Requiring "score" to use valor upgrades = poor system

So you can’t fanthom that was because the only way to track it was an account wide Feat of Strength, that with a per-character rating system, you now had a more granular way of doing it ?

Again I was just explaining why it was different, not justifying it. You’re reading into things I didn’t say just to argue.

You’re just Orctang on an alt are you ?

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So you just want to argue by picking things apart after picking things apart. No point talking to a brick, glhf.

why should you have to do the same thing on every toon tho? i get it some people love it over and over but there’s alot of people who don’t one toon was fine you done proved you could do it so.

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Yes, you do.

I guess Blizzard figures it’s like Mythic raiding. Your LFR alt doesn’t magically get Mythic raid gear.

With in-game rating starting Season 2, it gave them a better way to track each of your toon’s progress independently.

And that’s just half of it. It used to be KSM was only all 15s timed. With the rating system, that changed to having both Fortified and Tyrannical timed (or higher untimed to compensate).

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Well I guess something is wrong.

When you gear a character it’s going to make completing content faster and more efficient on that character.

You shouldn’t get to have an account full of strong characters after only putting time into one…

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Why not it would allow more players to play the game longer before un-subbing.

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The way to get people to play longer is to reduce the amount of faceroll stuff in the game, not increase it.

Everything is faceroll, so that isn’t the solution. Gate keeping for no reason is bad for the game.

I am already done with Season 4, so why not give me incentive to play some alts?

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why not though it’s not my fault raid loot sucks people should of been whining since legion especially normal and heroic raiders so it worked something similar to keys. y’all might enjoy grinding stuff on tons of characters after 18 yrs but i sure don’t. blame blizz to there the ones who put one toon all you had to do in game then removed it lol.

Wait, you don’t want to grind rating, but you’ll grind tens of thousands of valor to upgrade from +2 gear all the way to 12/12 ?

I use “grind rating” very liberally here.

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Season 1 upgrades (Valor was introduced in 9.0.5) were achievement-based, and ratings simply consolidated the achievement requirements, e.g. you need the same approximate content to get KSM and unlock full Valor upgrades as you did back then to get the KSM achievement and unlock full Valor upgrades.

When they did the switch from KSM to Rating, since KSM is account-wide, in Season 1 you unlocked Valor upgrades for all characters, and in Season 2 onwards each character needs to get the rating to unlock additional Valor upgrade ranks. That’s what they were referencing.

Their Raider IO reference is obviously incorrect, but you should be able to grasp the intent of what they were saying without losing yourself in inane technicalities.

To get the later quests, you need to do the earlier quests, so I’m relatively sure that “fres alts” will still need to first slog through the 30 Dinars quest.

You MAY have. You even probably will. But you can also just not. That’s kinda how RNG works.

The point of Valor is to allow people to make upgrades to work around that, so if the Valor cost is prohibiting actually upgrading their lowest-ranked items, it’s an idea that’s fighting its own purpose, and just a noob trap. Noob traps are usually poor design.

Of course, the actual thing we’re not talking about is that 1k costs for each weapon rank upgrade if you happen to use a 2H are absolutely ridiculous, especially for a currency that outside of this season (or when previous seasons were “over”) has has a Seasonal Cap.

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You need double the content actually.

All 3 raids will be Fated at the same time, all the time :

That’s 31 total bosses, making the first 30 kill quest doable in a single week.

You will have. You know how many keys 12k valor (and that’s just the weapon slot) is ?

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you and i both know people wouldn’t even grind rating if they didn’t have to lol. valors a freaking joke to key loot should of never been nerfed but the crybabies before valor was a thing. it ain’t my fault blizz puts out crap expansions and all my friends quit and i get tired of finding new ones and all i do is pug here and there. all you wanna do is argue go away and btw even serious key pushers would rather grind valor in low keys cause they all sure was doing it was they not instead of grinding higher keys when they got stuck with lower ilvl gear and there’s still people doing it to this day.

I mean, any rating above 2k is worthless by that token, yet…

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The point of the Tyrannical/Fortified split is to mirror the idea that they’re effectively equal modes of the same difficulty, so as far as Blizzard is concerned, their intent is that the achievement of score combining Tyrannical and Fortified weeks is the same requirement as what came before.

Now I disagree entirely with that premise from them, but it’s also completely irrelevant AGAIN to what was being said.

That will happen at some point in the future, but they haven’t actually announced exactly when it will be. What you’re quoting isn’t stating that it will happen on the week following Sept 6. For all we know, we’ll have a phase where there are 2 Fated Raids available every week first, then it’ll go to 3. Again for all we know, the until is referencing the Dragonflight prepatch hitting, and that’s when the rotation gets removed. We’ve been given no idea how long SEason 4 is expected to last.

11k.

And yes, I’m fully aware. Are you aware of how random number generation works?

Let’s take even just Gambit. It has a 2h weapon in its drop table, while Streets does not, so that’s the best possible context we’ve got.
Gambit has 8 items that drop for Ret.

If you’re doing, say, a +15 and timing every time, you have a 2/5 chance to be the person who loots an item, and a 1/8 chance for that item to be a weapon (assuming all drops are weighted equally). Statistically speaking, especially over a sample of a few hundred thousand people, there are a lot of those people who will do 56 runs and never see the weapon drop.

We’re not even talking statistical anomalies here. For THAT example, there are obviously 1% drop items that many, many people have had 2,000+ tries on and never seen, even though on average you would expect to see one drop every 100 attempts. That is how RNG works, my dude. You cannot use “will” or “certainly” when talking about RNG. Come on now, this is basic math. You have to be smarter than this.

double the content. I don’t need a lecture, I simply pointed out it’s not equivalent.

Which is speculated to be in 2 weeks.

Good, then you know how foolish an endeavour it is to fully upgrade gear from 1/12 instead of just farming up better gear. Since you know, there’s quite a few pieces you’ll Catalyst convert and don’t even need specifics of anyway.

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The current system seems fine.

It’d be weird to be able to spam, say, +2s and upgrade everything to 298.

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Bingo!

That’s the design goal, to buy and sell carries so the house can skim off their share. Works just like a casino.

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i think it’s a fair system.

it also gives incentive to push and keeps players doing their best when climbing the ladders (well anyone serious enough about improving anyway)
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