Shadowlands Beta/PTR Compiled Feedback Thread

Man don’t come here linking those kinds of stuff. :frowning:
Always makes me sad to see how far warlock, especially Destruction, has fallen. Even the cosmetic spell effects were cooler back then, imo.

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Been a few days since I reworked any of the Feedback/suggestion compilations. Given more youtube videos on how it’s playing and alpha player youtuber feedback and what’s said on the Alpha thread and more discussions in Discord/etc, anyone have any suggestions on the compilation? What arguments need improvement, are there any shifting stances, am I misrepresenting something, etc?

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I spec’d out of Demonology in Legion… but can I mention Bilescourge Bombers? That spell feels and looks so stupid. It’s like killing a flock of pigeons over your enemy and watching their corpses drop on the ground… and feels about as impactful. For the love of Juraxis give Demo an AoE that looks and feels good.

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I have to disagree with this one. It is perhaps our best named spell, as it pays homage to one of the most powerful and destructive mortal warlocks know. Fun fact: It is also the name of the mountain range in the middle of shadowmoon vally after guldan go through with it.

I can understand. Sometimes it feels like we are given new things we dont ask for. Been asking for a pitlord or dreadlord or a greater demon for years, but here have some random demon with no history we just made for this expansion. actualy have a few (demonic tyrant and dread puppies, though i love the pups).

I think you have done a really good job at compiling feedback. It seems to mostly resemble the consensus and i appreciate that you are iterating it as the alpha evolves.

The only thing i’m a bit iffy about is the general agreement that curses returning being good. I can’t say i’m a big fan of the current implementation of having a spamable curse with no CD where the effect falls of after 30 seconds. I think these would be better suited as defensive raid utility CDs. For example on a 3 minute CD. Alternatively i’d just like them to be like MoP as a Set and Forget style debuff.
I’d like to get a few other opinions on this as well.

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I feel Curses are maybe too many buttons. I think I’d like to see them Spec specific. Like Curse of Weakness for Affliction, Curse of the Elements for Destruction and Curse of Doom for Demonologly. What I’d like Curse of Doom do is a snap shot (no cast time Tag on a mob) I’d lie Curse of Doom cause Demons to do extra target damage, and after one, long tick do a decent amount of damage. If the target dies while under curse of Doom the spell will call am enslaved Doom Guard. If the target doesn’t die, the Curse of doom should offer a singular damage tick. Curse of Doom would still offer an instacast DPS option for tagging.

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I agree with the first bit. Curses are just more buttons on our bars over actual good interactions with our rotation especially when you consider (certain) talents that should baseline again.

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I would love to see Demo get more demons in general. Though I do think Implosion should actually become a passive ability where the last shot of the imps causes them to surge with energy and become the last shot and deal aoe on hit.

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I accept the validity of your statement - and your reasoning - but it feels like more of “Why Blizzard doesn’t want Warlocks.” Literally, a spell named after one of the consistent expansion-wide bad guys.

And that still doesn’t excuse the fact that we have “Vile Taint.” Seriously. Nobody at Blizzard thought “Hmmm, you know, this sounds a little bit wrong.”

And we gave “Death Coil,” to Death Knights in exchange for “Mortal Coil,” gave gained “Rot and Decay” as a leftover from “Death and Decay,” gave “Metamorphosis” to Demon Hunters, and got a dad joke in “Imp-losion.”

/Disband the class Blizzard, you know you want to just make Warlocks bad guys and get rid of the player choice.

/Or rename us Bolt Lords to go along with Shadow Bolt, Deathbolt, Demonbolt, Chaos Bolt, Bolt Cutters, Chevy Bolt, Bolt Lock, Slide Bolt, Usain Bolt, and of course Michael Bolton. But not Lightning Bolt. Never lightning bolt.

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No.

Please stop.

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Yeah utility should never be spec specific.

Kalamazi dropped an Affliction specific video, go check it out.

EDIT: JK video is about live

Oh trust me, i know. I have mained my warlock as demo since 04, raiding up to a quarter of naxx before BC. I have suffered all the slights. Warlocks just really dont seem to have a focus… We pull from so many inspirations… is the demon commander of demonology just an imp mother? What will finally be an affliction filler spell?

I would also argue that demonhunter (illidan rather) gained his power after using the skull of guldan, a warlock. WE have the power. Also I would be fine with implosion if it was like the hearthstone incarnation (my favorite spell in that game) that did damage and summoned more imps. It makes as much sense as DK getting DnD when it was a lich spell.

It really feels like anytime they give us things or new lore its just suddenly made up to appease us and not really part of the class. Except the Scepter of Sargaras and Ulthalesh. Those were the coolest of all artifacts.

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Hey yall I wrote this in another thread and in general more and more threads are appearing supporting of the “demon tame system” idea.

This week I’m going to go through all the Demon families and Aberration families and try to divide them among the “demon pet slots” according to their in-game usual behavior or lore (e.g. Felhunters are more bestial, so “animal based demons”, Voidwalker are aberrations, so void-based monsters, Succubus are well, succubi, so satyrs).

Once I have it all typed up I’ll post the table here just for the fun of it while we wait for meaningful changes, should they come lmao

Edit:

Update on this front:

Shadowlands is indeed being released Q4 which is means October, November, or December.

So I’m guessing late October prepatch and early November release is correct.

Ugh, my mind. lol

Edit 2: WoWhead warlock update

Chaotic Effigy Breaking an Ashen Phylactery increases the damage of your next by 5%20%. This effect stacks up to 100 times.

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Honestly I agree with most of this. For sure Shadow-burn should be a baseline execute, when it was it felt great to use. Secondly i’m going to critique a lot of the talents. Going by row.
lvl 15 : Flashover should be baseline. ( why take out what was baseline? feels stupid and contrived). Soul-fire could use a significant buff, making it worth taking.
Lvl 25 : Shadow-burn as i stated before needs to be baseline, it cant compete with the other choices in the row. Take it back to its Pre-Legion form. The spec itself feels abit incomplete without the execute. (Heck, make it baseline for locks in general, wouldn’t hurt)
Lvl 35 : Fire and Brimstone baseline. In its place bring back “Charred Remains” which made all of your ST spells (when you toggled F&B ) to have a cleave component. It would work well due to this row being the “cleave/ AoE” row. It brought a lot of flavor to Destro back in WoD. Again F&B baseline and have this talent modify it.
Inferno needs to be reworked or removed, its never taken.
Lvl 40 : Tongue tied, not bad in concept but ? This is a pve talent? Since when do we need a healing reduction in pve? Makes no sense in a pve tree. Pvp Talent or bust.
Darkfury…ehh kinda useless tbh. Either restore it to its old version or remove this talent.
Lvl 45 : — Grimoire of Supremecy, a great talent, pretty much mandatory at this point. It makes your infernal feel like an actual CD, interacts well with CB. Its effect should be baked in with Infernal, making it baseline. In its place I would suggest putting either the Legion artifact “minfernals” in its place for more flavor or a nerfed Vison of Perfection proc.
Grimoire of Sacrifice. It definitely needs a buff in its damage as well as its damage being constant, not a proc/RNG. Another note is to give you the chosen demons ability when its sacrificed. Who in their right mind is going to take a talent that gives them an RNG chance of doing a little more damage as well as losing their utility from their pet? Its not good in its current iteration.
Lvl 50 : — Channel Demon-fire, what else can i say about this other than its damage is abit weak and the animation even weaker. Good synergy with Cataclysm but clunky to set up otherwise. Needs a damage buff or reworked to be usable with only one immolation up and hitting all enemies around the immolated target, instead of having to dot up 10+ targets to make this talent work its magic in an impactful way.
Soul Conduit, either needs buffed, reworked or removed its essentially a dead talent. It doesn’t pull nearly the numbers for it to be competitive with the other 2 in any situation in its current iteration.
Dark Soul : Instability, honestly a great ability, used to be baseline (feels bad). This talent should again be baseline along with the other Dark Souls. Its okay to have more than 1 CD for a spec. This should be baseline and be the ST CD for Destro, while the infernal is the AoE CD. To really flesh out the feeling of being a real Force of Destruction. Id also say the same for the other specs as well, making their demon an AoE CD and the Dark Soul a ST CD. Just for more flavor and choice. Lets even go a step further and say make this final talent row affect Dark Soul in 3 different ways. Modifying its usage, letting the player decide how that CD makes an impact. It could even be letting the players use the other Dark Soul Incarnations from the other 2 specs. Almost like the affinity talents for the druids.

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I think that doom is in a bad shape unless we get hand of doom in talents to replace its current talent i dont think people will use the talent.

I get why they are as dding doom and corruption back to demo. I think the issue will b maintenance on the two while trying to get soul shards.

With hand of doom and adding when doom or corruption deals damage or something they generate a soul shard.

I think night fall could come back as a talent though in the demo tree since we have corruption.

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What if we move Tongue Tied to the pvp talents and then fill the spot with Demonic Breath (a frontal cone slow).

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I think I am the only lock that still uses doom, but if it gets a cast time in SL (which I understand is happening) I will have to drop it. Its value is in instant on move target tagging/defacto pet attack command. Cast time kills all that.

Hey yall removed the Azerite Trait shortlist suggestions since there’s too many takes if I take into account DPS simcraft, PVE vs PVP, and Quality of Life ideals.

Started the process of rewriting everything in general. Will prolly do it Saturday.

Kinda wanna get a google doc going but that’d be a flaming hot mess lmao

edit: also if yall could respond to this just for data purposes:
https://docs.google.com/forms/d/e/1FAIpQLSe0cRbNEDNHvuSYMqTDuro_UcFCDyqCoVWyXTJME1d8qEYcGA/viewform

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Coming from the preach interview, the thing to take away is that we shouldn’t expect any major updates until we get the full package, eg soulbinds legendaries. I wouldn’t expect any major update for another 2 months.

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I agree with everything you wrote. And your the coolest Vulpera around.

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