At about 3:21 p.m. PST today, to address a situation where Dream Wardens Renown could be infinitely farmed, we temporarily hotfixed the game to limit impact while we investigated the situation and evaluated our options. What we did at that time was to make it so that contributing only Dewdrops in the Emerald Bounty no longer granted Rep, while contributing seeds (any seed) to the Emerald Bounty did grant Rep.
We don’t want the most efficient way to max out a Renown to be pure grinding. So with a hotfix that we applied to the game at about 7:24 p.m. PST, we’ve reinstated Dream Wardens Rep from Dewdrop contributions into Medium and Large Emerald Blooms, with a large up front Rep bonus to the first five each week. It will remain open-endedly grindable, and for anyone who was doing a moderate number of seeds per week, it will be a net improvement.
Hey, so one of my friends didn’t proc any 500 rep ones tonight. Is he just out 1/2 of the possible rep this week now? No, that’s no good. Don’t cap it based on the number of seeds, but the total rep gained from the seeds.
I mean, I think that those 3 days will be completely non-functional based on every other patch in wow history. Just beta testing for all the people who didn’t pay extra.
wait… so you “don’t want the most efficient way to max out a Renown to be pure grinding,” but the most efficient way to max out the dream wardens rep continues to be having an alt, grinding the renown to 10 on that, and then doing it all over again on your main to get double rep to 9 and then using tokens to get to max?
Thanks for the communication, Kaivax. I like the grind-a-bility here, feels old school to me. With a soft threshold/DR component to help ensure there’s less stratification of renown amongst player types.
I like this, because it helps foster more community - instead of just getting your “5 and done”, there’s incentive to contribute to help others reach their own thresholds.
And then the renown drops to 5 per bloom. Quadrupling the grind requirement for those of us wanting to majorly farm because there’s nothing else for high-end raiders and m+ers to do. There’s no end game content this week, at least let us grind and not make it useless to do so. 5 per bloom isn’t near enough. Bring it back to 20, or better yet, higher.