This is a reply on: [Classic] Addons still able to execute remote /follow commands? - #12 by Pazorax-1880
As I can’t write in the Council forum, and do need to reply on something, I need to do it here instead.
I am the developer of a WoW Classic blind accessibility addon (https://duugu.github.io/Sku/), which is supporting blind/visually impaired persons on playing the game without sighted help.
Sayed addon relies on the FollowUnit API function a lot.
In dungeons blind players need to follow sighted players, because the game is providing zero positional data in instanced areas, and thus the addon can’t lead blind players.
So, they do need to follow someone all the time. Unfortunately following means, that every cast with cast time of course will be interrupted if the sighted player is moving. That happens a lot, and basically is making a casting class in dungeons unplayable as a blind player.
To get over that, if the blind player is following someone, the addon is stopping follow if the blind player starts casting, and automatically starts following again, if the cast is finished or stopped.
Without FollowUnit that will be impossible. Blind players would have to press at least 3 keys on every single cast attempt. Unfollow, cast, and follow.
I guess it is easy to get what that means. Just try it for a few minutes, and tell me you don’t absolutely hate it and it isn’t degrading your gameplay a lot.
And that is just one example on many, why an unrestricted FollowUnit is really important for accessibility and blind players.
Therefore making FollowUnit requireing a hardware event actually is an “attack on accessibility”.
Please do not restict it to hardware events. You will limit blind players even more with that.
Please take actions on the players (boosters, etc.) that are misusing tools. Not on the tools they are misusing and that are important for other audiences!
Thanks a lot!
[e] My suggestion to avoid boosters using that remotely would just be as simple as to grant no xp/loot/etc. to players that are afk.