Proposed Shadow Fix

Bringing back a Shadow Orb system is the smarter option, but if we must fix Voidform & Insanity, then this is my pitch to eliminate all the recurring issues of the Voidform model.

  • All long ramps and stacking mechanics removed: Mass Hysteria, Voidform Haste, Lingering Insanity, Chorus of Insanity, Auspicious Spirits
  • Mind Blast now has 2 charges, baseline
  • Void Bolt Rank 2 deleted

Mastery: Madness redesigned:

  • For each point of Insanity you generate and spend, you have an accumulating 0.5% chance to spawn a Void Tendril. Void Tendril channels Mind Flay on your current target, damage is increased with Mastery.

Notes: Accumulating means if it doesn’t proc, the % chance rises (additive) until it does proc: you can get lucky and have multiple tendrils at the same time, but you can’t get unlucky, they are guaranteed eventually. Think of bad luck protection. When you cast Mind Flay or Mind Sear, Madness Tendrils will switch targets to assist you.

Shadowform redesigned:

  • No longer increases spell damage by 10%
  • Grants 15% haste

Voidform redesigned:

  • No longer increases spell damage by 20%
  • No longer grants stacking % haste
  • Voidform grants 30% haste (replaces Shadowform’s 15%)
  • Maintaining Voidform drains Insanity at 5 Insanity per second (no acceleration)
  • While in Voidform your spells no longer increase your Insanity
  • Insanity generated during Voidform instead multiplies spell damage (1 + Insanity) * Spell Damage

Shadow Word Void redesigned: Deals 20% more damage than Mind Blast per cast, generates double Insanity on critical strikes (Whispers of the Damned azerite), does not grant an additional charge (this is now baseline, see top)

Auspicious Spirits Talent removed, replaced with:

  • Face Melter - New Talent - Mind Flay increases your Mastery proc chance by 5% per tick

Lingering Insanity removed, replaced with:

  • Tendrils from Beyond - New Talent - While in Voidform, your mastery proc chance is doubled from 0.5% per Insanity to 1% per Insanity interaction (both generate and spend)

Death and Madness redesigned: Shadow Word: Death can now be cast on targets above 80% health, and below 35% health

Void Torrent redesigned: When Voidform ends, your next Mind Flay becomes Void Torrent, dealing increased damage and generating lots of Insanity

Surrender To Madness redesigned: 3m cooldown, 30s duration. Allows you to cast while moving. Marks a single target for death, while a target is marked you generate 50% more Insanity from all sources. If the target dies during those 30 seconds, you retain increased insanity generation for up to 45 seconds (from cast), from all sources. If the target survives for 30 seconds, you die. Horribly.

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