Then maybe Blizzard should strip everything special and/or additional from Mythic and invest more time in other systems that favor the open world and the casual playerbase. If all you need is a raid with no frills and that’s it, then Blizz has been wasting far too much time on the high-end playerbase.
Not really, no. Effort doesn’t matter. What matters is time-investment. People should want to play the game. A lot. Not to be sweaty tryhards all the time, but to do any and all content they enjoy, whatever that may be.
Seems messed up for a subscription-based game, but okay. Wait, what’s this? I just bought a store mount. I guess sitting AFK in Oribos can pay off, too.
I wouldn’t want to stand out for that. Can you imagine people seeing your mount and immediately assuming you’re a highly-social team-player? [shudders]
Yes. The Sunwarmed Furline is cool and unique. It stands out among all my mounts and is quite distinctive. It is a joy to ride any time of day or night, no matter how many people have it.
We can reek here or we can reek somewhere else. There are always video game companies eager to get their hands on our reeking money. So far, Blizzard’s been doing a good job of keeping me, entitled as I am, subscribed.
At heroic and mythic? Absolutely not. Those raid difficulties clearly require you to invest a certain amount of time into the game to be relevant enough to engage with them, and this isn’t even including the amount of time you have to spend learning the ins and outs of your class in order to do your job effectively and then learning the mechanics of every encounter.
Arena is a whole other beast because you would have to spend an exorbitant amount of time at being competitive if you weren’t routinely engaging with it on a day to day basis as the average PvPer does.
You cannot play at that level unless you are constantly engaging with the game at a reasonably consistent rate and are taking the time to learn these mechanics and systems on your own time. Casual players do not do this. They play in very short intervals and are not invested in pushing hardcore content. That’s why they are casual.
So sorry, that demographic simply does not exist, and if they do, they are incredibly marginal.
OP didn’t say he wants the mount. It’s just an example of something cool that is tied to the hardest content in the game.
And how do you think they got there? Because I can tell you right now that they didn’t do so by playing 4-5 hours a week and doing open world content, low M+ keys, and raid finder/normal raids, which is generally what the average casual player sticks to.
I’m not entirely sure what your definition of casual even is because the average definition doesn’t state anything of the sort.
No, it’s not. Try as you might, I will not compete with you. Go play by yourself.
I am deserving of all the same things as every other living creature, and so are you.
No, it really doesn’t. But if it is going to have rewards, they don’t have to be based on doing difficult content that not everyone enjoys. It would make more sense to reward people for any activities in which they choose to engage, making all content in the game optional by allowing all content to award various amounts of a universal currency or reputation that can be used to obtain these desired rewards. Tweak it right and everybody’s happy.
No, I’m the guy who skipped the olympics, bought a replica gold medal, and am wearing it while playing video games. I don’t care about your contests and I’ll take no part in them, but I will buy the trophies if I desire them.
You are actually abusing someone right now, and you should stop.
You don’t speak for casual players dude. I have done nothing but raid casually since wrath. It’s very easy to raid casually as long as you aren’t trash at the game. The main thing about good players is they maximize what time they have to play to do the content they want too.
The only definition of casual that matters it’s time played.
You’re not a casual if you play pet battles and raid LFR 18 hours a week.
I think this is the main issue that separates good players and bad players. Playing RPP this season there have been times where I made mistakes that caused my death because the last time I pvped on rogue seriously was Cata. I’m not claiming to be great but I can definitely tell where I made a mistake or my partners will be like that probably wasn’t the play and we adapt and move on.