That’s true and I appreciate your positivity as it helps alleviate some of that frustration.
For anyone that doesn’t know, there’s a Summarize This Topic button that helps parse through a long thread. You don’t want to respond to someone’s early comment in a thread and find out they have already changed their view 100+ posts later. They might actually agree with you by that point.
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Yeah 6s is long. kind of a pain in the but
So I just had a thought. Clearly, this 6s revive is aimed at making killing pets more meaningful, more of a penalty, which I doubt is something we’re going to change dev minds completely about.
How about instead of an all-or-nothing change to 6s, it becomes a 2-3s cast that transitions into a 3-4 channel thereafter. Still a total of 6s, but if you interrupt it, or are interrupted/CC’d/whatever, during the channel, the rez still goes off. The pet will res with 40% HP plus a proportion of the remaining 60% equal to how long you spent channeling (percentages just an example, they can land where ever makes sense, but I feel like 40/60 is a reasonable balance. iirc, 40% is the HP players rez at with a battle rez).
Net is that you can still get off a rez in a pinch, but the pet will be weaker than it would after a full rez (or a current BfA rez), at least until you get it healed up again. If you’re undisturbed, or between packs/fights in PvE, you can channel the full duration, or most of it, or you can snap it off mid-combat to get that meat shield back in business.
Just throwing the idea out there, I have zero PvP experience on my hunter, so I can only kinda guess at the impact this cast time increase will have there based on the other posts in this thread. But I figure rather than just trying to stamp our collective feet and demand the change be reversed (which may or may not have any chance of working, given Ion’s pride), if we can come up with an effective compromise that still generally accomplishes what the devs were after while not completely destroying pet usage in PvP, we may end up at least better than the current Beta state in that regard.
Shootin’ from the hip here; but, don’t you think a “beast master” would able to rez, heal efficiently and call another pet on the fly? (Insert Kermit sipping tea meme) …but nobody asks me.
I think your idea if there is no way around 6 sec is definitely a decent proposal for compromise, but with pets being as squish as they are truthfully at 40% i’d just target that pet right away 2 hits and again starts the whole process.
Stun/kick as much as possible and then just target the pet right away to get the kill, start rotation again.
100% health on revive really does give that much of a buffer to try to get your mend pet working and try to position well until you’re ready to get that beast moving again.
I wonder now if that reduced revive pet time will become a PvP talent if there is anything done. Giving us only 2 choices for PvP slots.
I think your latter suggestion is more likely. I just can’t really believe they’d nerf pet damage so hard in pvp at the beginning of bfa and then do this. Even if it was a 6-second revive, during which we could take no damage and was uninterruptible, its still a very long time to be out of the fight in pvp. The momentum in a fight can shift much more quickly than in 6 seconds.
Killing a hunter pet will have way too much incentive for the other team now, even if pet survivability is buffed a ton. It with either A) act as massive damage reduction for your team if you were to try to keep fighting or B) act as a minimum 6-second cc that now any class will be able to use against hunters.
It’s just ridiculous.
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Ya, 6 seconds isn’t that significant for MM, since they can operate completely petless without issue. But pets are not just the quasi-passive DoT/utility bus they used to be. They are literally integral components of both BM and SV’s rotation. You kill their pet, BM basically can’t deal damage at all, and SV has been denied their only generator.
It’s as if warlocks couldn’t generate soul shards anymore if you killed their pet.
I think that’s kinda what the devs are after, though, that killing the pet can be a meaningful strategy. Right now, killing a pet takes some effort, though not a ton, and just costs the hunter a smidge of energy and a short cast. 6s is far to punitive, but if killing the pet left it in a generally weaker state on coming back (unless you got the chance to fully channel), it would maintain at least some of the penalizing aspect of killing the pet, without it being a hard “and now you’re worthless, just /afk already” card, as it appears to be on the beta atm.
Ya, they could turn around and hit it a couple more times to kill it again, but that’s at least distracting them, and you could rez it again immediately.
I do think hunters, or at least BM and SV, need a Fel Domination like ability to rez their pet either instantly or much more quickly, at 100% health, on a cooldown.
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Worth noting you need to at least start casting Revive Pet so that your pet’s corpse despawns, then you need to wait for Lone Wolf to slowly tick back up to 10%.
Ya, I more meant that rotationally the pet has no impact. Even without Lone Wolf, it’s a 10% DPS loss, not a “I literally cannot cast Kill Command” loss.
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This is actually class breaking if it goes live. Wow.
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Late to this post, but I want to make a clarification to your title.
Not to take the wind out of your sails, but a 6 second cast time cannot be viable in any content. Honestly, it makes sense to have a longer cast time in PvP over PvE, but 6 is too much. Way too much.
It should go back to what it was and stay that way. However, I am open to the idea of it being slightly longer in PvP.
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Most people that pvp as MM also use the pet.
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Yep. You need freedom, pet sac, and MS. It’s usually less of a priority for the other team to kill it, because it’s not like BM or SV where you can’t do damage without it, but it’s still extremely important.
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Reminder that this still needs to be fixed.
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Rip to your post. Didn’t get to see what you said.
Gonna see a lot less hunters and warlocks, that’s for sure.
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No because they gave warlocks fel dom lol
Also because warlocks can effectively keep their pet much safer than hunters can in PvP
Warlocks will be able to deal with it, hunters won’t
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