Shadowlands PVP FIXED FINALLY!

No. They finally noticed that a lot of people ie casuals were quitting over this issue. And guess what? This still is something that will negatively affect casuals who don’t want to raid or do mythic+ and have never done rated arenas.

That’s why bgs were always “casual PvP”. Same as elitists claiming that LFR bosses auto-suicided when 100% of all groups were afk.

If you don’t like randoms, don’t do them. But you’re really not better than them.

If you get all hot and bothered thinking about bad players getting locked out of content by their honor gear, you are the one with the problem.

If you think other people are 100% afk in bgs, that’s probably just your playstyle. Like so many elitists who send their alts into LFR looking for carries and get upset they can’t afk, that’s you in bgs. Why else do you need to hide behind a sub max classic character?

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That’s the biggest assumption I’ve heard all day.

Second biggest assumption. Random Bgs is what we choose to do, some of us just don’t like arena. Won’t deny there is a lot of duds in random bgs but not everyone falls under what you are describing, saying that I’m sure I’m way more skilled than you.

Yours truly,

A random bger.

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Not a fan of the new ranked-only Honor+

That was the whole point of conquest points.

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Heeeeeell yeah.

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LOL@PvE players acting like they would play PvP to gear up even if it was the meta. You guys can’t handle PvP. There is a reason you do all of your content against literal NPCs.

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100% agree. The only thing this changed is gear for top 1% pvpers and gear for top 1% pvers. Yes 1400 isn’t bad but 1400 isn’t getting top upgrades either

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1400 is a given if your settings are correct. If you aren’t hitting 1400 it’s not a problem with skill, it’s a problem with your setup and knowledge. Nothing you do in the arena over any amount of time will help you if you can’t hit 1400. People like that need to read an article and change their keybinds and/or peripherals.

Mythic raiders all the way down to casual raiders were having to pvp quite a lot through bfa. Many having to get 2400+ to get the ilvl on the pieces they needed or to get their essences at a competitive pace. The idea that people don’t do both not only because they have to but because they want to is hilariously wrong.

If 1400 is no big deal, then it doesn’t need to be there in the first place.

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I never once saw anyone talking about that other than blood of the enemy essence, which didn’t require any rank. Just pure honor grind.

@Ody Nawh, you should have to learn the systems appropriately in order to get the gear from them. 1400 is no big deal, it just means you know the bare minimum of how to succeed in arena when victory is not a given.

Did you forget about c&s? That took over a month without 1800+? How about the stat trinket mages needed for fire that you had to get rank for to get a 475 ilvl? How about azerite pieces pre-s4 for a lot of specs?

Better yet, just look at the top ranked pvp players and see how many mythic boss kills they have under their belt. The best players in the game play the game not just a subset.

youre wrong.

People will always pick the path of least resistance to get higher ilvl, if it means I get ilvl faster, you bet I will push pvp. Not to mention the fact that every competitive raider was PVPing every new patch to 1800/2100 (depending on your skill level) to open up the pvp weekly cache.

Now that you only get 1 weekly reward regardless of PVP/PVE, it doesnt matter if you pvp or not, but if PVP is fastest way to get higher ilvl, then people will most likely do it over pve.

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I was not referring to the best players but you are right to a degree. It taking a month to get rank 3 is not a big deal at all for the vast majority of raiders, as they will not be experiencing the end tier of the raid for about a month anyway, so won’t need it until then.

You’re right too, but it’s inappropriate that top ranked pvpers have to go through scripted encounters in order to get their BiS gear. It’s inappropriate that PvE players have an edge over PvP players that aren’t willing to do PvE content because they find it boring. It’s not hard to complete any mythic raid if you are a top ranked PvPer, regarding their individual performance. Should they have to do this content? Absolutely not.

Catering to PvE players in PvP content is just dumb. IMO stats just shouldn’t exist in PvP and it should all be about individual performance and unlocking prestigious transmogs + powerful gear that can be used for PvE content. PvPing should directly benefit PvE progression, not the other way around though. It’s just kind of a busted system altogether though, it’s hard to take PvP in this game seriously when the “serious” PvP audience supports gear having an influence on player power in PvP content.

I mean… if it’s not hard then why aren’t you doing it? One of my best friends is a 2k+ experienced multi class healer in arena that tries to downplay everything else in the game, just like you, and is absolute trash in pve. The attitude is just preposterous. I mean if you’re looking like that just because you don’t like it, I get it, I’m not trying to call you yeah but I’ll say that about my friend all day. Point is, you can’t sit there and mock the content saying it’s easy when you’ve never done it. I think arena is boring. I play for a couple hours, get to about a 1200 rating on any given character and I’m just about to cry. I’m not going to sit here and say getting glad is easy though, because it’s something I’ve never achieved. Telling a person that pve’s that they are trash just because their gear is better than yours?

Take it out on the game, not the player.

Sharpens weaponsDusts off vanilla R13 gear…I am ready :sunglasses::boom:

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Because I’m not interested in it? Why would I do something just because it is perceived as a challenge? It’s hard to read your wall of text beyond the first few sentences. Did you really check my profile while posting on a level 11?

I can mock PvE content, as it is a scripted encounter.

I think that if you are about to cry after grinding to 1200 rating on any given character, then yeah that kinda proves my point entirely.

edit: ALSO ROFL. This advantage PvE players have over PvPers through their stronger gear. Take that away and what are you left with? Some crap player that cries in the struggle to get 1200 even with their raid gear.

You absolutely don’t have to. But calling it easy when you’re pinnacle of content is lfr and low keys is laughable.

Here, I’ll block it out for you since reading is hard.

Yes, yes I did. And my achievements still show up. It’s pretty funny watching someone say someone isn’t skilled when their highest achievement in the content they consider fun doesn’t even break 1550.

And I can mock a player who can’t do neither.

I cry because it’s boring. It’s the same thing every game. Trading cds until you can oom and lock a healer doesn’t make for interesting game play to me.

So you’re going to cry because even though my rating is 2 wins below you when that’s your play style of choice, I could still beat you in a duel? My bad? Leave the elitism to people who can actually back it up.

Got anything else smart to say since apparently having a civilized discussion is off the table?

Can you beat me in a duel though? You’re rated beneath me.

edit: Also rofl, if that’s how your arena matches go then yeah I can see why you don’t enjoy it. You either lose, or you win in the most mediocre fashion possible. I wouldn’t enjoy that either. You’re gonna have a hard time bringing me down in this game though, I’m as casual as it gets. The fact that I am ranked above you is surprising to me, but it is what it is. I played arena for a week once and it turned out I climbed pretty fast before I stopped playing.

Disclaimer: I skipped the last like 80 messages because it seemed like it was just the same stuff said over and over again and people getting angry… so apologies if I missed answers or solutions to these. Also, I tried to check and make sure the numbers I threw out were accurate, but not everything I read may have been 100% up to date, and I threw together this massive wall of text at like 5 in the morning for some god forsaken reason.
Also, this post grew way larger than I had anticipated unfortunately… it’s a doozy, and I’m more or less just listing off new thoughts as I go along and I acknowledge there are surely plenty of flaws in them, but would enjoy feedback/discussion if anyone is willing or patient enough to make it through it all.
(parenthesis content italicized to help skip my notes/explanations if desired)


Here we go:
Maybe I’m missing something, but how is this worse off for BG only players it was in BFA, like how does this in particular change anything for worse? If you unlocked the PvP chest in BFA it was still based off your highest rating right? So you’d just have gotten mediocre gear at best from it anyway before. Seems like the blue gear I got from skirmishes and normal BGs wouldve roughly hit ~mythic 0 content (got iLvl 83 from skirmishes today, and you get, I believe, iLvl 85 from mythic 0s, but a 100 from end of week 0 rated chest atm, so a 1 tier nerf in that regard from what you could farm out vs what had a weekly gated payout). I realize it was considered “conquest gear”, but it was rather lower end conquest gear. I don’t know the iLvl difference compared to the conquest iLvl gear cap in SL though, perhaps it will be greater then than in BFA, and that’s larger gap is the issue? Even then, it’s probably expected that blizzard will put a cap to how much you can upgrade conquest gear based on your rating, right (just like higher ratings awarded better gear in BFA)? So if someone can get like 1600 rating they’ll probably have 2-3 upgrades on their conquest gear rather than maxed out honor gear (max honor gear iLvl is equivalent to starting conquest gear iLvl)? If that’s the case, that’s pretty similar to how it currently works with 100 iLvl vs 115 iLvl for 0 rated vs 1600 rated players for end of week gear. And again, if that’s the case, then the people that will absolutely have much better gear are the duelist/gladiators, which I’d assume would rather easily stomp the more casual player 9 out of 10 times at least, and it’d probably be the same level of gear disparity as before in BFA between the players of those relative ratings being compared, or am I missing something? If that’s the case, then to me it’s seeming like this change doesn’t hurt casual BG players in any other way, or to any greater degree, compared to how the system was already performing - depending on how high up the conquest gear can upgrade, and with what constraints (this info I can’t seem to find, unsure if it is released knowledge or not).


It feels like a large issue of all of this is that the “casual” PvP content, the entry level content for PvP, is so largely dependent on gear… I’ve never understood why gear needed to matter much for regular BGs and skirmishes instead of nearly or completely normalizing power amongst players because these two parts of PvP content are, as has been mentioned, ENTRY LEVEL (Especially skirmishes, as aren’t those supposed to be practice? Like, shouldn’t those be exactly what should be gear independent?). You can’t choose to do easier content than fighting the (nearly) max geared duelist/glad/raider running around in BGs or skirmishes popping you in .5 seconds.

Just evening out primary and secondary stat distribution to a flat total amount for each (but keeping ratios between each secondary stat, plus maybe a x% increase per iLvl in there if Blizzard absolutely wanted to keep gear level somewhat mattering in) for every player feels like it’d just be leaps and bounds better for many players’ game experience, even people with actually well geared mains that are building up alts.


I also don’t quite understand the “we’ll have to go against highly skilled or elite players” thing for arenas/RBGs because you should be at the correct rating that you’re fighting people on a mostly even level, no? I can understand the not wanting to go into arena as a BG player, but is playing in RBGs actually that terrible in that case? (this is disregarding finding a group for RBGs, which I know can be a pain, and they didn’t make an option for you that’s very accessible)

(This is where some more questionable opinions/ideas come in)
Perhaps a MOBA (as much as I don’t like to even begin to combine these two worlds) queuing system as an option for random players being grouped for RBGs would work as well on a separate ladder than organized RBGs (if the playerbase could support that) (also, this is not suggesting regular BGs would be removed… but again, this could split the playerbase up too much for convenient queue times)?

I can absolutely understand the not wanting to get dumpstered by much better geared players in regular BGs as you don’t have the same gear as them (every time I go to gear after I level a new character it feels hopeless to have any fun whatsoever in the first {insert very large number here} BGs I play… which is the entry level content for PvP, and so I’d rather just have friends help me gear that character in PvE content and then I hop into PvP after as it’s much less demoralizing and tedious). That’s another reason why I just can’t find a reason outside of current playerbase support (and I suppose the difficulty in properly evaluating 20+ players in each match, but even then, BGs are constantly insanely one-sided and it’s at least an attempt at a step in a better direction) that ranked random BGs wouldn’t help keep everyone in them on a much more even playing field, there’d just be that player that is worse than you with a bit more gear, that player that’s better than you with a bit worse gear, or that player that just started playing in it and has to get to the appropriate spot (which hopefully an appropriate system would be put in place to help manage the time in that phase being as minimal as possible, although I understand ratings for being tossed into 20+ player battles would likely be very difficult to determine).


Tl;dr - sorry, there isn’t really a great one for this, it’s just a bunch of questions for if a lot of the complaints I have read about this change causing a worse scenario for players are valid, or if I am misinterpreting stuff - as well as including my gripes with how the current system handles PvP and gearing, as it relates to issues a lot of people are having/expecting to have that dislike this change anyway.

Believe it or not, there’s non-elite PVPers who do rated PVP. WoW’s PVP community isn’t divided into no-life 2400+ and no-brain RBG Andys