Paladins, both Retribution and Protection

With Beta coming out today, don’t forget to test out prot and ret in dungeons. It may only be a limited Beta to lvl 30 but I’d like to see how well a low level prot paladin does when tanking instances. Will having the 21 points in prot be best or would a non prot tanking spec be best?
I’d presume the best spec would be 11/0/10 or something to that nature. You’ll be able to get consecration and improved judgement, at that low a level i think that’ll be better than improved righteous fury and blessing of sanctuary.

Retribution Aura scales with Sanctity Aura if you have a SECOND Paladin in your group who then runs Sanc Aura. Otherwise, no Retribution Aura and all other forms of Thorns do not scale with spell dmg.

Whether they scale with debuffs on the target is up for debate as I don’t know (ie: Nightfall, Vulnerabilities etc…)

How about Judgement of the Crusader? Or does it just not scale with spell damage?

not with JotC or spell dmg no - but it will with Sanctity Aura from a 2nd Paladin in your group

I was thinking improved retribution aura + Sanc aura from 2 paladin in the tank group could really improve the main tanks TPS. (warrior tank), heck one of the paladin could be protection and simply run ret aura with out the improved talent and then instead provide Blessing of Sanc and that way the warrior tank would crank out tons of extra TPS.

This allows the DPS all to go way harder; it’s a screwy way to make Ret / Prot viable, but I do feel it would work because of how threat scales an entire raid.

This is something that a Holy paladin would not provide for the raid either.

Not to mention that if you put a 3rd paladin in that tank group you can even include a resistance aura at the same time.

If you add a 4th then you can run improved devotion aura… O.o, this just keeps getting better and better.

Now I can see the truth of it… Paladin are like Voltron, the more of them you stack the better.

yea base ret aura = 20 holy dmg + sanctity aura = 22 holy dmg
1/2 imp ret aura = 25 holy dmg + sanctity aura = 28 holy dmg
2/2 imp ret aura = 30 holy dmg + sanctity aura = 33 holy dmg

TLDR - We force multiply one another - even more so if Judgement stacking ends up being in Classic - but still to be determined…

How effective is Devotion aura (actual vanilla per your memory?)

lemme put it this way - improved devotion aura = one of the worst talents in the entire game

devotion aura sure is a good ability - but lol spending 5 talent points for only an etra +270 armour iirc

compared to speccing into Redoubt which is one of the strongest talents in the entire game

ok so that talent is totally crap… RGR that…

Wait… does devotion aura SCALE for a feral druid or is it additive to their total “Bear” armor??

Meaning, does it apply before or after bear form?

i think their talents only boost +Armour from their actual gear that they wear and not from buffs from other players

i don’t play a druid though so i could be wrong

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I believe it is applied after like Theloras said.

I feel like if it was applied before the bear boost, we’d all have used druids for any physical damage fight since they’d be trivially armorcapped :stuck_out_tongue:

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Ok, that makes perfect sense from a design perspective…

Just figured I would ask because it’s the kind of behavior I love to exploit if possible.

Theloras, did you get an invite?

I didn’t but i’d be happy to know if you received one, at least you’ll be testing all the things for paladins out.

They had glaring problems.

Can’t tank, no taunt, and crushing blows.
Ret was too random and unpredictable for pvp due to ppm. But if you got procs, you rocked the fight.

I highly doubt I will get a beta invite as I have not had an active retail WoW account since the MoP open beta first started lord knows how many years ago now lol…

I just toggled my beta invite acceptance profile page but as they said only players with active subs will get a beta invite, I may have to wait until Classic launches.

Bear tanks and Dual-Wield Fury Tanks say Hold my beer

and Spelladin says hello my friend…

  1. Many bosses were immune to taunt
  2. Paladin tanks weren’t used for raid bosses but instead on trash
  3. Crushing blows are overrated
  4. Paladins were amazing in PvP if they knew how to play

Ret was very gear reliant in classic if you look at PvP there where a lot of good geared gm paladins the problem was that they had to raid as holy to get that gear to be that way, and respecing wasn’t cheap

Except, it was vanilla. You didn’t have to raid as holy. 20 for illumination and you are healing 99% as effective as a 31 holy. Before patch 1.9, you only needed 10 talents in holy.

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Went 31/0/20 myself for back in the day. Shockadin was awesome.

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My brother played that, been thinking of going that rout for PVP, he did really well with it.

Although I will be hard pressed not to level a hunter also, because hunter PVP is just so… satisfying; there is almost nothing that can really cause you problems so long as you’re on your game.