PVP item iLVL Same for everyone regardless of rating

It was a trash system. When I’m raiding, the gear I get simply is what it is. I don’t need to kill a boss, get a piece, then farm raid kills over and over to make the piece of gear competitive. When I get it, it works right out of the box.

This is doing the same thing to PvP gear. Suck it up or quit. Nobody’s interested in your “dEmOnStRaTe YoUr DeDiCaTiOn” trash. PvP in general could stand to be much more accessible, because it spent almost the entirety of Shadowlands becoming more and more inaccessible and irrelevant due to higher and higher gear locks on people coming in.

You want to smash scrubs? Smash them DESPITE being on the same level playing field, not because you ground out a bunch of garbage to make sure you could stomp people trying to get geared.

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Oh gosh the level of toxicity in this thread… Anyways, here are the points I wanted to make:

1st point is that it doesn’t seem fair for people to just “Conquest Cap” and get highest level ilvl pvp gear. For people who don’t know what “Conquest Cap” is - it is literally losing games in arena on purpose just so they can play an easier match the next one and win, thus capping conquest really fast. In a short amount of time, people will be fully decked out in highest level 424 ilvl conquest gear versus people who do Heroic or mythic raids, spend so much time getting their items, only to be at the same level as someone who conquest caps and easily upgrades their conquest item world ilvl.

2nd point is that one of the joys of an mmorpg is DOING work and time to get that high level gear. That is the reason why players, myself included, put in the time and effort to get higher rating and get that higher ilvl gear - the CHASE and the work up is the most FUN and once you are able to get that item it’s so rewarding. Now in DF, there’s no CHASE, but ez pz conquest capping.

And for all of those people who assumed I enjoy stomping on lower geared people in random BGs, nah not really - who enjoys winning against or killing 40k hp characters? lol @people who be replying and changing my original post to insert their own words and change what I said - geez.

I understand if arenas puts everyone on the same ilvl - that totally makes sense. However, shouldn’t people have the joy of having higher ilvl gear b/c of the work and effort they put in, not b/c of ez pz conquest capping?

The ilvl will only apply to PvP. In PvE the gear will not be high ilvl unless the player upgrades it by achieving a high PvP rating.

You can work for prestigious cosmetic rewards as well as the higher PvE ilvl.

This contradicts a lot of what you said. With different levels of conquest gear in PvP this is exactly what happens. PvP is a competition between players and is best served on as equal of a playing field as possible. Being better than someone shouldn’t mean you also get advantages over them. Not only is that illogical, but it’s detrimental to player retention and is honestly kind of toxic.

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That’s just esports nonsense. MMOs are about gaining power through time and effort. Take that away, and you have an arcade game. Play tekken if you want equalization. A good pvp system is an EXCUSE to fight each other. Both loser and winner progress toward better gear. With no real reward, there is no real point in playing outside novelty. Just the hard truth.

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This is a made up mmo rule. There’s absolutely nothing in the mmo handbook that states this.

Also any and all of that would only apply to PvE. PvP is it’s own world where winning because you got the magic sword drop has no place.

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How is that a made up MMO rule? This has been the very bare bones structure of all MMOs ever since creation? lol and where is that mmo handbook you’re referring to? Isn’t that one of the attraction of MMOs - magic sword dropping for the lucky few? I mean, isn’t Diablo IV (although not being a true MMORPG) incorporating this same concept for a game that’s coming in 1-2 years from now? This game concept is what draws players - gaining powerful items through time and effort.

That’s the joke, there isn’t one. Which is why it’s dumb and false to state an mmo needs to give gear advantages to players through time and effort.

Trust me you do not want this game to become more like Diablo. If you want Diablo PvP go play Diablo. Just don’t try to make this game like that one.

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lol I know it was a joke, it was just funny how you were referencing it. I’m sorry, but I have to disagree - it’s not dumb and false. One of the joys of MMO’s were about working and putting in the effort to get good gear. Now, the new system will only create more people doing ez pz “conquest cap” to get top level gear without any skill and little effort.

Of course, I never said I wanted Wow to become more like Diablo. I’m stating one of the attractions of MMO’s was the whole rare gear concept - gaining powerful items through time and effort. This concept still works and that’s why another game by Blizz also is basing their newest game on this gear concept. This is one of the concepts all MMO’s have based their games on and the new change for pvp gear in DF is doing away with this concept and letting people get top gear with very minimal effort through “conquest capping”.

While I don’t want templates I guess I’m not surprised they were coming. But did they say if can we at least choose where our stats go this time? Legion had some of the worst stat choices imaginable on some specs.

GW2 solved this question years ago. PvP is a separate game, treat it as such. You should be able to make a level 1 character of any class, put on your ‘For the Alliance/Horde’ dumby armor set of your choice of stats on and go PvP. Templates are only bad because they take itemization choices away from the player, when stat builds are SUPPOSED to be part of an RPG’s skill and fun. It could be as simple as pvp trinkets are your full set of pvp stats in two item slots. You put on yoru two pvp trinkets, tahts your pvp stat line. With each trinket having a set amount of each stat on it and bycombining the two trinkets, you can have a few preset amounts of each secondary stat. Stacking all into one important stat or splitting a 1-1-2 between two secondaries and versatiltiy being 2x. Whatever the answer is, the answer is not, ‘Just let my 2400 rated demigod geared deity stride across the battlefield one shotting new and inexperienced players because I was there first so obviously I deserve to effortlessly win!’

Thats not fun for either party in most circumstances. And it is not worth creating a game for the kind of palyer who wants that, in my opinion. Let those buttheads go play a pvp server in classic wow and gank in stranglethorn vale on a max level rogue. Thats the experience they want, they can go there for it.

I dont think it should even be limited to ranked, but if you MUST have gear disparities, dont put them in ranked. Leave them in random BG Q.

Then why do you play it? But that is also not true: If it doesn’t require any skill and they also removed the gear factor, what will hinder you to reach r1 in like solo shuffle?

That is still a thing as those sets still exists which you need to achieve first! And you can still feel powerful with those sets. Rating will just don’t give you any advantage in arena/bgs anymore, but still outside of that!

Its a good and balanced solution they come up with. Personally I never enjoyed it to stomp other people when there always the question remained: Was is me or my gear, who killed him?

The gearing in shadowlands a travesty everyone knows it. Farm farm farm buy a piece farm farm farm repeat. Thennn farm renown to upgrade thennn farm to upgrade it was a headache and unejoyable

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We have it. In PVE where difficulty is supposed to scale according to what you sign up for.

In PVP you are what is supposed to set the level of difficulty for your enemy, not your gear.

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Crazy how people still have to be told this. Pve =/= pvp and loot systems should be treated as such. Rating reqs on gear are going away thankfully and they should stay gone. Can’t wait for people to rage over it.

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Yeah pretty much this. I find it funny when PVEers come in and complain about PVP things like gear when they don’t even realize that it will have no impact on pve at all. I am finally happy Blizzard is listening to us at least in gearing and the gearing system for pvp is how it is come DF.

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why because your not skilled enough to upgrade it? people that are good in pvp actually get rewarded for being good and people like you are taking away because your not good enough at the game to get upgrades.

And they still will, with cosmetics.

People who are good at PvP don’t need to be rewarded with further advantages. The vast majority of good PvPers don’t even want that because it ruins competition and strangles the broader PvP scene. It is generally just griefers who enjoy gear disparities in PvP. Gotta replace the thrill of camping lowbies somehow, amirite?

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they should be rewarded with power advantages there not on your level and they should have that satisfaction. i dont wanna put a whole alot of effort into killing someone who’s not even as good as me and wasting my time that would be my perspective and if people dont like then spend the time in learning your class etc and you’ll have the same, people are whining and wanting blizzard to cater to them. no pvper has ever complained about being to powerful ever lmao

People complaining about a level playing field are the same folks who ran around Redridge or Crossroads in Vanilla PvP on their 60s to gank but were always the first people to get globaled in 60L PvP.

I beat Elden Ring 3x without a guide and one run was light armor/bow only which was an absolute SLOG but I enjoyed the challenge of the meme build. Coming out of the Malenia fight with 2 arrows left after my 99th try was something else f that woman good lord but damn that was fun.

If you knew your own class you wouldn’t need a gear advantage to beat someone. Also big kek at the idea of the only reason someone could possibly have worse gear is if they were objectively worse players.

PvPers absolutely complain about being too powerful. You’re thinking of griefers who would be happy to run literal cheat codes if possible. PvPers – you know, competition-oriented players – want encounters to be as balanced as possible in every way that isn’t a matter of skill, so that that skill is what determines the outcome of the encounter as much as possible.

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