I wrote this in the Community Council posting as a reply to others there, here is the link to that forum post. The original posting is a copy pasta, but we did talk a bit more regarding the charge system and variability there, so potentially a helpful read.
Tradu replied with this:
which was the correct answer during BFA, where we also had poison injections, and played Carve. Again, this is a current design flaw, and the S1/S4 tier set makes it more of a hindrance. There are several ways they can remedy/make the rotation on AoE more fun with the inclusion of the S1/S4 tier set, and I hope they can listen to the player base regarding this. I don’t care about the damage, as I mentioned before.
Funnily, as of yesterday when TWW alpha got NDA removal, one of the Hero Talent trees, Pack Leader, has an immediate resolution to the issue that I’m clamoring about.