Yes! I just realized when I read this post that over half of my Battlenet friends were added because of the Random Dungeon Finder when we had some cool conversations and saw we were from other realms. So, if anything the RDF has actually promoted social interactions rather than hindered them for me.
The only reason why I ever got frustrated with the RDF was because of ninja looters. Once I had learned that if you /ignore them that you never see them again in your RDF groups I ignored the ninja looters, and I had already ignored the toxics, and got over it. Another way to deal with ninja looters could be putting a little checkbox that disables cross realm group finding near where you select your role.
The other solution would be a compromise I have suggested earlier where some new realms are introduced that have RDF disabled (one for PvP, one for PvE, maybe one for RP/RP-PvP), and give everybody one free non-expirable transfer to one of those realms if they choose. If there is enough people who donât like RDF to fill those servers, just add more. I am pretty sure though that most people want RDF so only a couple of RDF disabled servers should be enough. This compromise gives the anti-RDF crowd somewhere to go where they donât have to see people enjoying the game in a way thatâs different from their own, and gives people who like RDF their fun dungeon grouping they remember from WotLK back.
Considering that the cheaper solution would be just adding the RDF back in, and putting a checkbox for enable/disable cross realm, itâs probably the solution that would be implemented. In this case, the anti-RDFers can either disable cross realm group finding or just stick with the group finder.
They probably hang out together in the break room, but like most companies they are siloed. My guess is that the DEVs donât share much with the mods. The forum moderators are trolls by nature. The same type of people do both. Itâs probably best that the mods get kept in the dark.
I still havenât made a single friend yet, oddly enough now that creating a group seems even harder than it did in TBCC (anyone else feel that way?)⌠Iâm losing even more social interaction simply because people are not trying to put a lot of effort in building a group thats currently required.
Oh and by the wayâŚwhen I do get a group, itâs funny how most of them are in Heirlooms anyway and are just in there for quest items and get outâŚnot much socializing if you ask me.