With weekly maintenance in each region (tomorrow, April 26 in this region), we’re making the following adjustments to several classes in PvP:
Player versus Player
Mage
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Fire
- Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.
Monk
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Mistweaver
- Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.
Paladin
- The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
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Holy
- Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
- Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
- Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.
Priest
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Holy
- Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
- Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).
Rogue
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Assassination
- Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).
Shaman
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Restoration
- Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
- Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
- Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).
Warrior
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Protection
- Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).