. If I only sell a handful of burgers, I might attempt to add more burgers. If I’m already offering 20+ kinds of burgers, I’m probably adding a few varieties of hot dogs to bring in a new variety of customer.
I would not, however, add foot long hot dogs that you could only get by eating burgers. Why would you tolerate having to order things you don’t want just to get the one thing you do want?
The point I’ve been making was about content like Heritage Armor. When almost all races get their Heritage armor right away at level 120 or through a very short quest line, it doesn’t make sense that one race has theirs locked behind a raid. That kind of content doesn’t make sense to put behind a raid.
Putting titles, transmog, etc, behind PvP/Raids/etc? That’s fine, and you and I are not disagreeing about that aspect of things.
What we’re disagreeing about is whether or not there’s value in putting unrelated things behind unrelated walls. Children’s Week is just one example. Don’t get me wrong, many people have done it, but “suck it up we all had to do it” is just an appeal to tradition, and that’s a logical fallacy. Just because it’s always been that way doesn’t mean it’s good, it just means you had to do it and you want to make sure everyone else has to do it.
As above, just because people grin and bear it doesn’t make the argument faulty. The point isn’t that people can’t go do the raid to get their heritage armor, it’s that they shouldn’t have to because it’s not raid related content.
When you want to create crossover between content, it should be organic and sensible. Arbitrarily sticking things in places is a strange choice.
Imagine, if you will, that they put a new achievement in the game for winning 1,000 PvP Pet Battles. If you do that, you get a new Essence for the Heart of Azeroth. This Essence is BiS for every class in both PvE and PvP.
The response, as you would have it, is just to roll up your sleeves and do it. The response, as I would have it, would be to realize that’s kind of excessive and that it’s not really the right place for something like that.
I’m really going to need to ask this question, but I’m surprised I have to:
What value do these kinds of activities add to the game? What value does it add to the community?
It’s most certainly not converting non PvP players into PvP players. It’s certainly not making PvP players happy about carebears showing up and screwing with them for a week.
At what point, exactly, do we see value added to the game by forcing players to engage in content that they don’t want in a way that doesn’t provide long term benefits to the games health?