Lack of Hunter Feedback Response SL

I’d like to detail all of them, but truthfully I’d point anyone to #1 the dev forums on hunter feedback. Some folks have put together beautiful feedback that really dives at the issues. Some include:

  • Hunter’s Mark being almost a waste while being on the GCD, it just doesn’t feel good. No one wants to be normalized on the damage of keeping it up because in places like M+ our damage will be 5% less without it on. We do understand if you take it off the GCD then it becomes macro’d to everything so that wont work either. Maybe give it a better utility function or just keep it for PvP use.

  • Pet Resurrection 6 seconds. For PvE this will suck. For PvP though, it will cripple hunters. A huge collaboration of arguments for and against can be seen here:
    Revive Pet cannot be 6 sec cast in PvP

  • Weapon issues with survival. We get shots back like arcane shot but unable to be utilized without a ranged weapon. What’s the point in going to a class centric system if some of the things we get back are unable to be used? Also why does tranq shot require a polearm? We are now locking down Survival to one type of weapon rather than the 2 handed selections we’ve been able to use.

  • Dual Wield. As this isn’t my big topic since I prefer 2 handers myself, I don’t have much passion for this, but it’s a big topic issue for many hunters. Why is this not available? Many want to have that “rexxar fantasy.”

  • Talents. Hunters have been designed to have “No Choice Talents” like Mongoose bite in survival. Meaning theres no choice but to have to pick that. We’d like to see these gone and actually have a choice depending on playstyle. Mongoose bite has been for two expansions now the must have talent. Time to make it baseline.

  • Lack of identity. We are a ranged class but we aren’t a ranged class. We don’t know what the vision is for hunter after the melee change in Legion. Many are still very upset with that, and would like to see where the hunter class falls in regards to it’s place in the game.

  • Pet choice. Right now pets are locked into three categories ferocity, tenacity, and cunning. Why they decided to lock them when before you could choose is a question many want answered. It doesn’t make sense to be forced into a pet you don’t prefer.

These are just a few and i’m briefly going over them. Not enough to give each topic justice. Although there is so much more feedback and well thought out ideas just gone unanswered. The class itself has an identity issue even was brought up to Ion which many thought he deflected the answer.

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