Your link doesn’t work correctly so I have no idea what you are quoting and the context of the discussion. It appears they were talking about mage tower which has been and gone and I have no idea why you would make a thread about that now.
so they seriously basically necro’d a thread of yours…
Lol that 50% rule is a laughable turd.
Not everything is for everyone, but everything is accessible to everyone . I love raiding, but I don’t raid mythic. I could leave my guild and joint a mythic group, but that’s not for me. It’s available to me if I so choose to put forth the effort, but if I’m not willing to put forth the effort I don’t deserve the rewards.
Now how terrible would this game be if they went about nerfing content because people didn’t want to take part in it? It would completely ruin it for those enjoying the content who want to put in the effort and want to take on the challenge.
You want to drive this game into the ground as fast as possible? Follow that 50% thing
It’s ok for things to be tough. I like having things just beyond my reach at times. Makes it all the more rewarding when I do get it. My CM weapons will always be loved because of how hard it was for me and how great it felt completing them.
50% is not everyone.
It’s half of everyone. And yes it is OK for things to be tough-if only half of the players have completed something in a month (approximately) then by definition it is tough.
And, keep in mind, the 50% rule is an approximation. It would be reasonable for 50% of the player base to complete each level of a raid in a month, so maybe it would take 2-3 months for mythic to reach 50%.
Top guilds could still get their “world firsts” before the nerf bat hit.
But 50% of the players should be able to finish all content if it is tuned properly and the rewards appropriate.
It is a brilliant rule and I am delighted to see it returned to this new forum.
No destroying content because people aren’t willing to put forth the effort is a lazy reach for a handout.
Thank goodness Blizzard would never listen to this incoherent nonsense.
They have already implemented my suggestion to give heroic quality gear from world quest/emissary/warfront/invasion content.
I would not be so sure they will not get around to implementing my 50% rule.
100% they will not
Wouldn’t make sense from their standpoint to dumb content down to drooling level as you want. They want people to be stuck in content as long as possible to log those /played metrics they value. And you’re handout idea goes directly against that
This is not dumbing down content.
It is making it reasonable.
As paying customers the player base should not have things like mythic raids that the vast majority are excluded from due to the crazy level of difficulty.
Sure, maybe the first month it is fine to have this level of difficulty. But it needs a hard nerf if the 50% rule is not reached.
This will help improve the subscription rate to this game.
Gonna stop you right there. You arent excluded from it
ex·clude
/ikˈsklo͞od/
verb
deny (someone) access to or bar (someone) from a place, group, or privilege.
You arent excluded from mythic. You make an active choice whether or not to participate. Volunteering to pass on content doesnt mean exclusion. Everything in this game is accessible and your idea to dumb it down doesnt make it any more accessible then it already is
Wrong.
If you make something so hard and complicated, that it requires microsecond perfection, hours of study and of course a host of add ons (which is cheating in a sense) then it is effectively excluding the majority.
Not at all. Greater rewards take more effort, but thats not to say you arent allowed to put forth that effort. If you choose not to then thats fine, but it is your choice.
or doesn’t have the skill as I suspect in a certain someone’s case
As most pointed out already, you’re talking what I said about a specific thing out of context, while there is some merit of it that can be applied to Mythic+ it was mainly for static difficult content like the Mage Tower that is supposed to be difficult.
There is some merit to the weekly affixes not providing equal weeks of difficulty, this is something hard overall to combat, no matter how you tune them there are going to be easier weeks than others just with the nature of how M+ works. We try our best to tune them though and its a constant iterative process.
It sounds like most of your issues are not from difficulty of content but rather social, players leaving or mad about dps over mechanics so I don’t get the point of quoting the original post or my quote.
As for your Shaman bit at the end, the recent 8.1 tuning has made Shamans more than viable in Mythic+ in all specs. I mean Ele cleave for M+ is quite strong and Resto seems to have a fairly decent representation in 10+ keys. I haven’t had any issue with any shaman in a 10 or higher since 8.1 at least in my experience.
There is some truth to what your saying about some of the social issues you’ve encountered that have made M+ difficult but that difficulty doesn’t seem to be from the content based on your post.
Played this game since Classic, and been a gamer all my life. There are people who are WAY better at this than I will ever hope to be, and I’m perfectly okay with that. Doesn’t mean I can’t challenge myself and work towards whatever goals, but I will NOT be a professional eSports guy, simply because I don’t have the hand/eye coordination.
I’m okay if there are people with shiny rewards and kudos for their extra effort. I get salty when people use that as an excuse to completely exclude others from any content. On a side note, I also have serious questions about “skill” when zerging through Mythics against a timer. I’d so much rather see it be objective oriented.
We try our best to tune them though and its a constant iterative process.
If that affix balance and tuning we see is your best, you have failed, horribly.
Fortified+Teeming is probably 10 times harder than any other affix combo when it comes to beating timer.
As for your Shaman bit at the end, the recent 8.1 tuning has made Shamans more than viable in Mythic+ in all specs. I mean Ele cleave for M+ is quite strong and Resto seems to have a fairly decent representation in 10+ keys. I haven’t had any issue with any shaman in a 10 or higher since 8.1 at least in my experience.
I don’t mean to harp on you not specifically mentioning enhance. But I am constantly getting told enhance doesn’t bring enough cleave to be invited to a group. Note, not a mention of my skill, but of the class itself. I am pretty good at enhance, i am pretty bad at ele. But my god can ele do some amazing cleave and aoe dmg. Enhance… um… no? I get that there is and should be differences, but the gap seems too wide, no?
I don’t mean to harp on you not specifically mentioning enhance. But I am constantly getting told enhance doesn’t bring enough cleave to be invited to a group. Note, not a mention of my skill, but of the class itself. I am pretty good at enhance, i am pretty bad at ele. But my god can ele do some amazing cleave and aoe dmg. Enhance… um… no? I get that there is and should be differences, but the gap seems too wide, no?
Right now that’s an issue with the perception of Shamans. numbers wise shamans can put them up, both Elemental and Enhancement, however the perception of Shamans in 8.0 has led to you guys into having a harder time when in reality you’re perfectly viable. I wish I had a solution to this right now but its something we’re aware of and know it becomes a problem if a class is known as “struggling”. One of those unfortunate WoW things when it comes to community discussion on viability that has existed since Vanilla.
Little off topic from OPs original post but just letting you know its something we’re aware of.
I’ve run M+10+ w/ Ele shamans and they can own the damage meters.
Waycrest should never take 2 heals, just requires your group to interrupt the active sister at every cast. Also requires your group to not stand in place and get tons of stacks of the debuff on sister 2.
I feel like this is an issue with the community, not shamans in general. Group comp really doesnt start impacting the key heavily until you push like +14’s or higher (unless you’re running like 3 warlocks or something rediculous). I’ve seen crazy good Enh shamans.
Is Ele better right now? Yes. But I’d still put enhancement in the top 3 melee dps after DH and WW monk because of all the utility they bring (hard CC, stuns, slows, short interrupt, earth elemental, etc).
I wish I had a solution
Maybe listen to the feedback that is given constantly from some of the best players in the world? When I read the WoWhead posts that did state of classes, and even the reddit stuff it seemed like some great feedback.
It also seemed like very reasonable and balanced feedback. Not asking for super buffs or whatever. Community perception is very hard to change, but the issues are always pretty darn clear months before it launches. I personally don’t quite understand why we always find ourselves in this situation.