Sorry, unholy death knights are not necromancers get over it

Melee classes can also cast magic spells. Death Coil for example is a ranged spell casted by a Death Knight. So is Death and Decay/Defile, Icy Chains, and a host of other abilities.

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So after getting banned from MMO Champion for being excessively pedantic you’re back over here being excessively pedantic?

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You’re getting baited.

Just saying.

How are they getting baited? I’m just pointing out their (and your) b.s.

I’m not being pedantic. I’m merely pointing out that melee classes can also cast spells.

As for MMO Champ, me and the mod don’t get along because I ended his necromancer fantasy.

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What are you talking about?

I pointed out that putting plate on a priest doesn’t make them a paladin because a priest and paladin isn’t the same thing.

Whenever this topic comes up, people, like you, for some reason pretend or forget that priests have two orders: shadow and light. Paladins don’t use shadow/void magic at all. So you can’t say the only difference is their armor type.

Which isn’t a paladin and afaik isn’t even in the WoW universe.

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And DKs, like paladins, have range on some of their abilities. UDK can have one of their key abilities be 30 yards even and death coil has a caster range too…not to mention we can summon and control Timmy as well as empower him from 30 yards as well as cast our disease generator and death and decay.

UDKs also call on an army of undead as well as have like 2 or even 3 different undead minions as cooldowns (abom and garg). Their playstyle is based on diseases and popping pustules and spread crud around. It’s a necromancer in all but name only.

Edit - I want to say even that the UDK artifact was a scythe too. Literally the only thing not blatantly a “necromancer” is wearing plate vs a robe…but it is very arguable if that would even be appropriate since necromancy is associated with augmented strength meaning why wouldn’t the wear the toughest armor vs a dress.

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people that think Necromancers are Death knights haven’t played anything blizzard outside of WotLK and maybe shadowlands. We want the traditional cloth caster. It’s a completely different fantasy than DK or Warlock.

Necromancy expands across multiple different classes (Shadowlands even suggested even into other schools of magic - i guess that makes sense since resurrecting is a form of it).

There’s no class in the game that raises the dead around you as they die.

Some examples of the type of Necromancers people are requesting:

1 - kel’thuzad warcraft 3
2 - warcraft 3 necromancer unit (it’s not a death knight - completely separate unit)
3 - Heigan the Unclean

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You know, for someone who fought TOOTH and NAIL for several thousand pages on MMO-C for a class we don’t even have yet, determined to prove why they belong, you’d think your mind would be a few centimeters further open and accept a “possibility” of a Necromancer that looks nothing like an UH DK. Yet here you sit, dismissing people left and right. No wonder no one ever liked you. Hypocrisy.

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I fight tooth and nail for the Tinker because it’s a concept absent from the class lineup, and I believe the game will be better with its addition.

I don’t support the Necromancer because it’s already in the class lineup. Heck, the Death Knight class literally has abilities from the WC3 Necromancer unit as well as Kel’thuzad and the Lich King. There’s no hypocrisy there. I’m not a fan of redundant concepts and class homogenization, which is exactly what a necromancer class would be.

It’s also why Necromancer fans can never express exactly what makes the Necromancer so different than the current DK class outside of armor and some niche abilities they found on Diablo or some obscure RPG. Instead of having an open and honest dialogue, they get into their fee-fees and claim to be attacked or baited.

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Necromancer would be cool, and I hope that they do bring them eventually. I don’t see an issue with adding them. That being said, I do hope Tinker gets added first. Who wouldn’t want a giant mech suit with lasers? :slight_smile:

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So I asked a few times. Got no notifications.

Was anyone able to outline how the playstyle, mechanically, would be different and bring something new to the table?

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I would be down for something dark that is not a Warlock and not a Death Knight.

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They did 4 fire casters and made them all mechanically different. They did 2 shadow DoT casters and made them both mechanically different. I’m sure they can handle having 2 minion casters while having them be mechanically different.

People don’t want new classes because of the mechanics. They want new classes because of lore and class fantasy. And necromancers have a very different class fantasy from death knights.

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Ok.

Cool.

Examples?

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Louder for the folks in the back…

People don’t want new classes because of the mechanics. They want new classes because of lore and class fantasy.

You’re seriously arguing that you can’t experience the lore and fantasy of being a Necromancer as a Death Knight doing the exact same thing a Necromancer would do?

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Thats fine.

But if it doesnt bring something to the table as far as a new playstyle, you odds of it being implemented are next to zero.

You can refuse to acknowledge that. And its ok.

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Every single thing demon hunters had in WC3 was already in the game by BC, yet they were still added as a new class. So, no, the odds aren’t next to zero.

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That’s like asking me to roll a Night Elf Warlock and pretend I am a Demon Hunter cause we both use Fel magic.

I seem to remember that they had to steal a pretty special ability many dont forgive them for.

I guess we could do that again. Delete someone else’s ability. Give it to necromancers. Seems like a bad idea to repeat that mistake, though.

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