RDF isn't coming to WotLK

Positive experiences don’t need to be spoken of because nothing needs to be done about it.
Negative experiences need to be addressed because something needs to be done about them.
I can count the positive experiences I’ve had in classic on one hand.
I can count the negatives on 2 hands since classic came out.

Anti RDF use the same fallacious excuses for not having it in the game and can’t provide any reasonable excuse to not have it in while pro RDF people can give at least 3 without even needing to think about it or copy/paste what the devs have said.

You might think RDF is a bad thing, but it’s only bad if you make it bad.
No one is stopping you from playing with your friends with the RDF in the game.
No one is stopping you from talking to people in pug groups.
No one is forcing you to leave your guild.
But by RDF not being in game I can’t do any low level content other than questing provided I don’t have to do a dungeon to finish the quest line.

I see more multi boxers than friends leveling together.
And I see more 80’s doing low level dungeons than groups of level appropriate players.
Even less with healers or tanks or both.

Or do I not deserve to play WoW the way I want to despite paying the exact same amount of money you do?

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I enjoy socializing in wow, in my guild, in raids, I don’t necessarily want to do it in 5 mans. How is this hard to understand?!?

The game should be about allowing people to play how they want, not forcing some arbitrary rules on some people. “You’re not socializing in an MMO?!?! You’re doing it wrong!!” F*** off trying to tell others how to enjoy this game.

Ultimately what it comes down to is rdf existed in wrath originally, so classic should get it.

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Then counting likes posts get isn’t a good metric.

There not fallacious, pro-RDF refuse to admit and are often times dismissive about them.

  • It is bad for the social aspect of the game; it removes the incentive to engage in social interaction prior, during and post a run.
  • No it doesn’t prevent me from doing so, but it reduces the possibility to make more meaningful connections.
  • Some pro-RDF don’t acknowledge that systems can and do affect how people interact with one another. Does it stop me per se? No, it doesn’t. Does it change how people react to these interactions? It definitely does, and there are testimonials dating back to 2010 of this effect.
  • The introduction of LFD and LFR removed the incentive to be in a guild. I’m not forced to leave my guild, but some players don’t have the incentive to join one either.
  • Very particular use of that expression: you can’t? Is it impossilbe no matter the circumstance? Are you completely unable to do them? Even though low populated servers can say that, everyone else is exaggerating.

That’s the biggest problem of RDF, it is so divisive that if you add it or leave it out of the game, it will affect how people play the game, no matter what part of the discussion you take. Brian said that they are undoing the things that changed the game-mechanics.

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There are three kind of people playing the game (well, more in fact, but bear with me): 1) those that want RDF in the game; 2) those that don’t want RDF in the game; 3) those that couldn’t care less whether they add it or not. We don’t know the percentages each group represent.

And yes, no one should tell you how to play the game, I mean, there are people that don’t even have a single character level 80 yet, but many characters instead. But Blizzard told people what to expect, they said back in April 2022 and again in August. People had different expectations, but they weren’t lied to.

The first part of the game didn’t have it. These arguements about what should be or not in the game have sailed long ago for what the game currently is, it’s very different from what it was.

“The reason why this happened is likely a complex topic, but it’s pretty well figured that RDF was a major contributor to the massive decline in the social aspect of the game.”

That is so far from the truth its mind blowing. I have been playing wow since beta and the game first came out i was 15 years old at the time. you need to think long and hard about how much has happened the past 20+ years. “the massive decline in the social aspect of the game” had very little do do with wow and more with the internet blowing up/youtube/social media/discords and all that. when i was a kid playing vannila wow its was the main way to communicate with fellow wow players and well anyone online in general. we fast forward to now and look at gaming im not saying people dont socialize but its sure as hell is less in almost any game i play and it has nothing to do with the game and more to do with how things r now outside of gaming. So for u to sit here and tell me that my social experience is suffering because of some damn RDF ur crazy cause its not goin to, just like it diddnt in wrath when i played originally. i play wrath classic on us server ashkandi its not a mega server but its a very populated server… yep finding dungeon is a pain and on top of that low level ones are not happening at all. im in a guild i have been in for 3 years and have friends that play too they r not always on at the same time as me and well a lot of times most dont want to lev or need dungeons, so opening that up to more servers is sure as hell good for me and the game ive been playing most of my life . adding the RDF like i explained up top wont hurt social experience it just helps the game in many ways. im bad at explaning this cause there was so much more to say about wat really Slowed down the social experience in wow but i think you could understand it i hope.

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It never has been but people seem to think that it matters.
It was a joke more than anything.

They are.
Absolutely nothing changes to your social circle by it being added.
Any impact it has on your social circle is because of individual people picking the more convenient option rather than your friendship.
But if so were they really your friends in the first place?

  • Not really, only you stop yourself from engaging in socializing before/during/after a run.
    If I remember correctly the guy in charge of spouting the anti social aspect of RDF considers ‘social’ during a dungeon run asking who the tank is.

  • You don’t do dungeons to make connections, you run dungeons to get drops,quest completion and achievements. You use guilds and general chat for socializing.

  • The system isn’t to blame for the effect it has on people, the choices you make when interacting with people in those situations determines the effect it has on people.
    If you wanna be a prick during a run that’s on you, not RDF.
    And like I said earlier, if your friends ditch you because of RDF they weren’t your friend in the first place, they were treating you like a tool to get things done.

  • No it didn’t, you still had guild achievements and rewards for doing so. And guild socializing is a much cleaner experience than using random chat channels. And LFR gear is significantly worse than non LFR gear, and that I can wholeheartedly accept as reasonable.

  • Since joining Classic I have done Wailing Caverns twice and Ragefire Chasm 3 times.
    That was with and without the current LFG system.
    If I want to do dungeons I have to pay people to do them or get dragged through by a max level player.
    How many times do you think I’ve tried to get groups to do dungeons?
    I don’t have infinite time to play WoW, and I definitely don’t want to waste my time spamming chats and being extorted by people who see people like me who want to do content as easy cash.
    Only chance I do dungeons is if I solo them, and by that point the gear is useless and the quests don’t give exp.

But the changes it makes to the way people play is a positive one.
People can do the things they want without inconveniencing the people who don’t want to do those things.
Brian is a moron who has no clue of what gamers actually want and instead opts to take the easy way out rather than actually put it to a vote like any decent gaming company representative would do.
He’s been with Blizzard since 2021, he is so out of touch with things it’s laughable.

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We are talking about a bigger picture, not just anyone’s social circle.

  • Asking “who’s the tank?” is a social interaction by definition. How people interact creates a predisposition in everyone. That interaction leads to more possibilities, such as “oh, I can tank if you don’t want to,” or “shut up and just do the dungeon.”
  • I said it removes the incentive; the way you interact with people signals many things at both, conscious and subconscious levels. If these signals are positive, they create a possibility, whereas without this incentive, it reduces those possibilities.
  • Tinder, Whatsapp, Facebook, Tiktok… systems do alter how people interact. As I mentioned, toxicity was there prior LFD/RDF, but it led to more of it: broken windows effect.
  • Then why mentioning being forced to leave your guild in the first place?
  • Ok, I won’t deny your experience, but now you are asking a game to accomodate to your needs by disregarding others’ preferences. Some of us still enjoy that process, and I have way less time to play WoW today than back in 2009. This is why I say RDF is dismissive divisive (my mistake there), it changed how people play the game, and it is a two way street, add it or remove it, it will affect one group or the other. We didn’t get to decide who got the short-end of the stick, Blizzard did, and that’s unfortunate, and I mean that.

Not everyone agrees that those changes were positive; it does in terms of extrinsic rewards, but it doesn’t if you think of the overall social experience of running a dungeon; this is debatable. If you are an object-oriented person, it does, but it doesn’t if you are a people-oriented person.

That moron was part of the creation of one of the most successful expansions in videogames history, and he isn’t the only one calling the shots at Blizzard. He was originally hired in 2007? then left, then came back. His name appears on the credits of original Wrath.

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But cross-sever BG/area or queing for BGs anywhere in the world is fine… Hmmmmm

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Yep! The anti-RDF argument was lost as soon as BGs were queuable from anywhere.

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There isn’t this massive boon to socialization through the current system - on the biggest servers, queues simply become a case of people signing up to get their emblems/dailies done & move on; as for lowbies & leveling, where are you seeing a huge wealth of choices in the group finder for lowbies while they’re leveling? I’m sorry, but no one ever had a problem running dungeons at lower levels prior and they certainly didn’t with RDF but dungeon participation in the lower levels is dead as Hell even with Joyous Journeys half the time, lol.

You’re using this facetious, pretentious argument that insists there’s some MASSIVE BOON to socialization through the current system when there…simply isn’t - most people don’t care and simply want to get through the dungeon. You may occasionally see the same names but again, on the biggest servers (where it will be easiest to find groups due to the insular part of this system), most are in it to get their daily done or their emblem done, not to sit there and chitchat and make friends while they wait for a summon in Dalaran.

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We may have a different definition of “dead as Hell,” I’m not on a mega server and those who enjoy leveling alts are running them. LFG chat channel is a good indication of this; I’ve checked using /who a few times after someone stops spamming the LFG just to find them inside the dungeon.

Except there are dozens of articles and studies that suggest that socializing is better for one’s well-being. Call them facetious, pretentious or whatever you want, I’ll prefer accepting what social science have to say about the matter.

I wonder where you get your facts and stadistics from, most people? care to present the data to make such claim, or are we talking about your perception and those that agree with you?

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It applies to all social circles, not just yours.
If any damage is done to anyone’s social circle by the addition of the RDF then those circles weren’t as tight knit as people assumed they were.
You can’t deny that there are people in those social circles purely for the convenience rather than the social aspect.
While there are some that are there purely for the social aspect (If I were part of a social circle it would be for the socializing and not the convenience but that’s just my take on guilds and socializing) there are also those out there that are doing it just to get easy dungeon/raid groups.
When I first started WoW and moved away from Frostmourne I met a guild I was a part of for years, and I loved those guys.
We had fun,we messed around, we made mistakes but it was fun.
Those times are gone, they are all gone.
I don’t wanna play a specific class or build because someone needs me to, I wanna play for fun.
And while there may be a guild out there that would love to have me despite the choices I make on my character, I don’t wanna repeat history and have people ridicule me for not playing meta classes or builds.

  • Then so is saying “Hi”, “Good Job” and “Thanks”. But people seem to think that it doesn’t count as socializing because they aren’t typing a mile a minute or making jokes.

  • There is always incentive to join a guild, but not everyone cares about that incentive. Guilds will always be there for those who want them, but not everyone wants to be a part of them,and that’s on them, not RDF so you can’t use RDF as an excuse for lack of socializing or guild redundancy.

  • People will be people, pricks will be pricks. It’s not RDF’s fault. Like I said earlier with Wailing Caverns, I made that group myself and someone was still a prick. Regardless of RDF or not it will still happen. And sometimes it’s too late when it happens and you are left with a bad taste in the mouth.

  • Because people seem to think that RDF will be the death of guilds. People who don’t care about the social aspect of guilds will leave but the people who are there for the social aspect will stay. If you don’t wanna risk randos ruining your gameplay then stick with your guild, but don’t deprive us of the possibility of getting things done that aren’t current.

  • How many times do I have to repeat myself? Adding it won’t change the way you play your game, but not having it changes the way others play the game. You speak as someone in a majority faction on a large server. I speak as someone on a smaller server in a potentially minority faction. But I don’t have a choice in the matter, being Oceanic sucks when it comes to games other than Runescape. And I have always played Horde, why should I be forced to play Alliance simply to play the game?
    I have bad experiences with both factions, but my experiences with Alliance have been almost entirely negative, but that’s a personal problem,not one to do with our current discussion.

Dungeons aren’t for socializing, they are for exp,gear and materials.
Guilds and chat are for socializing.
No one is stopping you from socializing in dungeons, but people don’t do them purely to socialize, they do it to gear for raids/heroics and so on.

But RDF was in the original Wrath.
Sure it was in a later patch rather than added in the beginning.
So why the change of tune now?
Why does he not understand that players these days prefer convenience rather than grueling multiple hour shizfests before even doing anything?
Why pretend that asking for a tank is the epitome of social experience?
Cause it’s not.
He can be nothing short of a moron if he believes it is.
And not taking into account the preferences of the entire playerbase and using a small sample size is also stupid.

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No one denied that it’s better or healthy for you, LOL, you just sort of took that as a strawman for some reason, I’m not sure. No, I’m telling you that the majority of people running dungeons don’t really care what you think and their primary interest is finishing the dungeon.

You can socialize, sure, but the majority of people simply are not there to make buddies while they sit & wait for summons in Dalaran. Please screenshot your group-finder, show me the results and what it looks like and I’ll show you mine and if your argument is ‘lol but all the traffic is in LFG’, then people aren’t using the tool Blizzard designed for the purpose they designed it for and…therefore what use is it?

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We won’t get far if you can’t accept the fact that systems have changed how people interact with one another. Look at the statistics when cellphones were introduced, then messaging systems, then smartphones. See how many people stopped dating after Facebook went on smartphones, how many people met their partner online, and the list goes on. There was a change after LFD was introduced, I’ve said there are testimonials since 2010 and predictions since 2009, have you taken a look at those? People have linked them in previous threads. Some people that work or have worked for Blizzard have said that the social aspect is what led WoW to its success --including Ghostcrawler, who work in the creation of LFD–, and that by making it more accessible, the popularity diminished (Gregg has never suggested this though). Correlation? We can’t tell, but we can’t affirm the game remained intact after they put LFD in the game. Now we can take a look at how it went down.

Also, we won’t get far without the acknowledgement of what social sciences, medicine and neuroscience are saying: socialization is good for you (for anyone), you get more benefits from face-to-face socialization but online socialization shouldn’t be underestimated either.

Yes, saying “hi”, “good game”, “have an excellent day”, “go rot in hell” are examples of social interactions, and they are essential for they are the basis of the social construct. A short interaction makes people feel better rather than zero interactions. Dungeon runs became either, toxic or silent. I won’t exaggerate and say that all of those runs got ruined, because that wasn’t the case, but it did shift the balance towards the negative experience. Then, 14 years later, we got here, with people saying that the social experience is a joke while others want to argue for it; some of us want to bring that back and are contributing to it, others got used to no socialization and want to keep it that way.

We can atribute the lack of some incentives to join a guild with RDF in the game, because then people might join guilds to run raids, and not to level up alts or run heroics. You seem to have dismissed the broken windows effect, that contributes to the increase of toxicity in a system where there’s zero accountability for your actions. Someone stole the priest’s wanted item? If that person continues that behaviour, people at a more local level will notice; they wouldn’t with RDF. Am I in a bad mood and insult you because of that? Well, chances are that I can get away with it with RDF because the chance to run into you are almost null.

As many times as necessary until you realize that RDF does affect the game mechanics, thus, all of its players. I play Horde side on Maladath, we are the minority and this isn’t a mega-server. You do have a choice in the matter, you aren’t willing to deal with the consequences (and you shouldn’t), that’s different; there are people from Oceania in my guild, and they aren’t the only ones on the server either.

There was a before and after when it comes to instanced-dungeons experience; it changed after LFD was in the game, and even though dungeons aren’t meant for socialization per se, it did diminish the quality of those experiences and interactions. Can you blame the group of players that want that back? RDF then would affect us. As I said, it is unfortunate that pro-RDF got the short-end of the stick, but saying that RDF doesn’t affect how anti-RDF play the game is dismissive, to say the least.

Now, take a look at what you are doing here. The are explaining the reasons, on multiple ocasions, on multiple platforms. They do have the metrics and the data, they can make the analysis, we can’t. Then you proceed to label someone as moron for having a belief. Asking for a tank is not the epitome of social experience, but it provides more opportunities to do so, are you saying that shutting down those possible paths is the best for the game?

Besides, not all of the players prefer convenience. They’ve been asked about the challenges on rehashing an old mmorpg game into the modern scope of videogaming, and they have answered. You don’t agree with that? That’s one thing, wanting to change a game just to fit modern videogaming? Doesn’t sound reasonable, for that case, they would be better off designing a new game. Oh wait, Dragonflight released a few weeks ago.

The entire playerbase include anti-RDF, pro-RDF and the ones that don’t care. Where’s your evidence to make such claim?

You can’t please everyone, they have a business to run, and whether they succeed or not, that’s their prerogative, not yours, not mine, not ours; we can give feedback, we can agree or disagree, we can give them our money, or we can move on. Do not speak as if you didn’t have choices, because certainly you do have a lot of them.

They aren’t perfect, they make mistakes, so does everyone, but I’ve done my homework, and I’ve read extensively on the matter and have learned many things about human behaviour in the process. All of that has made me agree with this particular decision, regardless of what I think of Blizzard as a company, or their integrity.

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Why should I do something that others have already done? Your are late for that, go look on the forums and you’ll find that evidence yourself. There was this person that posted pictures as they were forming a group to run BRD; it took them less than 15 minutes to do so. There was another person that posted pictures of /who results for dungeons in different places. They designed the LFG tool to facilitate something that we are supposed to do ourselves; LFG tool was never meant to do the work for us.

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I can post pictures too, is my point, and they show a far different story on one of the biggest servers on East Coast, Pagle - I’m not sure where these threads/posts are. I presume they’ll be easy to find because RDF threads/posts are everywhere and most of them have 70+ upvotes and remain for a while.

So I should be able to find them pretty easily, right?

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I never said it was going to be easy. I have read thousands of posts on the matter.

But the people who don’t want to use RDF don’t have to.
That’s the point.
You can manually make groups, you can run to the dungeon entrance yourself and summon your friends.
But if we can’t make groups we don’t get to do the dungeon.
You run dungeons with your group of friends.
But what if they don’t wanna do the dungeons you wanna do?
I don’t have that opportunity.
Cause people simply don’t want to do to low level dungeons while leveling on my realm.
It would change if RDF was in the game and it was cross realm.
I’ve already sabotaged my ability to do BGEs and Raids by picking a realm that doesn’t have a nearby server.
But I did that because I mistakenly believed that picking a US server would magically create more dungeon groups.
It didn’t.
At least not on this realm.
But I don’t want to spend the entirety of my 2 month sub trying to find home.
Leveling solo doing quests takes long enough as it is without spending my precious free time realm hopping.

But that is all I feel I should address in my post, because these posts are starting to get really long.

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That’s another point that pro-RDF don’t want to acknowledge, and the answer is rooted in human behaviour and how --according to research-- the brain is wired to make us believe that the easiest solution is the best one (path of least resistance) and do so in bad faith.

Given the undeniable convience of the system, more people would flock to it, disregarding what might be better for their emotional well-being (to which I’ve provided links to studies in the past). And since more people would use it, those that don’t want to use it will be reduced to a small pool of players to choose from on a local level. Picture this, if people are complaining about it today, what would it be of those that will have that pool reduced even further? It would get to a point in which the vast majority would use the system.

Saying that it is optional and that it wouldn’t affect anti-RDF doesn’t take all of that into consideration. In the past, everyone I’ve tried to explained this to, have told me that I’m wrong without any counter-argument, then proceeded to resort to insults.

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But those that would use it will use it and those that wouldn’t won’t.
Would you really not use it if your friends used it?
Would you no longer consider them friends if they used it?
And regardless of it being good for your mental health or not your socializing will still be there.
You can run the dungeons with your friends or your guild, but honestly the majority of your socializing should be from the social aspects of the game: Guilds and the in game Chats.
But refusing the system for the people that need it based on ‘what ifs’ and ‘maybes’ is selfish and basically denying our existence.
“I don’t need it so nobody needs it” in a nutshell.

If retail wasn’t such a horrid experience I’d be playing it just so I could do content.
But when it comes down to it I have always loved Wrath of the Lich King.
That being said most of my enjoyment came from my guild, but I also loved the questing zones,classes and professions as a whole.

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