Cause yea rogues need to be looked at next…
Blizz and Hunters? Zzzzzz
Cause yea rogues need to be looked at next…
Blizz and Hunters? Zzzzzz
I mean, rogues really do need the attention to. assassination has a 3pt node just like hunter does
Rogues definitely need it. Just cuz they do more damage, they don’t play well.
(Hunters need some love too)
Ion kinda told us why. He said they want the work done by someone that is knowledgeable of the class to do the work, so it has to wait until that person is available to do the work.
In that statement, it seems to be implied that classes in need of a rework and not getting one is due to not having anyone knowledgeable enough of those classes. Kind of verifies what many of us have been saying for a few years now. Nobody at Blizzard actually understands the Hunter class. That’s likely why we came into Dragonflight with new talent trees that changed little or nothing.
The dev who was going to do it had something in their personal life came up, which Ion more or less said in that very same thing you’re quoting. So, instead of shunting it off to someone else, they wanted to wait for the original intended dev to do it
His actual quote:
“Ultimately, and this is part of the peril of announcing stuff ahead of time - stuff changes, stuff moves around just based on… honestly something as simple as the person flagged to do the work may have real life situations come up, be out on an extended illness, and then we have to reshuffle things. Often it’s better to wait for the right person, who’s the expert to be able to do that work, than to have someone else pick it up, who may not be as familiar with it.”
We don’t know if that person had a personal issue. He was using that as an example of something that could happen. The entire quote is actually the typical vague non-response we’ve come to expect from Blizzard. It’s essentially a long-winded way of saying ‘we will get to it when we get to it’.
My point though, is that he is essentially saying that work needs to be done by people that understand the class they are overhauling. From all the Blizzard employees complaining on Twitter and Reddit, we know Blizzard is desperately understaffed. Put those two together and it seems the class experts are likely among those that left the company. Probably why we get weird class tuning that doesn’t actually address any issues.
yet you’re interpreting it in the worst perspective possible just to keep up the hunter classes perpetual victim complex
Where did you get that from? Dude, you seriously need to stop trying to read between the lines. Not sure what your issues are, but you seem to respond to so many comments with your own inferences of what you think the person is saying.
Isn’t that literally what you’re doing…
maybe they will lose some of the absurd pvp utility they have now
2 steps, 60% spammable ranged slow, 8 yard kidney so you can land it from a pillar’s length, pseudo death’s advance passive
2 vanishes for sub
If RMP is the golden trio that it has been, Rogue would NEVER hurt so badly. So yes, Rogues, Mages, or Priests being served before Hunters is a disgrace.
But if you’re right, does that mean RMP is not what it used to be?
serrated blades and hemorrhage please.
Not at all. I’m taking the information given and trying to guess at why things are done in a certain way. I was clear in my previous comment that it was my opinion and not a statement of fact. You then responded with a misinterpretation of a dev with personal issues, which I pointed out was just a theoretical issue. You responded with…
You are reading between the lines, because you are literally adding context that doesn’t exist in my comment. Not once did I claim Hunters were victims. Heck, it’s not even close to the worst perspective possible. My entire comment is about why I believe current game issues have festered for so long. And they’re not even unpopular opinions.
Go look at Twitter and Reddit. So many Blizzard employees (or ex-employees) have used those platforms as sounding boards about the issues with Blizzard. According to them, they are understaffed, underpaid, overworked, and routinely assigned to do work that is not in their job description.
As for the issue of classes getting reworks… I don’t know if Rogue needed a rework more than Hunters do, but the playerbase seems to be split, so I’ll just say it’s fine that Rogues are next. Paladins being first was clearly needed as well. But Mages? I think half the classes in the game need a rework more than Mages did, so why were Mages pushed to the front of the line? My guess would because they had someone available with solid knowledge of Mages, but don’t have anyone available for other classes.
Once again, THIS IS MY OPINION. You don’t have to agree.
just like he was knowledge of the game and saying a boss that was killed on classic pre nerf was unkillable and got a job at blizz while having no prior history to game design or development. and here we are. shocker
You are quite literally reading ion’s statement and interpreting it as "hunter’s no rework cause there are no hunter devs. You are misinterpreting Ion’s statement (what you are accusing me of) to fit your narrative.
There are also current employee’s who like their job and don’t make these statements. Whose anecdotes do we believe?
Because their specs were built around Rune of Power which is just terrible to play with and both Frost/Fire suffered from a lot of the same problems Hunters do.
I don’t think it’s a misinterpretation at all. He said the Rogue rework isn’t happening because they don’t have a qualified person to do the work. That is not in dispute. In the past, Blizzard has said they’re aware of Hunter issues. They even told us they didn’t have an ETA on further bug fixes, but were aware of them. I don’t think it’s a huge leap at this point to assume those fixes are going to come in a rework - especially considering we’re halfway through the expansion and those bugs still persist.
That leaves two options for why these issues haven’t been addressed; A) they don’t have the people to do the work, or B) they simply choose not to address known issues in the game. My interpretation that they haven’t happened due to lack of capable staff is giving them more credit than assuming they just don’t care.
A lot of the people pointing out the issues also like their job. It doesn’t mean their criticisms aren’t accurate. Blizzard has also used the understaffed excuse multiple times, so I think it’s verified at this point.
You’re welcome to your opinion, but I think Mages getting a rework before a lot of other classes has been a wildly unpopular decision.
Fire is top tier for M+ and good in raid, and Arcane is top tier for ST, so I can’t really understand mages getting a rework before some other classes.
Sure, they might be awkward to play, but much more so than any of the hunter specs?
Rogues I get because assassination and outlaw are pretty much meh, and subtlety is only good in keys.
yeah they were really cumbersome to play. SV and BM are both rotationally smooth and engaging. BM and SV both have talent problems budget wise, but not really as dire as the terrible garbage that RoP was.
MM is kind of an RNG disaster right now though.
I have a thread here about Hunter talent budgets
Quite often, as talked about in the past by the devs, they look to rework parts of/entire specs, not because of performance but because of issues pertaining to gameplay, how a spec/class feels to play mechanically.
Regarding the focus on mages over hunters, the simplest answer is that the person who has the knowledge of the mage class had time to get into it at this stage. Very likely, the person who has worked on/is working on the mage class isn’t the same as, or someone who feels comfortable in undertaking hunter class development.
I’d even argue that the dev who focused on the hunter class during DF development, who also worked on Shamans, doesn’t have the historical knowledge and understanding of this class, coupled with a somewhat lack in passion for how to further its development. To be clear, I’m not saying that the dev is “bad” period, not a good class dev, I’m just saying that they seemed to lack an investment in, and understanding of the class, one necessary to adequately further its development.
This last bit is highly speculative ofc. I base it on some of the things that were done/we saw with hunter class&spec development during the alpha/beta stages of DF. Some talents and ability designs did not make sense whatsoever, as in, they literally wouldn’t work, or amount to anything, based on how we(X spec) play.
Not if you know what you’re doing.
Not if you have Msty and Vers stacked as I have recommended. It’s real simple: if you want ON-DEMAND DAMAGE, you stack Msty and Vers, particularly Msty for the weight value. If you want to be a GAMBLING ADDICT who might also be buddy-buddy with Sam “Ace” Rothstein, then you go for Crit and Haste.
All about that bass, 'bout that bass. No treble! Meghan Trainor, people.