I think that is exactly the issue - they started with giving more rewards in Legion and BFA when titanforging was happening in world content. I think that was to make up for easy content players getting better gear. However, easy content players aren’t getting the better gear now so there is an imbalance.
If you believe in “good” players and “bad” players, we have nothing to discuss and never will. We’re fundamentally miles apart and can never meet in the middle. Go in peace, but go far.
I think the issue is larger than that. I have played wow in guilds where we clear the heroic raid in ~2 hours and do M+ back to back in quick succession. That kind of gameplay has a pace of rewards which is fairly enjoyable for the amount of time invested into the game. Compare that to a weekly LFR and engaging in outdoor content with a very low power level relative to content and the odd PUG M+ which takes 2x as long… the rewards for that kind of player are MUUUCH too sparce.
The content does not exist to adequately reward that kind of player.
I’m sure they do exist. I also pointed out that they are likely a very small minority. I don’t think any sort of player demographic is out of the question here. I think there are naturally good players at the game that play the game casually and reach CE/AOTC. I think that there are casual players that are skilled at the game, but I also think they, as you so pointed out, do not define the average casual player associated with the game that does not engage with such level of content. Because ultimately, I also think there are casual players who play the game and don’t want to put the time into the game to be at a competitive level.
It’s funny, because casual also fits my definition of the word as well, according to three different sources I’ve viewed.
It’s your opinion, too. You don’t have any statistic that dictates how much time the average mythic raider/heroic raider/glad PvPer plays the game in order to play at that level. You literally only have personal experience. Your only argument is that there are exceptions to the general understanding of what defines a casual player, which is hardly evident of anything other than…well, your personal experience.
Ion is from the elitist jerks. Fomo is the name of the game…
I think while I get not giving ‘hand outs’.
I do wonder if incentivizing ‘fun’ in the game where good looking rewards and of such for more of the masses with evergreen content would help.
For now though, their percentages people and overall corporate mindset has shifted with the times and the game showcases the results of said mindset in these devs.
I don’t disagree with the concept of casual being tied to a metric of time. I’m sure that there are high-end players who play casually and by definition are “casual players.”
Really, what I’m arguing against is the idea that these people are indicative of casual players being able to clear heroic/mythic level content. They are just exceptions and don’t speak to any statistic. In any facet of life, if you want to be better at something, you have to put the time in to be that. You have to spend hours crafting your skillset in that area. Playing a video game is no different, and so casual players who play the game 4-5 hours a week are likely to not reach a point where they are clearing the hardest content in the game. It’s not impossible, but it’s unlikely.
This isn’t even considering whether or not they want to. The definitions I provided clearly state that casual can also mean not having an invested interest in something.
So sure, people raid casually, but I think pivoting this as evidence to the overarching discussion that we have been having about casual players is largely futile and pointless.
The difference is I have played at the higher level of play in the past and you haven’t. I also never said it wasn’t my opinion. I clearly stated the term casual is not defined by player ability.
You then said it’s impossible to casually raid mythic and heroic and have been corrected by multiple people.
You clearly did where it states playing something casually and not investing a lot of time into it.