Running to a dungeon to summon 3 lazy players does not improve social interaction or experience.
Waiting for tanks or healers to show up on the group browser list for 20 minutes for the dungeon you need to run does not improve social interaction or experience.
Being rejected as a dps when requesting to join group for a dungeon you need because of your class does not improve social interaction or experience.
Hard reserving loot in LFD does not improve social interaction or experience.
Advertising GDKP in LFD does not improve social interaction or experience.
Limiting the amount of players to interact with to only the player’s server does not improve social interaction or experience.
Spending more time creating a group than running a dungeon does not improve social interaction or experience.
Limiting the amount of dungeons you can run to what is available only on the player’s server does not improve social interaction or experience.
Incentives to play as tank or healer because the design of LFD isn’t as efficient for dps class comparatively does not improve social interaction or experience.
Waiting to find a replacement in your partially cleared dungeon does not improve social interaction or experience.
Limiting azeroth levelers to questing because only 5 people at a time on the player’s server in their level range want to do a dungeon does not improve social interaction or experience, and hinders the leveling experience.
Limiting players who are pro-RDF to use LFD while giving a brand new tool from retail to those who are anti-RDF does not improve social interaction or experience.
What is wrong with having both tools? what is wrong with running dungeons with players outside of your server, you already play with them in battlegrounds…?
Fragmenting the classic community by forcing them to only be allowed to play with players from other servers in battlegrounds does not improve social interaction or experience.
So dps will have to wait in a queue to run dungeons with RDF, they already have to wait in LFD to get invited after being rejected trying to join available groups. there’s already a wait.
If you cater to one side of the playerbase while spitting in the face of the other side you are not being faithful to your community, you are being divisive.
Enable both tools, let the players decide in-game how they want to play, I understand the ideology of players having too much of an easy time gearing up when wotlk drops in RDF, the players who abuse LFD to hard reserve their loot will have much easier time gearing up in wotlk in comparison. Don’t let the LFD hard reserve abusers ruin the social interaction and experience for players who just want to gear up or need the one drop that everyone else does.
Players are already more geared than they ever were in original wotlk and many more characters are blasting through wotlk with full swp.
RDF at wotlk launch isn’t going to hurt the gearing experience, it will only benefit those who don’t have time to create/form group for every dungeon they want to run, while hindering those who have more time by limiting how many dungeons they can run to the player’s own server’s supply and demand of tanks/healers.
Stop acting like gearing your character in RDF is going to make players overpowered at 80, it’s not. RDF isn’t LFR stop treating it as such.
If you really want to improve social interaction and experience, let the players decide what tool they want to use in order to achieve that. Both sides can have the tool of their choice, and the dev team will be able to see exactly what tool is more prevalent in doing group content with a side-by-side comparison of player data from each tool.
Limiting players to socially interact how an opposing side wants them to does not improve social interaction or experience, it hinders it.
Let’s be honest with ourselves, LFD GDKP or hard reserved loot LFD or any normal groups or RDF groups are not the places you are going find your future wives, best men at your wedding, the guy who lives up the street from you who needs a real friend, let’s stop acting like these are meant to be the places exclusively where your guild is going to form and recruit people; if players want an improved social interaction or experience they join a guild or socially interact with people in channel. the place for social interactions is not exclusively inside a dungeon.
People play the game to enjoy the content, and yeah there are social experiences within some dungeon groups, it is rare though that the location any player will find or want to find social interactions is within a dungeon.
I don’t have data to support my opinion but i’d like to think that most players who run dungeons don’t run them because they want to find the next social interaction or experience, they want to find the next piece of loot that they need and finish the dungeon in an acceptable amount of time.