You’re right, it is very different than Tinker and Engineer, because last I checked I can’t do any sort of content as an Engineer. It’s almost as if one is a profession and the rest are actual classes.
But you have to understand that if there is a hint of it in lore that it should be playable. So I advocate for condensing the story to only the classes we have now and deleting Gnomes in mechsuits from history.
This is easier and actually better for everyone than making Tinkers.
The difference being that no class in the game could offer demonic melee with twin warglaives. The DH class was almost completely based around that concept of an agile, DWing fighter who was using demonic magic.
That left a rather large gameplay hole for Demon Hunters to fill.
Necromancers aren’t doing anything DKs aren’t currently doing.
And no class in the game offers death ranged.
Well no. Again, Warlocks are not agile melee fighters. Demon Hunters were. That’s part of their concept.
Nothing explicitly says that Necromancers have to be fragile spellcasters who sit behind hordes of minions. We do have examples of melee necromancers who are front line fighters that summon minions. Xul in Heroes of the Storm being one such example.
Death Knights do offer death ranged. It simply isn’t 100% ranged.
Death Knights do offer death ranged. It simply isn’t 100% ranged.
Death knights are not a ranged class.
Death knights are not a ranged class, you moron.
I never said they were a ranged class. I’m saying they have a lot of ranged abilities. Especially Unholy DKs.
You are without a doubt, the most pedantic person I have ever had the displeasure of meeting. Don’t bother responding, I’m putting you on ignore.
See, that’s what I mean when I say that Necromancer fans get into their fee fees instead of having an open and honest dialogue.
You are without a doubt, the most pedantic person I have ever had the displeasure of meeting.
Considering you started calling them pedantic after you said this…
DKs are a melee class, not a caster class.
… you might want to look up what pedantic means. Because so far they have been just simply correct. DKs are a melee caster class with a midrange reach similar to that of retribution paladins.
DKs are also necromancers both thematically and gameplay-wise.
Pedantic is about caring about minor details that doesn’t matter. Not being completely right and you not understanding what you are trying to say as a response to them.
DKs are necromancers as well as midranged melee casters. Why is this something ya’ll who want a necromancer class can’t accept at all…? So far everything folks have said “I want a necromancer class” without specifying how that class is supposed to be something unique to other classes that already exist either thematically, gameplay-, or in-universe lore-wise.
Death Knights can also switch specs to tank. Shaman and Necros can’t do that. Are you just fighting this cause you want tinkers first and are afraid if it is too popular you won’t get them? Cause I am already 100% positive Tinker is the next class and if they add Necros after that, I am ok with it too.
People want a death caster class. That’s what they mean when they say necromancer. A caster.
Going “Um, actually DKs can cast spells” is textbook pedantry.
People want a death caster class. That’s what they mean when they say necromancer. A caster.
In other words: a Death Knight.
This is why folks are pointing with their whole hand at them. Because they fulfil the class fantasy of a caster that summons undead and deals with death magic.
Going “Um, actually DKs can cast spells” is textbook pedantic.
Last time I checked, Death Coil, Pestilence, Unholy Strength (if you wanna count this one sure, but considering how it is themed I’m counting it - but up to you), Death and Decay, Army of the Dead, and a whole myriad of other spells wasn’t “I hit you with my sword therefore undead arriveth.”
Death Knights ARE melee spell casters. More specifically unholy Death Knights, Blood and Frost are more into the physical side of things.
Pointing this out isn’t pedantic, it is reality - and to make it abundantly clear, this is what they were saying:
So when a DK casts Sudden Death at a target and a Skeletal Mage pops up to fight for him for 8 seconds, that’s not being a death magic using caster?
Melee classes can also cast magic spells. Death Coil for example is a ranged spell casted by a Death Knight. So is Death and Decay/Defile, Icy Chains, and a host of other abilities.
The literal only thing one could say is them being pedantic would be to state that their clarification of Death Coil being a ranged spell would be them stating it, as folks are aware it has a range to it. However…
That would make the person making that claim the pedantic one.
Nothing about what they said is different from “Death Knights are a melee-to-midrange caster”, which is the thing you keep insisting that death knights somehow aren’t.
Missing the forest for the trees.
Arguing about definitions rather than the substance of what people are asking.
Sorry, unholy death knights are not necromancers get over it
Percent, I agree! … Personally I’d much rather ‘Necromancer’ be a warlock-skin for their shadow spells + pets.
Especially considering that warlocks:
- of the shadow-council were some of the first Necromancers in Azeroth
- and had created the original death-knights!
- Along with having been known to raise the dead with their volatile dark magics & rituals …
I feel it’d be a token nod to their lore and overall give some flavour to warlocks in the class-fantasy sense towards them being dabblers & masters of the dark arts.
Feel free to show support towards my old thread
Death Knights can also switch specs to tank. Shaman and Necros can’t do that.
Where does it say that a Necromancer can’t tank?
Are you just fighting this cause you want tinkers first and are afraid if it is too popular you won’t get them? Cause I am already 100% positive Tinker is the next class and if they add Necros after that, I am ok with it too.
Uh no. I’m arguing this because DKs are necromancers, and its annoying seeing people post up threads demanding a class that already exists in the game.
bruh, Death Knights by existence ARE necromancers.
You bring back and command the dead? You spread plague and disease?
NECROMANCER.
Unholy is quite literally the necro spec.
Meanwhile Blood leans more toward vampire and frost leans toward Lich King frost power.
But regardless, Deathknight itself is a necromancer and always has been.
People don’t want new classes because of the mechanics. They want new classes because of lore and class fantasy.
So, uh, glyphs are the solution then. Not adding more classes that doesn’t bring anything new to the table.
Where does it say that a Necromancer can’t tank?
Where does it say they can? There’s zero indication from WC3 that Necromancers were in any way “tanky”. They were like weaker versions of DKs.