Remove voidform

It has a set duration yes, Duration (seconds) = Insanity / 5. So casting Void Eruption at 60 Insanity would cause a 12 second Voidform, A 90 insanity Void Eruption would be 18 seconds, and 100 insanity would result in a 20 second duration.

Limiting the length of Voidform in this way prevents all feedback loops we currently encounter which all serve to extend Voidform’s duration. In my design, that isn’t possible, so the problems are prevented before they start. Instead, I would expect community focus to shift toward ways to get back into Voidform quickly.

This also allows us to do some interesting planning around when we need to be back in Voidform. If a burst phase will occur 20 seconds from now, we would want to use a 60 insanity Void Eruption now, so that we are in Voidform for 12 seconds, out for say 8 seconds, and entering our next Voidform as the next burst phase starts. If that burst phase isn’t for 30 seconds instead of 20, we would want to pool to 100 insanity (a few seconds), use a 20 second Voidform instead, build up Insanity, and re-enter our next Voidform at the start of that burst phase again.

This shifts Shadow back to something I adored about the Shadow Orb model - the ability to time-shift our damage by pooling resources, so that the spec becomes about planning for the future of the fight (ex. I am 30 seconds from a burst phase, play accordingly), not playing in the immediate present (ZOMG MASH KEYZ).

Whichever way they want to go, I have the solution.

For anyone interested, here’s the last time I posted it:

2 Likes

Final question, Will we be able to generate insanity while in voidform. In other words, will casting Void Eruption empty the bar instantly and give us a buff called Voidform because thats a huge factor of the gameplay. Like how Fury Warr Rampage just empties the rage bar so they can take advantage of the haste to build it back up. Seeing how the buff last way longer I don’t see how it would.

I really like it, I could also see it opening up the talent tree for more spenders because its more of a traditional builder-spedner.

like a talent that would give us DP (WoD version) and %5 more haste in shadow form( total of %20) but now Void eruption is just a spender and does not trigger Voidform. this would please the ones who just hate VF

Hold on, scrolling up… Yea, not… just says remove voidform. Nothing to do with SL. If you wish to discuss SL, well do it with a new thread?

I can make random made up claims too, but what would this add ? Nothing. So here’s my made up fact, since you are making them too! :

You didn’t level shadow priest at all, you bought a boosted freehold service ingame to get to 120. So you wouldn’t know how to level spriest.

I doubt you are understanding anything of what I said now, so you’re making up some false claim that I somehow have the “monopoly” over something.

There is people that knew / know how to properly do it with void form… does most the people complaining about spriest’s lvling know of those tricks? Most certainly not.

You clearly don’t.

Here I quoted it for you, take all the time you need to read it please, then what how your reply makes no sense. I think you still feel attacked by that quote, why do you feel targeted if you didn’t do it?

You do not generate Insanity while in Voidform. The bars appears exactly as it is today, but it ticks down each second giving you an indicator of how long you have left in Voidform. When the bar reaches 0, you exit Voidform. Nothing you do will change that, with the notable exception of Dispersion, or the PVP talent while CC’d.

Instead, Insanity generated in Voidform increases the damage of the spell that generated it. So Mind Blast generates 12 Insanity, it would deal 12% more damage in Voidform as a result. Critical hits that generate more Insanity would hit harder than normal crits, since they would not only critical the base damage, but critical the insanity multiplier.

I could also see it opening up the talent tree for more spenders because its more of a traditional builder-spedner.

Yes, the biggest advantage of my design is it would make balancing Shadow much easier. Because the power of the spec is in the abilities themselves, and not hidden in the our long ramping mechanics (Voidform haste, Chorus of Insanity, Auspicious Spirits, Lingering Insanity). Designing talents or borrowed power systems becomes easy and fun, rather than a complicated exercise to identify the 5th derivative consequence (this affects that, affects this, affects that, etc.).

1 Like

This is a good point, but sense voidform needs fixing as is, what if they replace voidform and what they replace it with is really good, playstyle and numbers. and vice versa, what if voidform gets majorly reworked but stays and ends up really fun. I personally want shadow orbs, but im open to a fixed and fun voidform if that is possible. the way of the shadow and void means being open to ALL possibilities. lets just be positive about our differing opinions and just all-together hope they fix our spec, cause right now it’s a dumpster fire XD

not to mention assault mobs kill my shield in one hit.

1 Like

Ok I keep seeing this opinion and I disagree. Shadow does fine even outside of long raid fights. When I run mythic+ (not my cup of tea but i do the 10-15s) I do just fine and keep up fine with other classes. The higher the key goes the more likely you will do even better as shadow.

“Their lack of ability to move while doing damage and the requirement to move while doing damage in the games encounters does not work”
This is literally true for most casters in general. The more you move the less damage you do. Do you think something like a destruction warlock have it much better?
Numbers wise Shadow is fine. Its in a lot better spot than some other classes (ww monk for example)

I can clear 5 masks solo just fine on the shadow priest as well. They are capable of doing all content. Does shadow have some issues that could be addressed? Sure but I really think these are getting blown out of proportion.

Open world wise…I mean things dies so quickly it really doesn’t matter.

PVP wise I can’t say anything as I don’t pvp enough to have an opinion

1 Like

Not really, The Devs themselves said that so its a fact unfortunately

Yes in higher keys you would get to ramp up because Mobs last longer, however by the end of the expan we are able to ramp up to 70-80 stacks which I highly doubt you can do in every pack so in actuality we’re not doing fine.

I think you’re misunderstanding what people are saying, if you move while in VF you risk losing VF and not ramping up meaning failing your class mechanic, while a destro lock can move and still keep his soul shards. Think of at as if a Warlock moves he starts losing would shards that’s how VF is. That’s the difference.

I agree with you, however numbers don’t indicate whether a spec is good or not, If tiger palm does 80k damage and WW only spams tiger palm does that mean the spec is fine because it can pull big numbers? there’s more to a spec then numbers

its the end of the expan everyone can clear 5 masks.

It does because why have a spec mechanic if you only going to use it in niche situations it makes no sense. You are playing a spec not a generic caster.

its really bad trust me or just queue into a random bg and try it yourself.

2 Likes

Err, not to be that guy, but you also have a 474 ilvl. Most people who play Spriests don’t, and that’s the issue. Spriests need much better gear than their peers to do the same damage, especially in heavy movement fights. Voidform is too clunky.

Spriests have been in this situation for as long as I’ve been playing one, which has been since WotLK. Even when it felt good to play the class, the developers have always treated Spriests like the red headed step child from a failed marriage they have to take care of now because daddy went out for a pack of smokes and never came back.

With the exception of rare instances, they’ve never really been the DPS spec you really cared about bringing for their damage. It’s only gotten worse with the philosophy, “Bring the player, not the class.”

I love my spriests. I love the idea of them, but I’m disappointed by their execution. When Eternal Palace came out, I used my appropriately geared spriest. After going through 5 bosses and banging our heads against the wall on the sixth, I swapped to this hunter, which was under the threshold in gear at the time, and “remarkably” we downed the Queen’s Court in one shot. But more importantly, my undergeared hunter, which I’ve been trying to get away from using, was doing far more damage than my spriest with a higher ilvl for multitudes of reasons, but they’re the same reasons spriests have been giving for a decade or more, and still no real fixes. Just things that didn’t even test well in their inception, that still made it into the class.

1 Like

Shadow has issues outside of:

Chain pulling
Long fights without weird untargetable transitions
Training dummy situations

Said it again, but it bears repeating, the more gear you have, the less voidform you can use…as damage will get pushed back further and further as ramp up time increases the more you out gear your ilevel bracket for that content. In order for voidform to have value, the content must scale with you.

In an game where character progression is key, that is a mechanical dilemma. You can never truly feel powerful if you want to consistently use voidform as the core gameplay draw of your spec.

1 Like

This to me is just… so weird. In uldir it took 20 seconds to reach peak dps. After 20 seconds you were at 100% of your potential power.

In Nyalotha that takes 65 seconds. So in those same initial 20 seconds, relatively you’re weaker than you were at the start of the expansion. That to me is just baffling, while everyone else is getting stronger / more frontloaded, or at the very least staying the same, we get worse?

3 Likes

Loving the #removevoidform spam in the live chat LOL.

4 Likes

seriously this is awesome! we need to keep going strong!

1 Like

I see you in there Butter fam :rofl:

2 Likes

there was no way i was going to miss the movement the priest community has started.

3 Likes

I would be really surprised if they removed voidform. 99% not going to happen this expansion.

1 Like

we riot #REMOVEVOIDFORM REDESIGN OR RIOT

5 Likes

Im sorry to say this but with Beta starting next week, it indicates that all the Major framework changes are done with. Im very confident Voidform isn’t going anywhere but I think its still possible they will add or tweak other insanity spenders to attempt to provide some kind of “solution” to the problems of Voidform. Devouring Plague isn’t what we need but hopefully they can give us a better way to live with Voidform for another expansion.

Legion had mass hysteria AND higher haste per stack/lower drain and BFA has COI; tbh I’d like to see them TRY a buff to VF haste closer to what legion was baseline so the pacing is there while not doubling down on that effect. BOTH expansions are guilty of exaggerating ramp farther than the core design of Voidform; and I think VF gets a bad name and witch hunted as a result.

I think there’s a balance to ramp and COI going away is a HUGE help but leave VF feeling dull (and slow) baseline as we lose BFA systems. I feel strongly the adjustment I’ve mentioned solves or improves the situation greatly.

2 Likes

Your ideas are fine as long as we are basically hardcapped by drain at about 20 stacks of VF. I’d like to see the power gains from VF show up more quickly, but not longer beyond VF and not be scaleable to 50 stack voidforms.

3 Likes