Hi there,
a thread started by Tettles has received a lot of responses and feedback regarding the S4 winning Balance Druid tier set, as to how the tier set bonus is currently worse than S3, even until you reach max item level for S4, 528. Attached below is the thread that he created regarding this.
S4 Balance Druid Tier Set Feedback by Tettles
In his thread, I responded with a similar issue as to what the Balance Druid set experienced - it got nerfed going into our 10.0.7 patch, almost in identical ways as well.
If this is done for the Boomkin S4 tier set, it should be done for the Survival S4 tier set as well. Blizzard did the same treatment to our winning tier set as they did for Boomkin.
The tier set that won for Survival is also only good on ST, and it’s pretty laughable on AOE. Please revert both of these to their former glory, and if possible, buff the butchery/carve damage on our tier set, or make it so it doesn’t consume a charge of butchery/Carve.
As mentioned in my response to his thread, there are a few ways we can go about remedying the tier set bonus. As this is the final “season” of the expansion, and like Tettles mentioned, we did not know what we were voting for. Understanding that the way the tier set would potentially work the same way it did at the expansion launch, and not the nerfed set we received going into S2.
Problems with Season 4 Tier Set for Survival Hunter
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Because the tier set makes your next Butchery “free” – of focus – you eventually run out of Butchery charges. This means you have to stop AoEing and instead do raptor/mongoose bites on 5+ target cleave. This never feels good. There is merit as to why this is not a bad thing, like poison injection stacks that should be “ripped” from targets, i.e. mongoose biting a target that has 10 stacks, but even with our current S3 tier set, we already do that at some points. With the factor that Fury of the Eagle will be a weaker button to click going into S4 as we will be moving back to the old S1 tier set, this means fewer bombs to add to the rotation, meaning, more Single Target time.
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The nerfed version of the Season 1 tier set now makes it so the “free” mongoose bite is no longer “free”, it is a reduced cost. Because it is a reduced cost this makes one of our endpoint talents, preferably the “Single Target” cooldown talent, Spearhead, weaker. Will we still play Spearhead on Single Target even with the nerfed version? Yes, of course. But, because it cost focus for the tier proc, this means in general less Mongoose Bites during the Spearhead window, which in tandem, just makes the talent closer in Single Target damage to Coordinated Assault.
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This is less so an issue with the tier set, and more so about Blizzards’ variability toward the Survival Hunter specialization. All three bottom choice nodes on the Survival Hunter tree are designed for different goals; the Spearhead talent though, if you look at Warcraftlogs or other sources, is a “weak” talent in comparison to Coordinated Assault for all forms of gameplay (except pvp). S2 and S3 of Dragonflight, on Single Target we opted to not take Spearhead, our “obvious go-to Single Target” talent, and instead took Coordinated Assault, as it worked better with our tier set bonuses, and had interaction with them as well, and the damage was even slightly higher in comparison to a pure Single Target Talent.
Potential Fixes
- Revert the tier set back to being a “free” Mongoose/Raptor/Butchery + Make it so Butchery charge is refunded. This makes it so you don’t run out of Butchery’s as much on AoE as you did in Season 1.
- Buff the damage of the “free” ability by 30-50%. This is less so a factor for Single Target, and more so for AoE. Again, because you run out of Butcherys you eventually begin to plummet in damage for pulls that last longer than 35-40 seconds. Yes, buffing the damage in general for Single Target would also make Spearhead a more sought-after talent as well, but we will be forced to take it anyway because of how the tier set works (raid anyway).
- Bring Carve in line with Butchery cooldown/damage. I don’t know why this is a choice node. Carve deals an insignificant amount of damage in comparison and is not readily available because of its cooldown to be wanted for AoE. With this change, you don’t need to make the tier set refund a Butchery charge, as Carve doesn’t have a charging system. Instead, it will be available when we want to cast it.
I’m hoping we’re able to get to some kind of resolution regarding this tier set. It ultimately makes playing the specialization on Single Target less fun, and on AoE, less impactful/wanted for Mythic+ content.
Thank you,
Strut