That’s…the point - people shouldn’t be going through this sort of difficulty to participate or utilize what is otherwise a core part of the game. Isn’t a lack of people, the people are there, it’s a lack of coordinated & central platforming for it because the reality is that’s what’s easiest for people to accomplish what I said up there above: finishing the dungeon, getting the XP, and moving on. People who are in LFG (or would otherwise be ‘queueing’) together as friends also have this incentive - they’re leveling together, their primary purpose is finishing the dungeon & obtaining XP.
Simply saying ‘yea but socialization is better 4 u’ is completely irrelevant - majority of these people aren’t antisocial, they just want to progress through the game and have a limited & finite amount of time to do this with and maybe they don’t want to socialize & chitchat every dungeon run they do. Maybe sometimes they just want to do, you know, a dungeon.
We do not really need RDF but we do at least need cross realm dungeons so that the low to medium population servers can actually get a dungeon run going at all, particularly at non peak times. Having said that I would not complain if they put RDF in.
If RDF were in the game, I wouldn’t be playing it.
Now, if my friends would use it, who would I group with? The pool would be much smaller than what it is. Would I still consider them my friends? I would, but I don’t know if I would be running dungeons with them, I mean, probably, but I absolutely wouldn’t use it if none of my guildmates or friends wouldn’t be in the party. I’ve recruited and befriended a lot of people in dungeons, and I often socialize with those that are not in my guild, and that couldn’t be case if RDF was in the game, because I wouldn’t have befriended them to begin with.
Would I have these many friends if RDF had been there since launch on a fresh server? I doubt it.
Well, technically speaking, nobody needs RDF, the game operates without it. Now, focusing only in dungeons, I do admit it is a solution for smaller servers, I just don’t think is a good solution to fix what might be 15% of the player base.
The system is not being refused based on what-ifs and maybes, there are testimonials, some numbers to be discussed and considered (WoW had a major growth without LFD), what social sciences and those that were involved in the creation of the games and its features have said. It is worth mentioning that those that predicted what might happen to the social aspect after the introdution of convenient systems were right. Today, we have much information about it, the removal of RDF has been explained and discussed extensively. Some of the pro-RDF claims (not all of them) don’t want to accept human behaviour and the nature of social interactions, and that’s why, this discussion is stale. Meanwhile, Blizzard have said they don’t have any intentions to implement it during Wrath Classic and we don’t know if the needle has moved or not.
This wasn’t an issue before. I suspect RDF removed people’s ability and willingness to form groups like it used to be back in the day. So, is it really that difficult, or have people created an expectation and made it this difficult as a result (Pygmalion Effect)?
And people have explained that the easiest most convienent thing is not always the best for the community. At an individual level, you are right, from a broader perspective, I don’t think so. Not all of us run dungeons for the same reasons, I just sometimes ask guildmates if they want to run anything (I’m a tank) just so I can spend some time with them. Even spending my time on the forums rather than playing with them right now has the community as a priority, at least for now. Sure, this is my personal experience, but we don’t know how many people share this sentiment.
On top of that, add the effects of extrinsic versus intrinsic rewards: if people do things for the extrinsic rewards, they are demotivating themselves, and once you remove those rewards, the motivation to do so goes away. It’s been studied before.
Majority of these people? We don’t know, have you asked everyone? People have less time to play today than before, well, maybe, probably, more likely yes than not, but if you lack time, perhaps playing WoW is not the best and most ideal game to play, it’s been known how time consuming it is. FFS, it’s created addiction in people.
How is the main claim in this discussion not relevant?
Main claim? Primary claim in this thread is that RDF isn’t coming to WotLK and that RDF has no supporters (lol) - if someone has literally said “socialization isn’t healthy for you or makes no difference in how you feel” or something, I’d disagree with that aspect too but I certainly haven’t seen it brought up enough in this thread (or even once for that matter, but not saying I haven’t missed a post) to consider it the ‘main claim in this discussion.’
If you mean between you and I particularly, I never claimed socialization isn’t healthy, lol, that’s ridiculous to draw THAT from someone saying ‘a lot of people just want to run dungeons to run dungeons & progress in the game’ - a literal strawman, at best. Of course socialization is better for you, but that doesn’t mean that everyone wants to be social every dungeon run they participate in or attempt to participate in, including very social people themselves - individuals are individuals, after all.
As for a ‘broader perspective’, I’d agree if I saw more people participating in LFG while leveling, etc. on both Pagle & Mankrik (can generally report the same thing from both servers - improved very slightly when JJ came about but I do mean very slightly, lol.) but I simply don’t see this at all - people look at the groupfinder, notice how barren it is, and it becomes incredibly discouraging to anyone who’d like to, for example, get a few levels in through a few dungeons: you are currently essentially restricted to doing nothing but questing or BGs (considering it’s apparently just fine to queue for BGs anywhere at anytime) considering how incredibly time-consuming it can be to get groups together in LFG.
As for the other part, lol, telling people who have less time now (i.e. the majority of the Warcraft audience considering they’re mid-young adults and above and there are a lot more things grabbing peoples attentions than when the majority of us were in our late teens and very early 20s playing this game in its’ prime during its’ release, a lot more work in life obviously) ‘bro u just shouldn’t play wow’ is just on-its’-face hilarious: if classic WoW can no longer accomodate a wide fraction of adults, then…expect a population dip, which will exasperate the issue we’re talking about now for those that remain.
It all started from here, you inserted yourself into a conversation that I was having with somebody else. I mean, it is a public forum, so that’s expected, nothing wrong with that.
You are extrapolating my words by saying MASSIVE BOON to socialization, then you come and say that socializationg is better 4 u is irrelevant.
Then speculate about what the majority wants and their reasons to play the game.
I don’t know what your point is. I’ve even said that I don’t entirely agree with OP’s arguement.
Half the comments here boil down to “You are nitpicking and biased, I win, bye bye”
This game has by far the worst case of “If I don’t like it, nobody should have it” I’ve ever seen in a game community so far.
Yeesh, I hope Riot’s mmo doesnt end up having this kind of cesspit of a community.